1. Allow a lobby
2. Allow us to get 12 people into that lobby through a raid
3. Allow the raid leader to either set the teams for 4v4v4 or have a button for “randomize”
4. There’s your BG
We’re already doing it, but it would be easier with a lobby so we don’t have to wait for all 12 to get the same queue pop.
MurderMostFoul wrote: »what about trios?
same as for duos, randoms who want play bg vs premades can join as 4th or 3d and 4th to them, or they can invite someone to fill the group. With own choice.
Premade queue should be more professional league. Competition for the glory etc etc!
I'm definitely against hidden mechanism, which will provide premades fight vs randoms who didn't chose that. Even when population is very low. Separation is important thing.
If not, let all veterans possibility to join nonveteran campagn also. If they both will be "not enouch populated", why not? How u think, here no problems in such suggestions?
First off, you didn't fully answer the question about trios. If they can't play against premades, can they play against solo-duos or do they have to split up?
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
This doesn't solve the problem because it assumes that all premades are well organized and skilled, when that isn't the case at all.
edit: To clarify, I believe that forcing all groups into a group queue would lead to the majority of players not wanting to queue with a full group. Queueing as a group would put them up against very well organized premades, they would get wiped over and over again, and not being interested in getting into discord and getting ultra competitive, they disband the group and stop queueing or split up into solo/duo queues to avoid the premade.
This situation was prevalent in Rift even with team sizes of 10 or 15 and group sizes limit to 5. Players were hesitant to form a full premade group with their friends because they did not want to get queued up against the other really good premades, even with 5-10 other players on their team to balance things out.
But as we've said the problem with ranking in ESO is that the player base is potentially too tiny to split in more ways than two.
I agree with everything but the quartet. The singing just makes it weird (too much like West Side Story w/Daedric setting).This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.