You can find the full guide on my website, I will also release a video version very soon!
Scalecaller Peak: https://alcasthq.com/eso-scalecaller-peak-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
Fang Lair: https://alcasthq.com/eso-fang-lair-veteran-dungeon-guide-dragon-bones-elder-scrolls-online/
Video Guide:
https://youtu.be/QV10nBgOfnU
https://youtu.be/EdWksffL3aw
I also have a lot of videos for Scalecaller Peak:
Livestream of Scalecaller Peak
https://youtu.be/BVlsBH5Iy2Q
https://youtu.be/Md0Icr-aoAw
https://youtu.be/Tqj0ztqeQmM
Merlin13KAGL wrote: »Awesome guides, as usual. A couple minor discrepancies, though, unless something has changed.
Tiger can be taunted, but it won't prevent the fear/leap combo.
The Ice Pillars (the ones you hide behind) on the Ogres actually come from the ground pound the Melee does - part of the reason you want to kill both around the same time. Without the ranged, you have no ice spikes to save you from the Snow Tremor. Without the Melee boss, you'll have no Ice Pillar to stand behind during the ice comet.
The Orbs on Ironheart are also tauntable once they start to pursue someone, though it may be advisable not to.
@Mureel , sweet. Sounds viable. I know the stare > 'splosion timing of the dire wolves is a tricky one. It's so counterintuitive that the biggest boss (bear) seems to hit the least hard.Merlin13KAGL wrote: »Awesome guides, as usual. A couple minor discrepancies, though, unless something has changed.
Tiger can be taunted, but it won't prevent the fear/leap combo.
The Ice Pillars (the ones you hide behind) on the Ogres actually come from the ground pound the Melee does - part of the reason you want to kill both around the same time. Without the ranged, you have no ice spikes to save you from the Snow Tremor. Without the Melee boss, you'll have no Ice Pillar to stand behind during the ice comet.
The Orbs on Ironheart are also tauntable once they start to pursue someone, though it may be advisable not to.
Agree. I also wrote a strat where healer tanks bear near exit gate, and taunts cat and dps disable cat, tank handles just guar and dogs, from dog pad spawn area, thus if cat jumps at tank, then we can interrupt and resume taunt before tank dies and dps can just focus boss. So quick and easy mode.
I know I'm not Alcast xD - but give it a try! No special additional gear needed - and keeping dps in combat prayer range is so niice!
Merlin13KAGL wrote: »@Mureel , sweet. Sounds viable. I know the stare > 'splosion timing of the dire wolves is a tricky one. It's so counterintuitive that the biggest boss (bear) seems to hit the least hard.Merlin13KAGL wrote: »Awesome guides, as usual. A couple minor discrepancies, though, unless something has changed.
Tiger can be taunted, but it won't prevent the fear/leap combo.
The Ice Pillars (the ones you hide behind) on the Ogres actually come from the ground pound the Melee does - part of the reason you want to kill both around the same time. Without the ranged, you have no ice spikes to save you from the Snow Tremor. Without the Melee boss, you'll have no Ice Pillar to stand behind during the ice comet.
The Orbs on Ironheart are also tauntable once they start to pursue someone, though it may be advisable not to.
Agree. I also wrote a strat where healer tanks bear near exit gate, and taunts cat and dps disable cat, tank handles just guar and dogs, from dog pad spawn area, thus if cat jumps at tank, then we can interrupt and resume taunt before tank dies and dps can just focus boss. So quick and easy mode.
I know I'm not Alcast xD - but give it a try! No special additional gear needed - and keeping dps in combat prayer range is so niice!
Will give this method a try next time.
Merlin13KAGL wrote: »@Mureel sounds about right, depending on how much movement is involved. I think we typically get a couple pounces. Once you figure out the Dire Wolves are the key, it's generally not too bad.