Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
I believe every stam sorc will disagree with that.
Balanced.<3 Skoria. Takes dots to use, so isn't godOP but packs a punch.Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
No. Bad design. Implosion is an incredibly RNG and annoying mechanic. But in PvE it is useful DPS boost for both sorcs.
It might be OKish on a SDK, since they have 3 possible poison dots (No one uses corrosive lel.) But with a MagDK using embers, engulfing, talons, burning and something like an ult it'd be OP.
Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
I believe every stam sorc will disagree with that.
why would they? stamsorc passives are god tier compared to stamDK, implosion is just a bonus for them.
stamsorc has very high regen values, very high tooltips, cost reduction passives, all kinds of good stuff.Balanced.<3 Skoria. Takes dots to use, so isn't godOP but packs a punch.Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
No. Bad design. Implosion is an incredibly RNG and annoying mechanic. But in PvE it is useful DPS boost for both sorcs.
It might be OKish on a SDK, since they have 3 possible poison dots (No one uses corrosive lel.) But with a MagDK using embers, engulfing, talons, burning and something like an ult it'd be OP.
True, but It doesnt have to be an exact copy of implosion, magDk might not need one, but stamDK being the worst dot build is an insult to the class. A poison based implosion would partially fix that.
Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
I believe every stam sorc will disagree with that.
why would they? stamsorc passives are god tier compared to stamDK, implosion is just a bonus for them.
stamsorc has very high regen values, very high tooltips, cost reduction passives, all kinds of good stuff.Balanced.<3 Skoria. Takes dots to use, so isn't godOP but packs a punch.Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
No. Bad design. Implosion is an incredibly RNG and annoying mechanic. But in PvE it is useful DPS boost for both sorcs.
It might be OKish on a SDK, since they have 3 possible poison dots (No one uses corrosive lel.) But with a MagDK using embers, engulfing, talons, burning and something like an ult it'd be OP.
true, but It doesnt have to be an exact copy of implosion, magDk might not need one, but stamDK being the worst dot build is an insult to the class. A poison based implosion would partially fix that.
Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
I believe every stam sorc will disagree with that.
why would they? stamsorc passives are god tier compared to stamDK, implosion is just a bonus for them.
stamsorc has very high regen values, very high tooltips, cost reduction passives, all kinds of good stuff.Balanced.<3 Skoria. Takes dots to use, so isn't godOP but packs a punch.Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.
No. Bad design. Implosion is an incredibly RNG and annoying mechanic. But in PvE it is useful DPS boost for both sorcs.
It might be OKish on a SDK, since they have 3 possible poison dots (No one uses corrosive lel.) But with a MagDK using embers, engulfing, talons, burning and something like an ult it'd be OP.
true, but It doesnt have to be an exact copy of implosion, magDk might not need one, but stamDK being the worst dot build is an insult to the class. A poison based implosion would partially fix that.
Your argument is all over the place. So what now, is Implosion a badly designed passive? I think we can agree that it actually is just that. So it would still be a badly designed passive if you give it to any other class.
I agree that mag sorcs don't have as bad passives as DKs. But why do you want to drag other classes down to an arguably bad level instead of lifting the one class with the useless passives? Also other classes have quite nice passives too, but whatever, right?
And now, let's look at what great passives stam sorcs have to offer:
Power Stone, Unholy Knowledge, Enegized and Implosion. Good passives, right. But that's not the level I'd call "overloaded with good passives". Also mind that other classes have ways to increase their ultimate frequency or regen (hello Refreshing Shadows and catalyst) as well.
Why not expert mage? 2% wpn dmg for each class skill slotted. How many class skills do you slot on your stam sorcs front bar? 1? At most 2 since you need to dive deep into weapon lines for not having many offensive class skills. The other one or two skills lay on back bar or even on overload.
Daedric Protection forces me to slot either Atronach (which is easily countered in PvP) or to sacrifice two slots for Bound Armor (*cough* magic flood *cough* dark vigor *cough*).
Capacitator grants me whooping 60 mag regen. Nice.
The other 5 passives are completely useless for the stam sorc himself.
E: I think we can agree that DK need some love. I can imagine an passive that increases DoT dmg on lower health targets but not a real "Implosion" passive. That passive just needs to be deleted from the game.