Does CHARGED or INFUSED weapon trait, increase the proc chance and/or effects of poisons?

Stinkyremy
Stinkyremy
✭✭✭✭✭
I do not know if this question goes in char build or crafting so I have put here.

As the title says, do they increase the proc or effects of poisons?

Also is there any other ways to increase proc and effects of poisons other than the one set I know of, assassins guile crafted set?
Edited by Stinkyremy on February 24, 2018 5:47AM
  • Androconium
    Androconium
    ✭✭✭✭✭
    No-one knows.
  • Latin
    Latin
    ✭✭✭
    Stinkyremy wrote: »
    I do not know if this question goes in char build or crafting so I have put here.

    As the title says, do they increase the proc or effects of poisons?

    Also is there any other ways to increase proc and effects of poisons other than the one set I know of, assassins guile crafted set?

    No.

    Not the potency but the duration of poison; other than that set, the duration of the effects can also be increased (relatively) by reducing the number of effects on the poison.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Slotting poisons means you can’t use whatever enchantment is on the weapon. Status effects for purposes of charged is only burning, chilled, or concussed.

    Besides reducing the number of effects on your poisons (mentioned above), make sure your alchemy is maxed ... since crafted poisons are stronger than crown poisons or NPC-purchased poisons.
  • Androconium
    Androconium
    ✭✭✭✭✭
    No-one knows.

    That said, the two following responses were pretty good.
  • Goshua
    Goshua
    ✭✭✭✭
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin
  • Yakidafi
    Yakidafi
    ✭✭✭✭✭
    Goshua wrote: »
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin

    It is because it checks on physical resistance and not spell resistance. So a magicka based character would not want to use poison for max damage.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Slotting poisons means you can’t use whatever enchantment is on the weapon. Status effects for purposes of charged is only burning, chilled, or concussed.

    Besides reducing the number of effects on your poisons (mentioned above), make sure your alchemy is maxed ... since crafted poisons are stronger than crown poisons or NPC-purchased poisons.

    It's possible to use for major defile and posion (not potions). Just have use diease and posion glyph.
  • Goshua
    Goshua
    ✭✭✭✭
    Yakidafi wrote: »
    Goshua wrote: »
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin

    It is because it checks on physical resistance and not spell resistance. So a magicka based character would not want to use poison for max damage.

    I realise that, thats why it annoys me
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Goshua wrote: »
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin

    can you elaborate please?
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    Slotting poisons means you can’t use whatever enchantment is on the weapon. Status effects for purposes of charged is only burning, chilled, or concussed.

    Besides reducing the number of effects on your poisons (mentioned above), make sure your alchemy is maxed ... since crafted poisons are stronger than crown poisons or NPC-purchased poisons.

    Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.
    Jo'Khaljor
  • Goshua
    Goshua
    ✭✭✭✭
    Stinkyremy wrote: »
    Goshua wrote: »
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin

    can you elaborate please?

    The Ritual (Blue CP constellation) Mighty increases physical, diseases and poison damage.

    I'm being nit picky but diseases and poison shouldn't be tied to just stamina classes, but that's just me.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Goshua wrote: »
    Stinkyremy wrote: »
    Goshua wrote: »
    The unfortunate thing is the CP for boosting poison damage is tied strongly to stamina only builds, which annoys me a little.

    just sayin

    can you elaborate please?

    The Ritual (Blue CP constellation) Mighty increases physical, diseases and poison damage.

    I'm being nit picky but diseases and poison shouldn't be tied to just stamina classes, but that's just me.

    afaik, poison damage, and the damage effects from Poisons are two separate things.
    I was thinking of putting vulnerability poisons on a tanks back bar, no poison damage, just a simple, "emeny takes 8% more damage for x amount of seconds"
    I will test this out though, putting all cp in the right place and see if the % or seconds go up goes up
    As an above post said, charged increases the proc chance, this is what I found searching online, but I don't know.
    Think I will have to just build a weapon and check it out myself.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    For anyone interested I have tried both charged and infused and there seems like no increase in proc chance, so to answer my on question. No!
  • Rikkadir
    Rikkadir
    ✭✭✭
    Ahzek wrote: »
    Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.

    I'm so confused with all this. I read somewhere that poison is not a status effect but martial effect.
    Does a 'charged' weapon increase the chances of afflicting poison (for the endeavor) or are they stuck at 20%
    PS4/PS5/EU
  • axi
    axi
    ✭✭✭✭✭
    Rikkadir wrote: »
    Ahzek wrote: »
    Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.

    I'm so confused with all this. I read somewhere that poison is not a status effect but martial effect.
    Does a 'charged' weapon increase the chances of afflicting poison (for the endeavor) or are they stuck at 20%

    Martial effects are a type of status effects. Status effects have two categories, martial (posion, disease, physical, bleed dmg) and magical (flame, frost, shock, magic dmg). Poison dmg can apply a poisoned status effect but the posion that You cover Your weapon with is not a status effect it's just a proc component added to Your weapon that can proc posion dmg and that posion dmg have a chance to proc poisoned status effect. Charged trait does not affect base 20% chance to proc the posion but it increases the chances that when poison will proc and starts dealing posion dmg that posion dmg will proc poisoned status effect.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rikkadir wrote: »
    Ahzek wrote: »
    Status effects are also poisoned and diseased. This means that a charged weapon can buff the procc chance of poisoned from the poison damage of a poison. However, the base procc chamce of a single target DoT is pretty low, the effectiveness of poisoned is pretty meh, and charged is just a very bad trait for almost every build.

    I'm so confused with all this. I read somewhere that poison is not a status effect but martial effect.
    Does a 'charged' weapon increase the chances of afflicting poison (for the endeavor) or are they stuck at 20%

    "Poison" is not a status effect. It's a damage type. A martial damage type. All poison damage has a small chance to apply the "poisoned" status effect. A charged weapon increases the chances of afflicting people with the poisoned status effect when using poison damage. Your alchemical poisons can apply the poisoned status effect too, but charged does not increase the chance to apply your alchemical poisons.

    I hope that explains it. Also this thread was originally created in 2018, so this is some serious forum necromancy you are doing here. Usually when a thread is more than a year old it's better to make a new one because this one will soon be closed by a moderator.
    This Bosmer was tortured to death. There is nothing left to be done.
  • SCP343
    SCP343
    ✭✭✭
    Charged increases apply chance of status effect %480, your poison that deals poison damage over time (%3 status effect chance) so with charged your poison will have %17.4 chance to apply poisoned status effect. Cant guarantee but more chances means more damage.
    For infused its only work on enchants and dont any effect on your poison
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    No-one knows.
    No-one knows.

    That said, the two following responses were pretty good.

    What a redemption arc.
  • Rikkadir
    Rikkadir
    ✭✭✭
    Ratzkifal wrote: »
    Also this thread was originally created in 2018, so this is some serious forum necromancy you are doing here. Usually when a thread is more than a year old it's better to make a new one because this one will soon be closed by a moderator.

    I'm really sorry. FYI It's really hard to see any dates on any posts as I'm a nearly blind diabetic.
    I'll remember in future

    Thanks for the explanation, much appreciated.
    PS4/PS5/EU
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Weapon traits have NO effect on weappon poisons. They are two entirely different things.
    Remember: Equipping a weapon poison deactivates all enchantments. Poisons activate on light/heavy attacks and weapon skills and have a 10sec cooldown.
    The charged trait will still have the same effect on all other sources for status effects, that means except glyphs, ofc.
    No Effort, No Reward?
    No Reward, No Effort!
Sign In or Register to comment.