Stinkyremy wrote: »I do not know if this question goes in char build or crafting so I have put here.
As the title says, do they increase the proc or effects of poisons?
Also is there any other ways to increase proc and effects of poisons other than the one set I know of, assassins guile crafted set?
Androconium wrote: »No-one knows.
The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.
just sayin
Taleof2Cities wrote: »Slotting poisons means you can’t use whatever enchantment is on the weapon. Status effects for purposes of charged is only burning, chilled, or concussed.
Besides reducing the number of effects on your poisons (mentioned above), make sure your alchemy is maxed ... since crafted poisons are stronger than crown poisons or NPC-purchased poisons.
Taleof2Cities wrote: »Slotting poisons means you can’t use whatever enchantment is on the weapon. Status effects for purposes of charged is only burning, chilled, or concussed.
Besides reducing the number of effects on your poisons (mentioned above), make sure your alchemy is maxed ... since crafted poisons are stronger than crown poisons or NPC-purchased poisons.
Stinkyremy wrote: »
Stinkyremy wrote: »
The Ritual (Blue CP constellation) Mighty increases physical, diseases and poison damage.
I'm being nit picky but diseases and poison shouldn't be tied to just stamina classes, but that's just me.
Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.
Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.
I'm so confused with all this. I read somewhere that poison is not a status effect but martial effect.
Does a 'charged' weapon increase the chances of afflicting poison (for the endeavor) or are they stuck at 20%
Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.
I'm so confused with all this. I read somewhere that poison is not a status effect but martial effect.
Does a 'charged' weapon increase the chances of afflicting poison (for the endeavor) or are they stuck at 20%
Androconium wrote: »No-one knows.
Androconium wrote: »Androconium wrote: »No-one knows.
That said, the two following responses were pretty good.
Also this thread was originally created in 2018, so this is some serious forum necromancy you are doing here. Usually when a thread is more than a year old it's better to make a new one because this one will soon be closed by a moderator.