Emma_Overload wrote: »LOL, before they raise the proc rate of Skoria even one tenth of one percent, they need to give it a visual warning cue like all the other proc sets! Why can't they just give it the same cue as Meteor?
ESO 2018. People complaining skoria is too weak...
Emma_Overload wrote: »LOL, before they raise the proc rate of Skoria even one tenth of one percent, they need to give it a visual warning cue like all the other proc sets! Why can't they just give it the same cue as Meteor?
The loud rumble isnt enough? I guess a red circle around the target wouldnt hurt too.
Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
Ragnarock41 wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »Chilly-McFreeze wrote: »Rainingblood wrote: »
Actually, no. Strength and frequency are different things. And they do not contradict each other.
So a 1% chance to insta kill a boss/ player would be balanced?
you mean implosion?
Sort offBut on a serious note, implosion doesn't instakills bosses or player (without being in execute area). Dmg scales off your max health, it has a 6% chance and a really tight threshold. So tight that any other non-dot would kill you anyway. But I said it before and I say it again: RNG passives are bad. Unfair for the reciever, unreliable for the sorc. So I'd be fine if they change it to something that is reliable AND usefull.
I don't think sorc needs any other reliable passive, they are already overloaded with good passives.
I would move implosion to Dks and give sorcs their old c.frags back.