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Eyefinity Display Oddities

SacredWitness
I was pleasantly pleased to find ESO automatically detects and supports the eyefinity resolutions. However, NPC conversations are kind of awkward.

For example: http://postimg.org/image/sg1j0o4yp/full/

This isn't really a "support" case as it is a bug report but you can't report those with a screenshot in the middle of NPC dialog. There are other oddities with the eyefinity resolutions but I have submitted bug reports for the ones I've found.
  • Censorious
    Censorious
    ✭✭✭✭
    I had similar problems in the beta with the NPC dialogue position - it tended to be partially hidden behind the right screen divider in eyefinity. Since the game is new. I assumed no-one had looked at eyefinity mode seriously yet.

    I'm not in the game yet but I'll be contacting support about this too as soon as I see what it looks like 'live'.
    In beta the font was unnecessarily large and badly positioned.
    'Clever' sigs get old real fast - just like this one.
  • SacredWitness
    Convos are generally odd. The dialogue box and character model are broken up between screens. I'd prefer they each be in their own screen since NPC dialogue is zoomed in and in a locked view. I've reported that in a /bug because I don't think that's how they intend their game to look on those resolutions. Being able to kind of "move" during dialogues just to be able to pan around a few degrees would alleviate the above issue, too.
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