NIcklas.g87b16_ESO wrote: »I use 5x wizards riposte 2x grothat / 2x blood spawn / 2x pirate skell / depending and 5x transmutation backbar
works great both solo and in small group.
Heh. I have deff not given up on magplar. Magplar is in a decent spot. Although it deff needs help outnumbered....
But if I could have a "give up" build. I would be to play the absolute most fun setup I could run. Absolute min max damage glass cannon.
Enter, the magic gankplar. Everyone has seen the videos, but my dark flare set up is the most damaging, while giving zero craps about defense. And full balls to the walls damage on dark flare. What I get is a 27k dark flare Tooltip in cyrodil solo buffed with continuous...so much fun, and a *** ton of hate tells
Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
datoliteb16_ESO wrote: »Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
OMG this. Needs to follow the player for full duration. We are stationary enough as it is!
Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
TheDoomsdayMonster wrote: »Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
Wear Mighty Chudan as I do and you'll never have to...
You'll even have a bonus 1205 Max Health + 2975 Spell/Physical Resist thrown as an extra in addition to Major Ward/Resolve in effect at all times...
Vamps bane gankplar, rofl. No.
For a magical gankplar. You cast dark flare for an upwards to 23k crit on a CP nothing player. I commonly get 13k on max CP players.
Its...pretty fun, my favorite thing to do is target anyone I recognize or general ranks. Nothing more better than two shotting a poor unsuspecting 1vXer while he's waiting for his allies to ram my keeps door.
Waffennacht wrote: »TheDoomsdayMonster wrote: »Joy_Division wrote: »Dark Flare gankplar can be fun
I can't agree that magplar is in a good spot, though. Problems include:
- two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
- we have zero offensive ultimates.
- the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
- our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
- we have zero offensive ultimates.
- we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
- judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
- we have zero offensive ultimates.
At this point I'd settle for not having to recast Rune Focus every 8 seconds.
Wear Mighty Chudan as I do and you'll never have to...
You'll even have a bonus 1205 Max Health + 2975 Spell/Physical Resist thrown as an extra in addition to Major Ward/Resolve in effect at all times...
There is no way in heck I'd sacrifice a monster set in this meta for Chudan
Oh and no. I run soulshine, two rings, chest, two swords. And warmaiden and slimecraw, all divines.
Spinner would work in place of soulshine. But lower crit, and expense...would cost me a *** ton to get spinner up and running
Pirate Skellie and mist form is better than chudan...
Luck? Common...that proc chance and uptime isn't luck. If ur getting hit 1v1 it's a matter of seconds before proc. If ur getting hammered on by more than One. Which is when you would be really using mist form, it's gonna have it's max uptime...trust me, been running it for 2 months, in action it synergizes amazingly with riposte, and desert rose
Heavy doesn't touch the defense riposte gives. Heavy acuity doesn't touch the sustained damage light armor does.
While I'm playing outnumbered, my opportunities to drop burst can be quite limited. Using acuity ensures my opportunity is dropped lower to once every 18 seconds for 5 seconds...I cannot take that kind of hit to my window of opportunity. If it works for you than great run it. I do not like heavy armor or acuity.
Luck? Common...that proc chance and uptime isn't luck. If ur getting hit 1v1 it's a matter of seconds before proc. If ur getting hammered on by more than One. Which is when you would be really using mist form, it's gonna have it's max uptime...trust me, been running it for 2 months, in action it synergizes amazingly with riposte, and desert rose
datoliteb16_ESO wrote: »Oh and no. I run soulshine, two rings, chest, two swords. And warmaiden and slimecraw, all divines.
Spinner would work in place of soulshine. But lower crit, and expense...would cost me a *** ton to get spinner up and running
Soulshine doesn't even buff Dark Flare. What is the plan here?
Brutusmax1mus wrote: »Can we not get doomsday started please.
Yeh soulshine deff buffs dark flare...matter if fact it's so nice that swapping it with spinner only gives me about 800 damage per flare. Which is like...low AF when the flare hits NPCs for 44k.
Yeh though I'm glad chudan works for you. I may have to give it a try. The biggest issue with skellie is not actually the proc but the barswap bug that runs with it...