Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

My 'I give up' magplar build

  • SnowTheMadDog
    SnowTheMadDog
    ✭✭✭
    Yeah, maybe

    I just dont want to farm it but it could be good. The thing is, i love the stat pool shackle gives
    Appolÿon - mDK
    Appollÿon - mTemplar
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    I was actually underwhelmed by overwhelming surge...and that was on a Altmer Sorcerer with passive that take advantage of the set.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    I use 5x wizards riposte 2x grothat / 2x blood spawn / 2x pirate skell / depending and 5x transmutation backbar

    works great both solo and in small group.

    Currently in this, love it
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Heh. I have deff not given up on magplar. Magplar is in a decent spot. Although it deff needs help outnumbered....

    But if I could have a "give up" build. I would be to play the absolute most fun setup I could run. Absolute min max damage glass cannon.

    Enter, the magic gankplar. Everyone has seen the videos, but my dark flare set up is the most damaging, while giving zero craps about defense. And full balls to the walls damage on dark flare. What I get is a 27k dark flare Tooltip in cyrodil solo buffed with continuous...so much fun, and a *** ton of hate tells
  • Datolite
    Datolite
    ✭✭✭✭✭
    Baconlad wrote: »
    Heh. I have deff not given up on magplar. Magplar is in a decent spot. Although it deff needs help outnumbered....

    But if I could have a "give up" build. I would be to play the absolute most fun setup I could run. Absolute min max damage glass cannon.

    Enter, the magic gankplar. Everyone has seen the videos, but my dark flare set up is the most damaging, while giving zero craps about defense. And full balls to the walls damage on dark flare. What I get is a 27k dark flare Tooltip in cyrodil solo buffed with continuous...so much fun, and a *** ton of hate tells

    Which sets do you use for this?

    I'm guessing you do vamp bane then purifying light then dark flare?

    Give us the good bits!
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    We just need the following:
    - all bugs presented by Cinbri in the pts thread to be fixed.
    - major mending returned to Templar
    - major expedition source
    - total dark to not be broken free from. It should be a forced 6 seconds like pre-Morrowind.
    - Unstable core to be like pre-Morrowind; delayed 6 second burst but remain unblocked/undodgeable. No cc immunity crap but no redirect mechanic either. Let rangplars have options!
    - Minor resist buffs in addition to having major resists
    - minor evasion (this plus armor buffs would mimic having miss chance).

    Then a few changes to help promote the "tri-role" intent they have mentioned they want to implement:
    - aedroc spear - becomes DPS line
    - Dawn's wraith - becomes tank line
    - restoration light- becomes healing line.

    Shift all resorce return and heals to resto love. Shift all tank abilities to Dawn's wraith, and shift all DPS to adric spear. That might mean gutting the resource return of shards but buffing restoring aura to allow everyone to activate the synergy for resorce return but as a ground AOE that also boosts the Regen of everyone in it (changes like that!).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Datolite
    Datolite
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    OMG this. Needs to follow the player for full duration. We are stationary enough as it is!
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    OMG this. Needs to follow the player for full duration. We are stationary enough as it is!

    Should have been a self- buff to begin with after they changed it from being a strong AOE DMG reduction spell. #lazychanges.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    My Stamplar would love this.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    Wear Mighty Chudan as I do and you'll never have to... ;)

    You'll even have a bonus 1205 Max Health + 2975 Spell/Physical Resist thrown as an extra in addition to Major Ward/Resolve in effect at all times...

    :)

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    Wear Mighty Chudan as I do and you'll never have to... ;)

    You'll even have a bonus 1205 Max Health + 2975 Spell/Physical Resist thrown as an extra in addition to Major Ward/Resolve in effect at all times...

    :)

    There is no way in heck I'd sacrifice a monster set in this meta for Chudan
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Vamps bane gankplar, rofl. No.

    For a magical gankplar. You cast dark flare for an upwards to 23k crit on a CP nothing player. I commonly get 13k on max CP players.

    Its...pretty fun, my favorite thing to do is target anyone I recognize or general ranks. Nothing more better than two shotting a poor unsuspecting 1vXer while he's waiting for his allies to ram my keeps door.
  • Datolite
    Datolite
    ✭✭✭✭✭
    Baconlad wrote: »
    Vamps bane gankplar, rofl. No.

    For a magical gankplar. You cast dark flare for an upwards to 23k crit on a CP nothing player. I commonly get 13k on max CP players.

    Its...pretty fun, my favorite thing to do is target anyone I recognize or general ranks. Nothing more better than two shotting a poor unsuspecting 1vXer while he's waiting for his allies to ram my keeps door.

    Are you just running Julianos and Spinners? War maiden?
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    casparian wrote: »
    Dark Flare gankplar can be fun :)

    I can't agree that magplar is in a good spot, though. Problems include:

    - two redundant and suboptimal spells in the Restoring Light line (Hasty Prayer and Radiant Aura).
    - we have zero offensive ultimates.
    - the Sweeps healing value was designed back when we had Major Mending (and was in fact nerfed to current values because we had Major Mending). Now without that buff, Sweeps' healing is so low that it may as well not heal.
    - our most interesting and unique class mechanic -- Total Dark/Unstable Core -- depends on opponent ignorance in order to work for us. Any player who knows that the ability can be CC broken won't be affected by it, which means casting this ability is always a roll of the dice: we're about to expend 3400 magicka and hand out free CC immunity, and there's no way to be certain of what it will get us.
    - we have zero offensive ultimates.
    - we have neither mobility (like sorcs, wardens, and NBs have) nor good area control (like DKs have).
    - judging by the passive and active abilities we have, our class is designed to defend itself by blocking and healing. But none of our signature offensive abilities can be used while we do that. Every other class has a means of defending itself while going on the offensive. (Total Dark was presumably meant to allow us to do this, but see above: that only works against players who are ignorant of basic class mechanics.)
    - we have zero offensive ultimates.

    At this point I'd settle for not having to recast Rune Focus every 8 seconds.

    Wear Mighty Chudan as I do and you'll never have to... ;)

    You'll even have a bonus 1205 Max Health + 2975 Spell/Physical Resist thrown as an extra in addition to Major Ward/Resolve in effect at all times...

    :)

    There is no way in heck I'd sacrifice a monster set in this meta for Chudan

    Well, there are pro's and con's to everything...

    It is nice never ever having to cast (and maintain) a defensive buff though...


    In addition, whenever I use Elusive Mist, Mighty Chudan is automatically doing it's job making my Mist Form very difficult to destroy...

    That is a huge plus no matter what the Meta is...

    Elusive Mist + Mighty Chudan = one of best Escape combo' s available for a Magicka Templar...
    Edited by TheDoomsdayMonster on February 24, 2018 4:53AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Pirate Skellie and mist form is better than chudan...
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Oh and no. I run soulshine, two rings, chest, two swords. And warmaiden and slimecraw, all divines.

    Spinner would work in place of soulshine. But lower crit, and expense...would cost me a *** ton to get spinner up and running
  • Datolite
    Datolite
    ✭✭✭✭✭
    Baconlad wrote: »
    Oh and no. I run soulshine, two rings, chest, two swords. And warmaiden and slimecraw, all divines.

    Spinner would work in place of soulshine. But lower crit, and expense...would cost me a *** ton to get spinner up and running

    Soulshine doesn't even buff Dark Flare. What is the plan here?
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Baconlad wrote: »
    Pirate Skellie and mist form is better than chudan...

    Potentially, but Pirate Skelly needs to proc; Chudan doesnt...

    Chudan is far more consistent as a result...


    Gankers and Bombers aren't gonna wait for your Monster Set to proc before attempting to kill you...

    Chudan is better than Pirates in situations like this; barring a lucky proc of course...


    With Chudan you are not dependant on luck...

    :)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Luck? Common...that proc chance and uptime isn't luck. If ur getting hit 1v1 it's a matter of seconds before proc. If ur getting hammered on by more than One. Which is when you would be really using mist form, it's gonna have it's max uptime...trust me, been running it for 2 months, in action it synergizes amazingly with riposte, and desert rose
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Baconlad wrote: »
    Luck? Common...that proc chance and uptime isn't luck. If ur getting hit 1v1 it's a matter of seconds before proc. If ur getting hammered on by more than One. Which is when you would be really using mist form, it's gonna have it's max uptime...trust me, been running it for 2 months, in action it synergizes amazingly with riposte, and desert rose

    I’d say drop Riposte for heavy Acuity and rely on pirate+ that disgusting mist+desert rose synergy.
    Edited by Lexxypwns on February 25, 2018 2:48AM
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Heavy doesn't touch the defense riposte gives. Heavy acuity doesn't touch the sustained damage light armor does.
    While I'm playing outnumbered, my opportunities to drop burst can be quite limited. Using acuity ensures my opportunity is dropped lower to once every 18 seconds for 5 seconds...I cannot take that kind of hit to my window of opportunity. If it works for you than great run it. I do not like heavy armor or acuity.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Baconlad wrote: »
    Heavy doesn't touch the defense riposte gives. Heavy acuity doesn't touch the sustained damage light armor does.
    While I'm playing outnumbered, my opportunities to drop burst can be quite limited. Using acuity ensures my opportunity is dropped lower to once every 18 seconds for 5 seconds...I cannot take that kind of hit to my window of opportunity. If it works for you than great run it. I do not like heavy armor or acuity.

    To be fair, heavy Acuity has worked for me only in BGs and typically my magplar comes out when I’m with a group so that does alleviate a lot of issues
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Baconlad wrote: »
    Luck? Common...that proc chance and uptime isn't luck. If ur getting hit 1v1 it's a matter of seconds before proc. If ur getting hammered on by more than One. Which is when you would be really using mist form, it's gonna have it's max uptime...trust me, been running it for 2 months, in action it synergizes amazingly with riposte, and desert rose

    You can be burst down by a ganker or all the way killed by a bomber and never get Pirates Skelly to proc for you...

    I've seen it happen, so yes, there is some luck involved in using it opposed to Chudan...


    To each his own; we are arguing over 2 right answers...

    Pirates is superior to Chudan when it procs, but its not always up and you can be all the way killed without it procing for you...

    Chudan has the advantage of 100% up time on 8255 Spell/Physical Resist (with a 1205 Max Health Bonus as a nice extra), so no matter what happens, you get it's defensive benefits at all times...

    When I need to Mist away, I can just do it, and get Chudans benefits the entire time; you can't say the same about Pirates...
    Edited by TheDoomsdayMonster on February 25, 2018 4:55AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Baconlad wrote: »
    Oh and no. I run soulshine, two rings, chest, two swords. And warmaiden and slimecraw, all divines.

    Spinner would work in place of soulshine. But lower crit, and expense...would cost me a *** ton to get spinner up and running

    Soulshine doesn't even buff Dark Flare. What is the plan here?

    Yes it does
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Can we not get doomsday started please.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Yeh soulshine deff buffs dark flare...matter if fact it's so nice that swapping it with spinner only gives me about 800 damage per flare. Which is like...low AF when the flare hits NPCs for 44k.

    Yeh though I'm glad chudan works for you. I may have to give it a try. The biggest issue with skellie is not actually the proc but the barswap bug that runs with it...
  • Datolite
    Datolite
    ✭✭✭✭✭
    Can we not get doomsday started please.

    Well slap me silly.

    Also my bad, I thought Soulshine was only for channels and that flare is a cast time.
    Edited by Datolite on February 25, 2018 6:59PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Baconlad wrote: »
    Yeh soulshine deff buffs dark flare...matter if fact it's so nice that swapping it with spinner only gives me about 800 damage per flare. Which is like...low AF when the flare hits NPCs for 44k.

    Yeh though I'm glad chudan works for you. I may have to give it a try. The biggest issue with skellie is not actually the proc but the barswap bug that runs with it...

    If only rememberance was cheaper :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
Sign In or Register to comment.