I have been playing quite a bit of battlegrounds lately. Most of the time I am with my friends and in voice, we are all long term and max CP PvPers. So, we are a full group of 4 right... again, all in voice and we queue up.
The game mode is crazy king (as it is very often) and when we first start fighting we see that all of these players are not experienced. Many of them are below CP 200 and when you look at them they are not coordinating indicating that none of them queued together. These guys are falling left and right none of us are having fun as the only thing they do is die and we that are killing them feel too guilty too get any fun from it. Below I post a picture of the final score after the match ran out of time...
How the game can place a premade against two other teams that seem to be as far from a premade you can get is just soo outright stupid and not fun for anyone.
I do understand though that when there is not that many playing this can happen and is happening in many MMOs but there are ways to help not make this issue too bad. One way of solving this is too create a separate queue for people below CP cap but that would cause longer queues. Another way is making battlegrounds totally no CP (like they are doing in Dragon bones infact, which will help yes) but i do not believe in that.
I think players should be able to choose if they wanna play BGs with CP or without, but that would of course cause longer queues. instead of forcing everyone to play no CP battlegrounds I think that they should instead give players under CP cap, max CP for the full duration of the match similar to the battle leveling system we already have. this would make games more fair even if they can not solve the issue regarding lowbies being put against premades.
If more people played BGs though it would allow the game to put premades v premades more efficiently and let people who solo queue compete against other solo queuers since right now there are infact not many premades who queue at the same time it seems.
Perhaps why battlegrounds needs to be opened to all players (not only to Morrowind owners), but of course that may.. or may not be depending on how you view it be a bit hard business wise. In short words though... a competitive matchmaking system leads to fair matches which successively leads to streamers being interested in streaming and making content for the game, this leads to other people catching an interest for the game which makes the game grow and that means more sales and more money for the company which they can use to for example further the quality of the game even more.
Back on topic it would be even better if people high on the leader boards get put against each other.
I have been playing quite a bit of battlegrounds lately. Most of the time I am with my friends and in voice, we are all long term and max CP PvPers. So, we are a full group of 4 right... again, all in voice and we queue up.
The game mode is crazy king (as it is very often) and when we first start fighting we see that all of these players are not experienced. Many of them are below CP 200 and when you look at them they are not coordinating indicating that none of them queued together. These guys are falling left and right none of us are having fun as the only thing they do is die and we that are killing them feel too guilty too get any fun from it. Below I post a picture of the final score after the match ran out of time...
How the game can place a premade against two other teams that seem to be as far from a premade you can get is just soo outright stupid and not fun for anyone.
I do understand though that when there is not that many playing this can happen and is happening in many MMOs but there are ways to help not make this issue too bad. One way of solving this is too create a separate queue for people below CP cap but that would cause longer queues. Another way is making battlegrounds totally no CP (like they are doing in Dragon bones infact, which will help yes) but i do not believe in that.
I think players should be able to choose if they wanna play BGs with CP or without, but that would of course cause longer queues. instead of forcing everyone to play no CP battlegrounds I think that they should instead give players under CP cap, max CP for the full duration of the match similar to the battle leveling system we already have. this would make games more fair even if they can not solve the issue regarding lowbies being put against premades.
If more people played BGs though it would allow the game to put premades v premades more efficiently and let people who solo queue compete against other solo queuers since right now there are infact not many premades who queue at the same time it seems.
Perhaps why battlegrounds needs to be opened to all players (not only to Morrowind owners), but of course that may.. or may not be depending on how you view it be a bit hard business wise. In short words though... a competitive matchmaking system leads to fair matches which successively leads to streamers being interested in streaming and making content for the game, this leads to other people catching an interest for the game which makes the game grow and that means more sales and more money for the company which they can use to for example further the quality of the game even more.
Back on topic it would be even better if people high on the leader boards get put against each other.
This is where if there aren't any premades running you split up your group to help make things more competitive.
Just have 2-4 queues, 1 for premades, one for pugs, and make a cp and non cp version for them.
This is where if there aren't any premades running you split up your group to help make things more competitive.
Bingo.
There’s nothing more fun than getting 4+ people in a discord and synchronizing your solo queues to randomize the teams. Then if you do see a premade you can group right back up the next match.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Olupajmibanan wrote: »This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Small group queue is perfect. No problems with mixing solo and duo players at all.
Large group queue should be full 4-premade only for the reasons I state below.
Trio queue isn't acceptable for the very same reason why LoL queues which are 5v5 can't be queued as 4.
Reason 1: The vast mayority of solo players would queue for Small group queue and only few would queue for Large group queue resulting in very big queue times.
Reason 2: The one solo being with three premade would be always the first one to blame if things go wrong. Even less solo players would queue for Large group queue resulting in even bigger queue times.
Full 4-premade queue would have longer wait times than Small group queue, but for most full premades which seek challenge would be worth it. The only ones affected bad way by this queue would be full premades which seek only free easy quick AP (and these aren't worthy of our analysis anyways).
Olupajmibanan wrote: »This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Small group queue is perfect. No problems with mixing solo and duo players at all.
Large group queue should be full 4-premade only for the reasons I state below.
Trio queue isn't acceptable for the very same reason why LoL queues which are 5v5 can't be queued as 4.
Reason 1: The vast mayority of solo players would queue for Small group queue and only few would queue for Large group queue resulting in very big queue times.
Reason 2: The one solo being with three premade would be always the first one to blame if things go wrong. Even less solo players would queue for Large group queue resulting in even bigger queue times.
Full 4-premade queue would have longer wait times than Small group queue, but for most full premades which seek challenge would be worth it. The only ones affected bad way by this queue would be full premades which seek only free easy quick AP (and these aren't worthy of our analysis anyways).
Just to clarify, I didn't recommend that players have a choice as to which queue they fall into. The queue model would be almost invisible to players. Players or groups would just queue as normal and they are automatically sorted into the appropriate queue based on the group size. Solo players would be sorted into both queues. They'd have no choice over it. The first queue they reach the top of, they get an invite for. So that eliminates Reason 1.
Reason 2 is a small concern, in my opinion. It's not that it doesn't happen, but it's not that frequent and I don't see it as reason to stop 3-man groups from entering BGs altogether and having to break up. In my personal experience, it's more common that solo players will start blaming and accusing one another rather than a 3-man premade blaming the one solo player. Premades tend to be focused on winning the game and they almost expect the solo player to be irrelevant, especially since BGs have no ranks, so it's usually a pleasant surprise for them if he/she can hold their ground and contribute. And the solution to getting grief is the same as with any other content. Mute the chat or add the people on ignore. Applies to dungeons, cyrodiil etc.
Regarding the LoL restriction, other games cope fine without it. For example I play Overwatch where the team has 6 players and in ranked games you often end up in game of 6 vs 5+1. Or 5+1 vs 4+1+1. They allow a 1-man disparity in group sizes. But you wouldn't get a game in where full 5+1 goes against 3+1+1+1 for example.
Finally and more importantly, allowing 3+1 to go up against full 4-man is creating more matches in the large group queue. Which, the way I see it, is kinda necessary due to the lack of players. In my experience the number of 3-man groups is higher than 4-man. Without the 3-mans filling in the numbers, the large group queue will really struggle to form matches. In PC EU there's rarely 3 full premades running about. And if they can't get a game in 10-15 mins, they're not gonna hang around they'll split up and remove themselves from the large queue. So if we want large group games, I feel we kinda have to let 3-man in there. If it seems to cause problems the decision could later be re-evaluated
Olupajmibanan wrote: »Olupajmibanan wrote: »This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Small group queue is perfect. No problems with mixing solo and duo players at all.
Large group queue should be full 4-premade only for the reasons I state below.
Trio queue isn't acceptable for the very same reason why LoL queues which are 5v5 can't be queued as 4.
Reason 1: The vast mayority of solo players would queue for Small group queue and only few would queue for Large group queue resulting in very big queue times.
Reason 2: The one solo being with three premade would be always the first one to blame if things go wrong. Even less solo players would queue for Large group queue resulting in even bigger queue times.
Full 4-premade queue would have longer wait times than Small group queue, but for most full premades which seek challenge would be worth it. The only ones affected bad way by this queue would be full premades which seek only free easy quick AP (and these aren't worthy of our analysis anyways).
Just to clarify, I didn't recommend that players have a choice as to which queue they fall into. The queue model would be almost invisible to players. Players or groups would just queue as normal and they are automatically sorted into the appropriate queue based on the group size. Solo players would be sorted into both queues. They'd have no choice over it. The first queue they reach the top of, they get an invite for. So that eliminates Reason 1.
Reason 2 is a small concern, in my opinion. It's not that it doesn't happen, but it's not that frequent and I don't see it as reason to stop 3-man groups from entering BGs altogether and having to break up. In my personal experience, it's more common that solo players will start blaming and accusing one another rather than a 3-man premade blaming the one solo player. Premades tend to be focused on winning the game and they almost expect the solo player to be irrelevant, especially since BGs have no ranks, so it's usually a pleasant surprise for them if he/she can hold their ground and contribute. And the solution to getting grief is the same as with any other content. Mute the chat or add the people on ignore. Applies to dungeons, cyrodiil etc.
Regarding the LoL restriction, other games cope fine without it. For example I play Overwatch where the team has 6 players and in ranked games you often end up in game of 6 vs 5+1. Or 5+1 vs 4+1+1. They allow a 1-man disparity in group sizes. But you wouldn't get a game in where full 5+1 goes against 3+1+1+1 for example.
Finally and more importantly, allowing 3+1 to go up against full 4-man is creating more matches in the large group queue. Which, the way I see it, is kinda necessary due to the lack of players. In my experience the number of 3-man groups is higher than 4-man. Without the 3-mans filling in the numbers, the large group queue will really struggle to form matches. In PC EU there's rarely 3 full premades running about. And if they can't get a game in 10-15 mins, they're not gonna hang around they'll split up and remove themselves from the large queue. So if we want large group games, I feel we kinda have to let 3-man in there. If it seems to cause problems the decision could later be re-evaluated
That would not solve the current issue. Most solo players just don't want to be against full 4-premade no matter if they are with 3-premade or anything else. It would be discouraging to play solo, because if you don't want to be against 4-premade you would rather seek 1 friend and queue as duo to ensure that no full premade is going to be in opposite team. Number of solo players will be reduced in the system you proposed, resulting in larger queue times for full 4-premades (as you want to put these against solos) and trio premades as well.
I disagree. I’m not sure why you think solo players don’t want to be involved with groups at all. I’m a solo player and I have no problem whatsoever playing against full premades so long as we have a hope in winning and enjoying a good game. Which is entirely possible if my team contains a good 3-man group.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
MurderMostFoul wrote: »
This is the best solution I've seen, it prevents PUG v. Premade, addresses the long queue times that could occur with a "premade only queue" (which wouldn't work for groups of 3), and is so streamlined as to be invisible to the player.
Props
MurderMostFoul wrote: »
This is the best solution I've seen, it prevents PUG v. Premade, addresses the long queue times that could occur with a "premade only queue" (which wouldn't work for groups of 3), and is so streamlined as to be invisible to the player.
Props
It's not. premade always will be able to disband and join full random queue if have no opponents in premade only as randoms.
Simple separation with a choice for random player what queye to join will be better solution.
But they will have, because small scale is interesting. If u're not psyhopate ofc, who like only to nuke randoms, but avoid to fight premade vs premade.
Scheme too complicated.
MurderMostFoul wrote: »MurderMostFoul wrote: »
This is the best solution I've seen, it prevents PUG v. Premade, addresses the long queue times that could occur with a "premade only queue" (which wouldn't work for groups of 3), and is so streamlined as to be invisible to the player.
Props
It's not. premade always will be able to disband and join full random queue if have no opponents in premade only as randoms.
Simple separation with a choice for random player what queye to join will be better solution.
But they will have, because small scale is interesting. If u're not psyhopate ofc, who like only to nuke randoms, but avoid to fight premade vs premade.
Scheme too complicated.
I'm not sure you are understanding what is being proposed. @Maulkin's suggestion is not complicated at all. The player doesn't even have to pick anything when queuing. And all matches would either be:
singles/duos v. singles/duos v. singles/duos
or
Quartet/trio+single v. Quartet/trio+single v. Quartet/trio+single
Simple.
If a premade disbanded and queued, they would be scattered among the rest of pool of players queuing. I don't get your point there.
That's exactly what I'm proposing, thank you.
That's exactly what I'm proposing, thank you.
Do u believe Zenimax able to do this?
I'm absolutly sure that they can't.
Because of long statistics what and how they done from spring 2014 to today.
Even simple queue for dungeons or battlegrounds don't work properly.
Think about this.
They have no specialists to provide such mathematics, same as smart ranking system
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
Olupajmibanan wrote: »Why not just making separate queue option in group finder?
1. Solo/Duo queue (with it's separate ranked brackets when we get some)
2. Full 4-group premade queue (with it's separate ranked brackets when we get some)
No players from one queue type could be put in game with ones from other queue type.
And no, population isn't the argument against this. We want matchmaking to increase BG population. Increased population along with more balanced matches is output from our effort, so we can't consider population as affecting factor or even input.
Olupajmibanan wrote: »Why not just making separate queue option in group finder?
1. Solo/Duo queue (with it's separate ranked brackets when we get some)
2. Full 4-group premade queue (with it's separate ranked brackets when we get some)
No players from one queue type could be put in game with ones from other queue type.
And no, population isn't the argument against this. We want matchmaking to increase BG population. Increased population along with more balanced matches is output from our effort, so we can't consider population as affecting factor or even input.
MurderMostFoul wrote: »what about trios?