IZZESparkling wrote: »In both pve and pvp, mdk got hit on sustain basically. In PvE, it was a way to basically sustain your DPS for a bit longer and in PvP, powerlash missing can end up your opponent healing back to full health after you expend your resources on expensive skills. Then you have to do your expensive combo again or spam defensive skills to not die.
Whilst it did get buffs, powerlash being our defacto finisher it can be harder to finish off opponents, but overall pressure has gotten higher.
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Isn't that a bit tragic though. Nb pulling 50k parses, petsorc pulling similar or higher at range. And then a DK...
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Isn't that a bit tragic though. Nb pulling 50k parses, petsorc pulling similar or higher at range. And then a DK...
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Isn't that a bit tragic though. Nb pulling 50k parses, petsorc pulling similar or higher at range. And then a DK...
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Isn't that a bit tragic though. Nb pulling 50k parses, petsorc pulling similar or higher at range. And then a DK...
Sorcs do 50k parses with full raid buffs, NBs (just look at this forum threads and videos) do 50k self buffed.
Im no magDK expert but my guildmates pull an easy 39k DPS with it, self buffed, first try.
Id advise you dont listen too much to complains. MagDK will be OK for most content if not all.
What I understand is that you need to adapt, maybe use 2 inferno staff, remorph your whip and put some regen enchants. Not sure though. Just guessing from what I heard guildmates talk about.
Isn't that a bit tragic though. Nb pulling 50k parses, petsorc pulling similar or higher at range. And then a DK...
Im talking self buffed first try for a non magdk player on a construct, not in raid.
Does not seem tragic to me. Could probably do more with training but 39 k DPS self buffed on a dummy, is enough to do most if not all game content.
beetleklee wrote: »I took mine to trials today after not playing it for a while.
Damage is ok, sustain is awful, even worse this patch, not getting many power lashes due to the off balance changes.
My StamDK does more damage and never has sustain issues.
I haven't PVPed with MagDK in months, so I can't speak for the newer changes for that,
beetleklee wrote: »
Damage is ok, sustain is awful, even worse this patch, not getting many power lashes due to the off balance changes.
Cybercore_Death wrote: »I've played as a DK since i started playing this game, MagDK specifically over the last 12/18 months and can confirm that not only are they a fun build to play they are also capable of doing all content the game offers.
I currently run a double shock staff build but will be testing the difference between double shock, mix of both and double fire to see what will work the best tomorrow.
I have no issues with sustain and have tried a double fire staff build and had no issues with sustain there either. Like every build in the game its about learning its strengths and weaknesses to overcome any limitations and prosper in all situations.
I play mainly PvE (but my currently build can hold out pretty well in PvP, most I've managed survive is 1v3 which is poor by the standard of most but for a PvE focused build i don't think thats too bad going).
Once i've done my testing and worked out the best way to move forward i will drop a link to the build here for you OP (and anyone else) to review and give any criticism / feedback on anything that could be changed / improved :-)
boombazookajd wrote: »beetleklee wrote: »
Damage is ok, sustain is awful, even worse this patch, not getting many power lashes due to the off balance changes.
Can you explain this for me? Why don't you get many power lashes? Is it because the lash stuns the enemy and then consumes the off-balance?
What if the enemy is alreadyCybercore_Death wrote: »I've played as a DK since i started playing this game, MagDK specifically over the last 12/18 months and can confirm that not only are they a fun build to play they are also capable of doing all content the game offers.
I currently run a double shock staff build but will be testing the difference between double shock, mix of both and double fire to see what will work the best tomorrow.
I have no issues with sustain and have tried a double fire staff build and had no issues with sustain there either. Like every build in the game its about learning its strengths and weaknesses to overcome any limitations and prosper in all situations.
I play mainly PvE (but my currently build can hold out pretty well in PvP, most I've managed survive is 1v3 which is poor by the standard of most but for a PvE focused build i don't think thats too bad going).
Once i've done my testing and worked out the best way to move forward i will drop a link to the build here for you OP (and anyone else) to review and give any criticism / feedback on anything that could be changed / improved :-)
very cool man! can't wait!