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Do you like the game's difficulty?

  • summitxho
    summitxho
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    It's too easy
    I am the type of player who plays games on easy mode. I don't play for the challenge or competition, but the story, the crafting, the collecting, the overall journey. I have 400 something CP and been playing since just after launch, I stopped putting points into CP around the 250-300 mark, I also play with only one weapon slotted and play in first person significantly handicapping my play deliberately, and play 2H to boot simply because its what I enjoy and only what I need for my enjoyment of the game. I do not group or do vet content, I think my main does a paltry 5K DPS and is somewhat of a hybrid tough to kill type character, basically I am a pretty crappy player and I am okay with that as I enjoy myself and its my simple escape every once in a while. I could learn to play better absolutely and did for a while but its just not necessary and actually removed some enjoyment as I focused more on damage and rotations instead of the experience.

    Overland I have not died in I cant remember how long (long time), I have completed main, alliance, silver, gold and most DLC quest lines, I can solo any dolmen or public dungeon and solo most group dungeons in the first 2 zones of the alliance and world bosses without much problem. While I do not mind the easy difficulty as its not what I play the game for, I can safely say I think if a player with my crappy play style can do these things the game is probably a bit too easy for those who enjoy a more challenging experience.

    And in case anyone is wondering I do not group with other players as I know I have deliberately handicapped myself and would not impose that on others.
    Edited by summitxho on March 1, 2018 9:02PM
  • Vhozek
    Vhozek
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    It's too easy
    OP here.
    I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
    Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.

    The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.

    I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Apache_Kid
    Apache_Kid
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    It's too hard
    Have all the people saying it's too easy completed vAS +2?

    Yeah all overland content is incredibly easy and so are the dungeons and even most vet dungeons. The problem is that content like vHoF and vAS +2 are so incredibly difficult that they are out of reach of many players. Not only that, but some of the achievements associated with the dungeons and trials are so incredibly difficult that only a handful of people have even completed them.

    I have still yet to see at tick-tock-tormenter title on Xbox. I'm sure the streamers and youtubers who have all day to play and practice the game are very happy with all of these mega-difficult achievements but I just like how many of them feel unattainable. I consider myself a very good player but not top tier by any means as I still have yet to clear some of the content. It just feels like at a certain point with my Xbox controller I can't make my rotation go any faster. I've maximized my DPS within the current mechanics of the game and my ability yet I can't hit 40k on a magicka character or 50k on a stamina character like some others. Feels as if there is a problem here for me. Feels like i've stopped progressing.
  • KiraTsukasa
    KiraTsukasa
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    Honestly, I miss the "you're way too under leveled to be here" feeling. I hate that I can freely wander through areas intended to be late game at level 5. I enjoyed going through an area, doing all the quests, then hunting all the rare enemies down and slaughtering them solo. Now, I can barely put any damage on them and they tear through me like tissue paper.

    The only think I do like is that all the crafting material nodes are either the highest you can wear or the highest you can craft. Really saves you from backtracking all over just to get materials for the next level armor.
  • Orticia
    Orticia
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    There's a balance/It's fine
    I'd actually say it leans on the to easy side, but I rather like that to be honest. There are some challenges at high cp still, and it keeps the game perfect for what I try to get out of it. Simply relaxing and having fun after busy days.
  • Nemesis7884
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    honestly imo the problem is the balance...a lot of the easy stuff is way too easy while some of the hard stuff is too hard... i personally would like both ends come a bit closer together
  • DoctorESO
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    There's a balance/It's fine
    It's fine and dandy.

    Overland gets easy as you reach the upper CP echelons, but that's to be expected. DLC hard mode vet trials continue to be challenging content for just about everyone except those people who run it day in and day out to achieve the top leaderboard positions.
  • Zardayne
    Zardayne
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    It's too easy
    I brought this up a long time ago too and walked away with most folks like overland faceroll easy. Even suggesting mixing in some harder champion level mobs within some of the groups got me flogged. I gave up the fight and now just return for short stints when I'm bored and in between challenging games.

    In my opinion hearing people call overland "the leveling zones" is part of the problem. In my opinion it should be the world we live in and just like our own there are some weak creatures and some that can rip your face off. Best to wait till you got more firepower to mess with them. Not all mobs need to be tougher but damn add a bit of excitement to the overland content.

    OP, if they haven't bombarded you yet with it, get ready to be told to fight naked in the zones, remove all of your CP, use a weapon you have no skill points in, use magica when all of your points are into stam etc to make it harder for you. That and keep rerunning vet dungeons, maelstrom, and trials over and over and over again because that's the only place end game difficulty is supposed to be.
    Edited by Zardayne on March 2, 2018 6:45PM
  • Dojohoda
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    I believe that the ease or difficulty of overland might be better measured by brand new players, in other words.. those who have no CP, random gear equipped, and have not yet learned to play.

    It's easy for me, even on a new character with no CP assigned, but I have been playing for 3 years. I remember being new in pre-one-tamriel and dying plenty of times. I cannot say, at this time, how it is for a new player.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Zardayne
    Zardayne
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    It's too easy
    Tandor wrote: »
    greylox wrote: »
    idk wrote: »
    It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.

    With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.

    I do, I always wear crap until I get to 50 and also never put cp on till then on my last 3 alts and it isn't much harder.

    You can withhold gear and cps, but you can't withhold the knowledge you have of the game.

    You have a point Tandor but for overland content let's be honest, you don't need top gear or how to spec your class properly for sufficient overland DPS. Once a new player figures out to drop one or two AOEs on a group of mobs and figures out how to hit their key for their class spammable they can beat most overland content minus world bosses nowadays.

    Around 6 months ago my nephew (which is in his early 30s decided to come play ESO. The last time we played a MMO together was Ultima Online. He's a big time gamer though and plays a lot of other stuff. I offered to make him some good gear to help him get started and he refused and said he just wanted to get his feet wet and learn the game before he wasted my time crafting. Long story short he lasted a week. When I noticed he wasn't logging on any more I asked him what happened and his answer was the game was just too easy and he couldn't see going 50 levels without a challenge. So even though I do have empathy with new players who might be coming from tetris and just have no grasp on how a MMO works initially, from what my family member told me, it's obviously not hard on all new players.
    Edited by Zardayne on March 2, 2018 7:04PM
  • Sevn
    Sevn
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    There's a balance/It's fine
    Vhozek wrote: »
    OP here.
    I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
    Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.

    The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.

    I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.

    I'm assuming you know what the term "carried" means? Go solo a vet dungeon without dying in that same crappy gear and upload the vid.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Silver_Strider
    Silver_Strider
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    It's too easy
    Overland content is an absolute joke. Some world bosses are fine in their difficulty level IMO but the rest of the overworld needs a buff, as do normal dungeons.

    If anything, I'd say content like nDSA and nMA pre-1T were at the right difficulty level that the rest of ESO needs more of for beginners as they have mechanics to do that aren't unfairly difficult but just challenging enough to put some skill back into player's hands instead of just handholding them thru the whole game.
    Argonian forever
  • Danikat
    Danikat
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    There's a balance/It's fine
    I do admit that the game leans a bit towards being too easy, in that if you play it the way it's probably intended you're rarely going to have trouble. But I like that with a bit of creativity you can customise the difficulty.

    I just recently got my first proper equipment set for my main character - all purple rarity, all from the same 2 item sets (5 pieces from one, the rest from another) and all with matching glyphs to suit her build. The difference it made compared to just using whatever drops were the right armour weight and had the highest level/armour rating was huge. I still don't have any CP but I'm already considering limiting how many points I actually use or designating one character to go without because I think it will make things too easy for me.

    I'd strongly encourage those who think the game is always too easy to try levelling a character naturally - not rushing through grinding spots with every XP boost you can lay your hands on - completing each map as you come to it - including world bosses, delves and public dungeons, and using only dropped equipment and no CP (at least until they get to level 50). Not because I think it can't be done or even because I think it would be some kind of impressive challenge but because I think it would increase the difficulty enough that it would be enjoyable again, and get back that feeling of things being challenging people say they had when they were new. (And if that's not enough you could always do things like go straight to the DLC zones - which even with scaling are harder - on a brand new character.)

    Or scale it up even further - restrict the number of armour pieces you're allowed to wear, or use a build you know for a fact is bad (like 50/50 magicka and stamina) but which you enjoy for the novelty value.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • beetleklee
    beetleklee
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    It's too easy
    Normal trials should be made harder, like you shouldn't have to ignore mechanics in nMoL. Some vet dungeons are easy too. Overland content is a faceroll.

    There are good things for endgame players but still few compared to the easier stuff.
    PC NA
    CP 690

    EP Dunmer MagDK Level 50, Stormproof
    EP Dunmer MagSorc Level 50, Stormproof
    EP Argonian DK Tank Level 50, Boethiah's Scythe
    EP Breton Templar Healer Level 50
    EP Khajiit StamDK Level 50, Stormproof
    EP Dunmer Magblade Level 50, Assistant Alienist
    EP Argonian Stamden Level 50, Lady of Misrule (pvp)
    EP Dunmer Stamblade Level 50
    DC Redguard Stamplar
    AD Altmer Magwarden Healer

    vMA, vDSA, vSO HM, vHRC HM, vAA, vAS+1, vMoL
  • Vermintide
    Vermintide
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    There's a balance/It's fine
    Oh *** I wanna change my vote. I didn't read "overworld only".

    That *** is way too easy. *** easy mobs, *** easy bosses, and then the occasional boss that's nigh impossible to solo just because of some dumb mechanic- And even those are usually easy besides that.

    I had a guildmate tell me "DLC world bosses are a 4 man at least..." when I was asking for help in a daily. Then some random level 30 guy walked up and just having him there was enough help for us to complete it.

    We need more dynamic difficulty for overworld. Some of it should be easy, some of the wilder areas should actually be dangerous places to go.
    Edited by Vermintide on March 2, 2018 9:51PM
  • Vhozek
    Vhozek
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    It's too easy
    Sevn wrote: »
    Vhozek wrote: »
    OP here.
    I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
    Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.

    The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.

    I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.

    I'm assuming you know what the term "carried" means? Go solo a vet dungeon without dying in that same crappy gear and upload the vid.

    Carried? I play tanks. I'm intentionally taking damage in both dungeons and trials. I even have my own heals through the use of a healing staff in secondary or 1 heal ability in my bar if I'm playing Templar.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • LadyNalcarya
    LadyNalcarya
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    It's too easy
    Apache_Kid wrote: »
    Have all the people saying it's too easy completed vAS +2?

    Yeah all overland content is incredibly easy and so are the dungeons and even most vet dungeons. The problem is that content like vHoF and vAS +2 are so incredibly difficult that they are out of reach of many players. Not only that, but some of the achievements associated with the dungeons and trials are so incredibly difficult that only a handful of people have even completed them.

    I have still yet to see at tick-tock-tormenter title on Xbox. I'm sure the streamers and youtubers who have all day to play and practice the game are very happy with all of these mega-difficult achievements but I just like how many of them feel unattainable. I consider myself a very good player but not top tier by any means as I still have yet to clear some of the content. It just feels like at a certain point with my Xbox controller I can't make my rotation go any faster. I've maximized my DPS within the current mechanics of the game and my ability yet I can't hit 40k on a magicka character or 50k on a stamina character like some others. Feels as if there is a problem here for me. Feels like i've stopped progressing.

    The problem is, theres no middle grounds.
    When 99% of game is completely braindead easy, there's not many people who are prepared for more difficult content or even interested in it. Sure, many people would like to have titles and skins, but many of them give up after a few evenings of wipes, because if feels hopeless after solo/normal or even vanilla vet content.
    The game desperately needs a difficulty curve, they keep releasing vet dlc content, but many of the players are simply not prepared for it after light attacking their way to the win in normal content.
    If there would be actual difficulty progression, we would see more endgame guilds and more people running trials etc.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • SirMewser
    SirMewser
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    There's a balance/It's fine
    I would like to see these sort of additions to combat:
    • If I player has gained X distance or an NPC cannot target a player at Y elevation, they either; gap close, run away, or go ranged (when applicable).
    • If a player draws close to an NPC that is ranged, they will either; go melee, knock player back, or block momentarily.
    • NPCs in melee should bash blocking players, more common in 2H and shield.
    • Some Humanoid NPCs should have potions that are used when at x% health, either; speed, invisibility, detection, or health.
    • Revamp the CP system, all it is are passives that could have otherwise been unlocked through skill lines...
  • Sevn
    Sevn
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    There's a balance/It's fine
    Vhozek wrote: »
    Sevn wrote: »
    Vhozek wrote: »
    OP here.
    I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
    Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.

    The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.

    I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.

    I'm assuming you know what the term "carried" means? Go solo a vet dungeon without dying in that same crappy gear and upload the vid.

    Carried? I play tanks. I'm intentionally taking damage in both dungeons and trials. I even have my own heals through the use of a healing staff in secondary or 1 heal ability in my bar if I'm playing Templar.

    So soloing a vet dungeon without dying should be easy peasy for you, looking forward to that vid!
    Edited by Sevn on March 3, 2018 2:19AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Beodamacsa
    Beodamacsa
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    It's too hard
    I don't want the game to be too easy but some of the vet dungeons and trials are crazy hard especially the dlc vets
  • AcadianPaladin
    AcadianPaladin
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    There's a balance/It's fine
    It is fine. My CP720+ healer finds plenty of young adventurers in public dungeons, dolmens and world bosses that went out searching for adventure. And found it. And needed healing. Lol. Seriously, as a healer she encounters plenty of players in 'easy overland content' that she pulls back from the brink of death.

    Somewhat similar with my tank, only with a different twist. He's encountered plenty of small groups of young players that are running about frantically and about to wipe on a WB - until he grabs the boss by the nose, locks it down and draws its full ire. The different twist is that as a main tank, his impressive durability is inversely proportional to his negligible dps. Yet the game allow him to (slowly) do all solo/quest things a normal character wants to do in full tank gear. Being a tank has plenty of downside and hitting each little foe multiple times to kill them one a time is one of those downsides. Were the solo content harder, it would simply be tedious and discourage him from being a tank. Main tanks are already rare enough. . . .
    Edited by AcadianPaladin on March 3, 2018 2:51AM
    PC NA(no Steam), PvE, mostly solo
  • Metal10957
    Metal10957
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    There's a balance/It's fine
    Wish we never had One Tamriel... you could adjust the difficulty by changing areas or zones.
    Edited by Metal10957 on March 3, 2018 5:24AM
    For the Horde!
  • ArchMikem
    ArchMikem
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    There's a balance/It's fine
    ArchMikem wrote: »
    I always cheat in god mode in my singleplayer games. I prefer easy so i can focus more on the storytelling.

    And I'll clarify that overland content in ESO is indeed a facerole level of easy.....to a CP capped player. That's the thing. If you're downing some veiled heritance with a few swings while in the midst of your morning jog, then you probably have several hundred CP on you. While at the same time, a brand new player on their level 20 is going to spend a couple minutes fighting a single trash mob.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Doctordarkspawn
    Doctordarkspawn
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    AlienSlof wrote: »
    This game is crying out for an intermediate mode - the gulf between normal and veteran is huge in many cases. Especially for dungeons and trials, more than the overland stuff.

    I think that reguardless of your stand on the issue we can all agree on this.

    The gap is just too friggin' wide.
  • Doctordarkspawn
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    Kolache wrote: »
    +1 make Doshia hard again

    Lets also go ahed and reverse the height changes so bosmer cant beat them.

    Doshia sucked. The old difficulty for overland sucked. It was grindy, it was hard, it was dumb, and it died year one for a reason. If people want a PVE challenge, they want dungeons. And the few people who dont, just want to segregate people they deem 'not worthy' of playing. Plain and simple.
    Edited by Doctordarkspawn on March 3, 2018 3:36AM
  • DosPanchos
    DosPanchos
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    It's too easy
    This game doesn't have to go the path of previous mmos. Overland content in Elder Scrolls is what makes this series unique; it's the challenge and exploration. In ESO, however, as soon as a player learns to light attack or heavy attack weave the game melts.

    Being a completionist in this game is great, and making overland content more difficult will not take that away simply because the content is WAY too easy in its current state.

    Considering the variety of players in this game we should make a compromise: DLC zones should be made increasingly more difficult in order to restore the balance a little more.
  • Sevn
    Sevn
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    There's a balance/It's fine
    Here's the thing that baffles me about threads like this, what's the goal?

    If you good folks think for a second that Zos is going to waste any time or resources to appease a minority of players who will destroy any challenging content within weeks of release you are, er, extremely optimistic. It's just impossible to churn out content faster than it can be consumed. What's in it for Zos? This is a business, where is their return for doing this? Are you willing to pay top dollar for it? Nope, didn't think so.

    Best case scenario is they will increase enemy health and damage output, which is just terrible and artificial and also something players can already do themselves by simply using less powerful gear. I know I know, it will still be easy, yada yada yada.

    The most likely scenario is they will take the even easier path and nerf the players, again.

    Then of course these good folks want bigger and better rewards, despite them claiming it's about the challenge. Being part of the elite crowd that can crush difficult content should be the reward, right?

    Tl:dr keep at it and all you'll get us is more nerfs to us, ALL of us and I'm sick of shelving my toons until they are adjusted back accordingly. Templars haven't been right for a long time damn it.
    Edited by Sevn on March 3, 2018 4:55AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Vhozek
    Vhozek
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    It's too easy
    Sevn wrote: »
    Here's the thing that baffles me about threads like this, what's the goal?

    If you good folks think for a second that Zos is going to waste any time or resources to appease a minority of players who will destroy any challenging content within weeks of release you are, er, extremely optimistic. It's just impossible to churn out content faster than it can be consumed. What's in it for Zos? This is a business, where is their return for doing this? Are you willing to pay top dollar for it? Nope, didn't think so.

    Best case scenario is they will increase enemy health and damage output, which is just terrible and artificial and also something players can already do themselves by simply using less powerful gear. I know I know, it will still be easy, yada yada yada.

    The most likely scenario is they will take the even easier path and nerf the players, again.

    Then of course these good folks want bigger and better rewards, despite them claiming it's about the challenge. Being part of the elite crowd that can crush difficult content should be the reward, right?

    Tl:dr keep at it and all you'll get us is more nerfs to us, ALL of us and I'm sick of shelving my toons until they are adjusted back accordingly. Templars haven't been right for a long time damn it.

    They could increase the chance enemies have at already included mechanics such as when Alit block your heavy attacks. They could decrease the startup time on tackle dashes some 1h&shield enemies and clif strifers do, remove combat cues from invisible enemies whether or not combat cues are turned on, increase the chances a Nix Ox does its knockback ability, increase the chance a Nix Ox has to jump into the air and push you away wether you're far away or not (to avoid any running around it with light attacks exploit).
    These are just examples of things that are ALREADY in the game, but they're currently braindead.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • idk
    idk
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    There's a balance/It's fine
    greylox wrote: »
    idk wrote: »
    It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.

    With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.

    I do, I always wear crap until I get to 50 and also never put cp on till then on my last 3 alts and it isn't much harder.

    On trash yes, it should be silly easy. You are not killing a boss at level 10 in that manner and you are also ignoring new players who have not played the game for the past 4 years as you have.

    Ignore them and might as well kiss the game goodbye.
  • Sevn
    Sevn
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    There's a balance/It's fine
    @vhozek
    I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?

    Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.

    If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
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