Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should there be a CP catch up mechanic? Should we be able to buy them?

  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Juju_beans wrote: »
    Jhalin wrote: »
    Getting to 300cp now is twice as easy as it was when 300cp was the cap. It get progressively easier every time the cap is raised for new players to reach all-content-readiness of 300cp, which is when the diminishing returns of cp start kicking in big time.

    So you look at an easy process, and demand it gets easier, instant? When it's been designed for casual players anyway?

    But OP is a casual player that wants to be in the same place as more dedicated hard core players.
    The only way OP can get there and still be casual is to buy their way to cp cap.

    I added two words to accurately describe what they want.
    "The only way OP can get there right away and still be casual is to buy their way to cp cap."

    They could, of course, continue to play casually and slowly but surely work their way up to the CP cap, but that won't get them what they want right now.

    ^^^^ I'm about as casual as it gets and I'm at 334 right now just by doing my thing. It's an MMO, the point isn't really to "beat the game", it's to experience (play) the game. Especially so for me since I usually don't participate in "end game" stuff.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Tandor wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.

    See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).

    People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.

    My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.

    I disagree.

    Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.

    You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.

    Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."

    To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.

    The bovine scatology is strong in this post.

    That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.

    And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.

    And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.


    But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.

    Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.

    If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.

    Ever had anyone in one of your guilds who switched platforms/servers?

    I assure you that those people have zero interest in playing through the game again.

    Then that is something that they should factor into their decision to switch, wouldn't you say?

    I would agree with that if ZOS hadn't produced bug-riddled unplayable garbage on 2 out of 3 platforms.

    As it is, a lot of people get to end game on XB1/PS4 and suddenly realize that they've been sold a false bill of goods and that the game and content they paid for don't actually work.

    Regardless, the specifics are beside the point. The point is that some people may not be interested in "actually playing the game" as defined by the people in this thread who seem to think they get to dictate what "actually playing the game" means to everyone (whatever that means ... we're supposed to *play how we want*, remember?), and their reasons may vary, but those people may be interested in a more powerful CP catch-up mechanism.

    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.
    Edited by LiquidPony on February 26, 2018 11:31PM
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    Tandor wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.

    See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).

    People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.

    My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.

    I disagree.

    Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.

    You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.

    Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."

    To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.

    The bovine scatology is strong in this post.

    That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.

    And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.

    And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.


    But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.

    Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.

    If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.

    Ever had anyone in one of your guilds who switched platforms/servers?

    I assure you that those people have zero interest in playing through the game again.

    Then that is something that they should factor into their decision to switch, wouldn't you say?

    I would agree with that if ZOS hadn't produced bug-riddled unplayable garbage on 2 out of 3 platforms.

    As it is, a lot of people get to end game on XB1/PS4 and suddenly realize that they've been sold a false bill of goods and that the game and content they paid for don't actually work.

    Regardless, the specifics are beside the point. The point is that some people may not be interested in "actually playing the game" (whatever that means ... we're supposed to *play how we want*, remember?), and their reasons may vary, but those people may be interested in a more powerful CP catch-up mechanism.

    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.

    Please enlighten us on which platform is operating correctly so we can all switch to that platform.
  • Agrivar
    Agrivar
    ✭✭✭
    Knowledge wrote: »
    $50 per CP. Bring your wallet and enjoy.

    I was thinking the "Champion Packs" could be 1000 crowns each and give 10 CP.

    That's too expensive. If they're gonna sell them, at least let people hit the CP cap for like $100 or something in that range. $720 is ridiculous.

    If we're going to go down this road, of buying your way to cp cap, I'd prefer 1000 crowns per SINGLE CHAMPION POINT. You're so lazy but rich that you'd rather waste money than simply play the game? Fine, ESO gets server upgrades.
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    Tandor wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.

    See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).

    People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.

    My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.

    I disagree.

    Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.

    You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.

    Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."

    To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.

    The bovine scatology is strong in this post.

    That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.

    And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.

    And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.


    But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.

    Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.

    If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.

    Ever had anyone in one of your guilds who switched platforms/servers?

    I assure you that those people have zero interest in playing through the game again.

    Then that is something that they should factor into their decision to switch, wouldn't you say?

    I would agree with that if ZOS hadn't produced bug-riddled unplayable garbage on 2 out of 3 platforms.

    As it is, a lot of people get to end game on XB1/PS4 and suddenly realize that they've been sold a false bill of goods and that the game and content they paid for don't actually work.

    Regardless, the specifics are beside the point. The point is that some people may not be interested in "actually playing the game" (whatever that means ... we're supposed to *play how we want*, remember?), and their reasons may vary, but those people may be interested in a more powerful CP catch-up mechanism.

    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.

    Please enlighten us on which platform is operating correctly so we can all switch to that platform.

    I can enlighten you to the fact that PC is operating much *more* correctly than either console and has been for quite some time.

    PC may have its fair share of bugs but on console we've gone months on end where end game content was completely unplayable. And I don't mean like "lags so bad it's literally unplayable" or somesuch other hyperbolic nonsense, I mean half the group crashes and it's literally unplayable.

    We've developed a whole catalog of folk remedies. Use skeleton polymorphs. Turn percentages off. Turn sound off. Stand in this spot and don't look at Rakkhat. Look at that wall. Don't look at that wall. Don't cast these kinds of abilities. Don't use ultimates. Etc. etc. Hell, we had a main tank on vMoL HM who resorted to turning his ability bars and resource bars off because he was crashing every pull (which did, at least anecdotally, appear to fix the issues). Let me tell you how much fun a main tank has progressing on Rakkhat HM without ability bars or resource bars ...
    Edited by LiquidPony on February 26, 2018 11:57PM
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    LiquidPony wrote: »
    LiquidPony wrote: »
    Tandor wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.

    See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).

    People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.

    My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.

    I disagree.

    Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.

    You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.

    Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."

    To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.

    The bovine scatology is strong in this post.

    That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.

    And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.

    And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.


    But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.

    Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.

    If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.

    Ever had anyone in one of your guilds who switched platforms/servers?

    I assure you that those people have zero interest in playing through the game again.

    Then that is something that they should factor into their decision to switch, wouldn't you say?

    I would agree with that if ZOS hadn't produced bug-riddled unplayable garbage on 2 out of 3 platforms.

    As it is, a lot of people get to end game on XB1/PS4 and suddenly realize that they've been sold a false bill of goods and that the game and content they paid for don't actually work.

    Regardless, the specifics are beside the point. The point is that some people may not be interested in "actually playing the game" (whatever that means ... we're supposed to *play how we want*, remember?), and their reasons may vary, but those people may be interested in a more powerful CP catch-up mechanism.

    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.

    Please enlighten us on which platform is operating correctly so we can all switch to that platform.

    I can enlighten you to the fact that PC is operating much *more* correctly than either console and has been for quite some time.

    PC may have its fair share of bugs but on console we've gone months on end where end game content was completely unplayable. And I don't mean like "lags so bad it's literally unplayable" or somesuch other hyperbolic nonsense, I mean half the group crashes and it's literally unplayable.

    We've developed a whole catalog of folk remedies. Use skeleton polymorphs. Turn percentages off. Turn sound off. Stand in this spot and don't look at Rakkhat. Look at that wall. Don't look at that wall. Don't cast these kinds of abilities. Don't use ultimates. Etc. etc. Hell, we had a main tank on vMoL HM who resorted to turning his ability bars and resource bars off because he was crashing every pull (which did, at least anecdotally, appear to fix the issues). Let me tell you how much fun a main tank has progressing on Rakkhat HM without ability bars or resource bars ...

    Wow, maybe try not to let your hatred for console show.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    LiquidPony wrote: »
    Tandor wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.

    See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).

    People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.

    My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.

    I disagree.

    Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.

    You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.

    Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."

    To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.

    The bovine scatology is strong in this post.

    That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.

    And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.

    And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.


    But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.

    Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.

    If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.

    Ever had anyone in one of your guilds who switched platforms/servers?

    I assure you that those people have zero interest in playing through the game again.

    Then that is something that they should factor into their decision to switch, wouldn't you say?

    I would agree with that if ZOS hadn't produced bug-riddled unplayable garbage on 2 out of 3 platforms.

    As it is, a lot of people get to end game on XB1/PS4 and suddenly realize that they've been sold a false bill of goods and that the game and content they paid for don't actually work.

    Regardless, the specifics are beside the point. The point is that some people may not be interested in "actually playing the game" (whatever that means ... we're supposed to *play how we want*, remember?), and their reasons may vary, but those people may be interested in a more powerful CP catch-up mechanism.

    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.

    Please enlighten us on which platform is operating correctly so we can all switch to that platform.

    I can enlighten you to the fact that PC is operating much *more* correctly than either console and has been for quite some time.

    PC may have its fair share of bugs but on console we've gone months on end where end game content was completely unplayable. And I don't mean like "lags so bad it's literally unplayable" or somesuch other hyperbolic nonsense, I mean half the group crashes and it's literally unplayable.

    We've developed a whole catalog of folk remedies. Use skeleton polymorphs. Turn percentages off. Turn sound off. Stand in this spot and don't look at Rakkhat. Look at that wall. Don't look at that wall. Don't cast these kinds of abilities. Don't use ultimates. Etc. etc. Hell, we had a main tank on vMoL HM who resorted to turning his ability bars and resource bars off because he was crashing every pull (which did, at least anecdotally, appear to fix the issues). Let me tell you how much fun a main tank has progressing on Rakkhat HM without ability bars or resource bars ...

    Wow, maybe try not to let your hatred for console show.

    What does that even mean?
  • SlayerSyrena
    SlayerSyrena
    ✭✭✭✭✭
    No. Earn your own CP's and learn to play the game well while you do so. Enjoy the journey.
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • Splattercat_83
    Splattercat_83
    ✭✭✭✭
    No just no, I've already seen enough cp 690 guys that don't now how to weave or set up their character or a rotation. I've seen way to much of skyreach babies that can't even handle Spindle Clutch. Could you imagine if people could buy their levels?!
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    Have nothing more in life to do and you will catch up my friend.

    As the old curse goes..."May you accomplish all of your goals."
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe not what you suggest, but I'm not gonna lie, I'd love to be able to transfer CP.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    LiquidPony wrote: »
    To me, it's an idea worth considering. I have friends who fell off of the game a while ago who'd like to get back into it but are put off by being 300 or 400 CP behind the curve. I play on multiple platforms and would be interested in faster way to get my alternate account leveled. I know people who switched platforms due to performance reasons or personal/financial reasons who would've loved a feature like this.

    IMO it doesn't hurt anything. I understand that some people *feel* differently but what I see here is mostly just expressions of those feelings rather than actual arguments.

    So if the game is balanced around having 300 CP and your friends are 400 CP behind the curve, how did they get to -100 CP?

    Seriously. If they know what they are doing, they will get whatever CP in no time by playing the game the way they want.

    If people know them and know they are good players, having 300-400 CP is not going to keep them from content.

    And getting those CP that they feel they are missing is going to be much easier than it was when they last played, because as several people mentioned, when the cap gets raised, the XP curve gets adjusted.
    The Moot Councillor
  • lishybach
    lishybach
    ✭✭
    I would legit quit this game if this ever happened. I’ve spent a year getting to where I am. CP level 668. If they made it to where new players could just purchase these points....uhhh...wuttt??? Y’all be wildin. It’s like all the work we all done would of been pointless? Wait.....the game would be pointless? (Pun intended). Ugh. Just stahhhppp.
  • mlstevens42_ESO
    mlstevens42_ESO
    ✭✭✭
    NO you already have it easy originally each and EVERY cp cost 400k. If you are to busy doing other things whatever those things happen to be then do those things don't worry about catching up here. If you want to keep up with the game then play the game. They already give enlightenment and make it easier by basically making those points cost less if you are under the cap. Unless you absolutely have to have the cap to do content in the game it really matters little. Gear has been at 160 cp for a good while and if I remember correctly all content can be done with 300 cp or so. The only grinding as it were is in your head. Just play the game or don't.
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    lishybach wrote: »
    I would legit quit this game if this ever happened. I’ve spent a year getting to where I am. CP level 668. If they made it to where new players could just purchase these points....uhhh...wuttt??? Y’all be wildin. It’s like all the work we all done would of been pointless? Wait.....the game would be pointless? (Pun intended). Ugh. Just stahhhppp.

    No, you wouldn't quit. :) No one quits ESO. No one. :D

    15177533.jpg
  • Unfadingsilence
    Unfadingsilence
    ✭✭✭✭✭
    OK how about this.. I'll be OK with it IF I get every house and mount in the game for free, the more CP you have the more homes and mounts you get for free Radiant APEX mounts if your currently over 1000 CP APEX if your over 900 and million gold houses as well I'll take that for a trade. Just because someone can buy CP won't make them a better player they will still need to L2P at the end of the day but at least I'll have a nice home and some sweet looking mounts for free :smiley:
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    The Moot Councillor
  • JasonSilverSpring
    JasonSilverSpring
    ✭✭✭✭✭
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    It is not a problem because the total experience needed to reach the cap never changes. As many have pointed out it is not a problem and it is definitely not growing since the experience needed to reach cap has not grown.
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Wouldnt like the idea of buying your way to cap, maybe to lv 50 & permenant enlightenment until cp 160 (either by default or via scroll/potion?) So if you want to focus on end game you dont have to grind for days/weeks to get there if your main focus will be pvp/end game pve.

    Anything after 'end game' level should be earned.

    Side note 2 hours per day of normal playing and minimal grinding for a week got me to near cp100 so I wouldn't say the catch up needs to be easier :wink:
    Edited by Sparr0w on February 27, 2018 11:30PM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    AlnilamE wrote: »
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    @AlnilamE @JasonSilverSpring

    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap.

    But is that really true?

    According to UESP, the formula (if you are under cap) is: (((level / (cap^0.995)) + 0.085) * 400000

    So from my PC account, which is currently at CP262, I would expect to need 184423.4166 XP to get from CP262-->CP263. From my character sheet, 184,423 XP. So the formula is correct.

    Now plug in and sum up all of the XP needed to go from L50->CP501: 120603743.7

    Now plug in and sum up all of the XP needed to go from L50->CP720: 173502526.8

    Perhaps I'm wrong, but I don't believe that the formula changes. The formula is the same, and CP are relatively easier to earn as the cap increases because the cap is part of the formula, but the total amount of XP necessary to reach cap does in fact increase.

    The math above indicates that it takes about 53 million more XP to get from L50-->CP720 than it did from L50-->CP501.

    Additionally, this page (http://en.uesp.net/wiki/Online:Champion) at UESP has not been updated since November and references a cap of 690, but the formula is still valid. So I can pretty confidently say that the formula does not change (or at least did not change for this patch).
    Edited by LiquidPony on February 27, 2018 11:42PM
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    LiquidPony wrote: »
    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap..

    From the patch notes where CP was increased..I bolded the important part.


    https://forums.elderscrollsonline.com/en/discussion/394810/pc-mac-patch-notes-v3-3-5-dragon-bones-update-17#latest

    Champion Point Increase
    The Champion Point cap has been raised by 30 points (10 in each red/blue/green constellation) for a total of 720 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster.
  • Tetrafy
    Tetrafy
    ✭✭✭✭
    I didnt realize how bad levelling was without enlightenment. Its brutal, I ran skyreach and ir would take like a half hour to an hour to go up a champion point. 8 hours for 8-10 points yea pointless. Thats at about 420cp.
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    LiquidPony wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    @AlnilamE @JasonSilverSpring

    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap.

    But is that really true?

    According to UESP, the formula (if you are under cap) is: (((level / (cap^0.995)) + 0.085) * 400000

    So from my PC account, which is currently at CP262, I would expect to need 184423.4166 XP to get from CP262-->CP263. From my character sheet, 184,423 XP. So the formula is correct.

    Now plug in and sum up all of the XP needed to go from L50->CP501: 120603743.7

    Now plug in and sum up all of the XP needed to go from L50->CP720: 173502526.8

    Perhaps I'm wrong, but I don't believe that the formula changes. The formula is the same, and CP are relatively easier to earn as the cap increases because the cap is part of the formula, but the total amount of XP necessary to reach cap does in fact increase.

    The math above indicates that it takes about 53 million more XP to get from L50-->CP720 than it did from L50-->CP501.

    Additionally, this page (http://en.uesp.net/wiki/Online:Champion) at UESP has not been updated since November and references a cap of 690, but the formula is still valid. So I can pretty confidently say that the formula does not change (or at least did not change for this patch).

    You are quite correct! Thank you for dispelling the misinformation for the masses.

    Edited by DoctorESO on February 28, 2018 12:15AM
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    The CP required to reach the cap is always increasing. The math presented by the other community members is inaccurate.
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    LiquidPony wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    @AlnilamE @JasonSilverSpring

    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap.

    But is that really true?

    According to UESP, the formula (if you are under cap) is: (((level / (cap^0.995)) + 0.085) * 400000

    So from my PC account, which is currently at CP262, I would expect to need 184423.4166 XP to get from CP262-->CP263. From my character sheet, 184,423 XP. So the formula is correct.

    Now plug in and sum up all of the XP needed to go from L50->CP501: 120603743.7

    Now plug in and sum up all of the XP needed to go from L50->CP720: 173502526.8

    Perhaps I'm wrong, but I don't believe that the formula changes. The formula is the same, and CP are relatively easier to earn as the cap increases because the cap is part of the formula, but the total amount of XP necessary to reach cap does in fact increase.

    The math above indicates that it takes about 53 million more XP to get from L50-->CP720 than it did from L50-->CP501.

    Additionally, this page (http://en.uesp.net/wiki/Online:Champion) at UESP has not been updated since November and references a cap of 690, but the formula is still valid. So I can pretty confidently say that the formula does not change (or at least did not change for this patch).

    All this is entirely dependent on that formula being correct - which considering that formula hasn't been updated in over two years, I'd guess that it's not correct.

    ZOS has consistently put in their patch notes that the CP EXP curve is adjusted and elongated with every bump, and it is frontloaded to be more expensive at the later CPs and far cheaper at the beginning CPs. They specifically have said this in many different communications (patch notes, ESO Live, forum posts) over the past year and a half, at least.
    PC-NA Goat - Bleat Bleat Baaaa
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    Knowledge wrote: »
    The CP required to reach the cap is always increasing. The math presented by the other community members is inaccurate.

    Yes, why is this fact even debated? :confused: Hopefully now we can get back to the meat and potatoes. :)
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    DoctorESO wrote: »
    LiquidPony wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    @AlnilamE @JasonSilverSpring

    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap.

    But is that really true?

    According to UESP, the formula (if you are under cap) is: (((level / (cap^0.995)) + 0.085) * 400000

    So from my PC account, which is currently at CP262, I would expect to need 184423.4166 XP to get from CP262-->CP263. From my character sheet, 184,423 XP. So the formula is correct.

    Now plug in and sum up all of the XP needed to go from L50->CP501: 120603743.7

    Now plug in and sum up all of the XP needed to go from L50->CP720: 173502526.8

    Perhaps I'm wrong, but I don't believe that the formula changes. The formula is the same, and CP are relatively easier to earn as the cap increases because the cap is part of the formula, but the total amount of XP necessary to reach cap does in fact increase.

    The math above indicates that it takes about 53 million more XP to get from L50-->CP720 than it did from L50-->CP501.

    Additionally, this page (http://en.uesp.net/wiki/Online:Champion) at UESP has not been updated since November and references a cap of 690, but the formula is still valid. So I can pretty confidently say that the formula does not change (or at least did not change for this patch).

    You are quite correct! Thank you for dispelling the misinformation for the masses.

    Did you even bother checking the history of that UESP page before you gave it your stamp of approval? Confirmation bias much?
    PC-NA Goat - Bleat Bleat Baaaa
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Haven't been on this forum is months.

    Nice to see its still full of useless threads though.

    Games borderline p2w as it is, nevermind this idea lmao...


    Honestly there is enough help with gaining easy cp levels nowadays, if you don't have time for it then don't play an MMO?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    Phage wrote: »
    DoctorESO wrote: »
    LiquidPony wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    There are several solutions to this growing problem. If you don't think it's a problem keep in mind we're getting closer to 1,000 CP.
    • Offer more double or triple XP weekends. Maybe one a month.
    • Make high XP potions/scrolls more accessible. Give us the ability to get 150% for much cheaper.
    • Decrease the necessary XP needed per CP even further up to the PREVIOUS cap. IE. If it's 720 now make it easy to get 690.
    • Remove CP all-together.

    To get from 690 to 720 CP you need 13 million XP.
    If you are at 100 CP, that same 13 million XP will get you to 206 CP
    If you are at 300 CP, you get to 358
    If you are at 500 CP, you get to 539
    If you are at 720 CP, you get to 738
    If you are at 900 CP, you get to 915

    So as you can see, the lower you are on the curve, the more your XP stretches.
    And if you are above the cap, then it takes a lot longer to earn more CP.

    And this formula is adjusted every time the cap is raised.



    @AlnilamE @JasonSilverSpring

    Throughout this thread (and others like it), I've seen it said that the XP necessary to reach cap is always the same, regardless of the cap.

    But is that really true?

    According to UESP, the formula (if you are under cap) is: (((level / (cap^0.995)) + 0.085) * 400000

    So from my PC account, which is currently at CP262, I would expect to need 184423.4166 XP to get from CP262-->CP263. From my character sheet, 184,423 XP. So the formula is correct.

    Now plug in and sum up all of the XP needed to go from L50->CP501: 120603743.7

    Now plug in and sum up all of the XP needed to go from L50->CP720: 173502526.8

    Perhaps I'm wrong, but I don't believe that the formula changes. The formula is the same, and CP are relatively easier to earn as the cap increases because the cap is part of the formula, but the total amount of XP necessary to reach cap does in fact increase.

    The math above indicates that it takes about 53 million more XP to get from L50-->CP720 than it did from L50-->CP501.

    Additionally, this page (http://en.uesp.net/wiki/Online:Champion) at UESP has not been updated since November and references a cap of 690, but the formula is still valid. So I can pretty confidently say that the formula does not change (or at least did not change for this patch).

    You are quite correct! Thank you for dispelling the misinformation for the masses.

    Did you even bother checking the history of that UESP page before you gave it your stamp of approval? Confirmation bias much?

    Why? Is the absolute amount of experience needed to go from 0 to CP 720 still the same as the amount needed to go from 0 to CP 510 a couple years ago (or whenever CP was introduced)?
This discussion has been closed.