I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=46700
Could probably drop the last regen enchant for dmg as well, cause I already have a bunch of sustain besides the 2k, but better safe than sorry lol.
The only buffs I have on in there are sorcery+intellect as I run the alliance war spell power pots and chug them on cooldown.
are u using flame reach as your spamable?
i had something like:
spc front trans back 2 skoria in mind
I use flame reach as my cc. Strife as a spammable, as it's cheaper. Idk that setup sounds strong I guess. I don't really like skoria open world though, it's not as "on demand" as I'd like my burst to be. It can proc or it can not when I need it the most. Otherwise that build sounds cool, especially with spc buffing your whole squad.
How would you sustain that though? Also I'd probably run riposte open world but that might be just me.
in my humble opinion, if flame reach is only your cc the master staff isnt worth it.. 1 piece domi would be by far more benfecial. also on a range mageblade if have often problems to come close enough to hit with incap (them snares...)
in my setup idea im sitting on 1800 mag reg in no cp. and for me atm, im by far not the best player, its enough in no cp and with the cheap range magblade skillsVermintide wrote: »
How do you keep the combo from just getting countered? Bow is loud so is harvest and you’re not CC’ing. I’ve never had succes with any burst combo on mageblade that doesn’t involve a Hard CC. As soon as I hear that bow shoot off I block and most good players will as well, I just can’t see this being a consistent way to get the burst off. I’m not knocking it because mageblade is so diverse and has so many viable ways to play it, just genuinely surprised this works for you
I do agree about meteor though. Meteor isn’t up enough. It’s great for spanking pugs or a group ulti dump, but unless you’re wearing Duroks then the high availability of incap is too good to pass imho. Besides, you need fear to ensure you land it and then you’ll have to lose bar space somewhere.
@MrDenimChicken The meteor combo that works best is meteor-pause-fear-will so that the meteor empowers the spectral bow and they hit at the same time during the fear CC. But it’s still possible for them to CC break and block the combo or eat only half of the combo
Nah I usually do try drop fear or cripple on 'em before that, often I'll find that after breaking the CC they are too busy trying to go back on the offensive or heal up, and then bam. Quite honestly though, I just rely on having worn them down a bit first. I mean I'm far from the greatest of players, so usually the fight has already gone on a while before I get the combo up; if they manage to counter it, I'll already have them on the back foot by doing so.
I think in no-CP it becomes much more viable and effective to pressure people like that. Most people are hard pressed for sustain without their CPs, so if your build favours it, you get the chance to force them into a position they can't recover from. I noticed a huge jump in my effectiveness going from CP to no-CP, at least, and that's what I think it comes down to.
For no-CP I completely alter my mageblade style of play
would u plz enlighten us? sinc ethis is a bg topic and therefore a no cp playstyle discussionBfish22090 wrote: »I use 5 light fortified brass in impen. 2 troll king med/heavy in inpen. Then 5 spinners with all spell dmg and nirn/sharp swords. Spell dmg munys,vamp and gold cwc food.
Does pretty well as far as sustain tankiness and dmg
thats something completely different and i like the idea. i will do the mats on uesp planer on this build 4 sure.
im quite a bit concerned about the dmg potential on this setup...and how do u handle snares? and how do u have a decent stam pool without shackle or trifood?
well, the longer i think about your setup, i really think trans+ wizards riposte might be more tanky and better sustain...
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=46700
Could probably drop the last regen enchant for dmg as well, cause I already have a bunch of sustain besides the 2k, but better safe than sorry lol.
The only buffs I have on in there are sorcery+intellect as I run the alliance war spell power pots and chug them on cooldown.
are u using flame reach as your spamable?
i had something like:
spc front trans back 2 skoria in mind
I use flame reach as my cc. Strife as a spammable, as it's cheaper. Idk that setup sounds strong I guess. I don't really like skoria open world though, it's not as "on demand" as I'd like my burst to be. It can proc or it can not when I need it the most. Otherwise that build sounds cool, especially with spc buffing your whole squad.
How would you sustain that though? Also I'd probably run riposte open world but that might be just me.
in my humble opinion, if flame reach is only your cc the master staff isnt worth it.. 1 piece domi would be by far more benfecial. also on a range mageblade if have often problems to come close enough to hit with incap (them snares...)
in my setup idea im sitting on 1800 mag reg in no cp. and for me atm, im by far not the best player, its enough in no cp and with the cheap range magblade skillsVermintide wrote: »
How do you keep the combo from just getting countered? Bow is loud so is harvest and you’re not CC’ing. I’ve never had succes with any burst combo on mageblade that doesn’t involve a Hard CC. As soon as I hear that bow shoot off I block and most good players will as well, I just can’t see this being a consistent way to get the burst off. I’m not knocking it because mageblade is so diverse and has so many viable ways to play it, just genuinely surprised this works for you
I do agree about meteor though. Meteor isn’t up enough. It’s great for spanking pugs or a group ulti dump, but unless you’re wearing Duroks then the high availability of incap is too good to pass imho. Besides, you need fear to ensure you land it and then you’ll have to lose bar space somewhere.
@MrDenimChicken The meteor combo that works best is meteor-pause-fear-will so that the meteor empowers the spectral bow and they hit at the same time during the fear CC. But it’s still possible for them to CC break and block the combo or eat only half of the combo
Nah I usually do try drop fear or cripple on 'em before that, often I'll find that after breaking the CC they are too busy trying to go back on the offensive or heal up, and then bam. Quite honestly though, I just rely on having worn them down a bit first. I mean I'm far from the greatest of players, so usually the fight has already gone on a while before I get the combo up; if they manage to counter it, I'll already have them on the back foot by doing so.
I think in no-CP it becomes much more viable and effective to pressure people like that. Most people are hard pressed for sustain without their CPs, so if your build favours it, you get the chance to force them into a position they can't recover from. I noticed a huge jump in my effectiveness going from CP to no-CP, at least, and that's what I think it comes down to.
For no-CP I completely alter my mageblade style of play
would u plz enlighten us? sinc ethis is a bg topic and therefore a no cp playstyle discussionBfish22090 wrote: »I use 5 light fortified brass in impen. 2 troll king med/heavy in inpen. Then 5 spinners with all spell dmg and nirn/sharp swords. Spell dmg munys,vamp and gold cwc food.
Does pretty well as far as sustain tankiness and dmg
thats something completely different and i like the idea. i will do the mats on uesp planer on this build 4 sure.
im quite a bit concerned about the dmg potential on this setup...and how do u handle snares? and how do u have a decent stam pool without shackle or trifood?
well, the longer i think about your setup, i really think trans+ wizards riposte might be more tanky and better sustain...
Using a master staff and flame reach together is kinda the whole point, master staff reduces flame reach cost and increases it's damage.
HEBREWHAMMERRR wrote: »Flame reach should not be your main CC if we are focusing on BGs in this thread. Mass hysteria is going to fear an additional target plus debuff, it’s just far superior and very reliable. If you’re building for BG you *should* be tanky enough to be able to play in your face / brawler style. I say should as it isn’t a necessity, you can have your damage magblade builds, but you will need a group supporting you heavily in my opinion. Having the ability to root a healer, degeneration, stealth, heavy attack, then drop a fear with a bow ready before they know you’re there is insane. This combo alone has one my group so many fights simply by dropping a healer before they have any chance to react. My damage is not strong, but the sustain and tankiness you should build for in BGs will go a long way and this support can really help your team win games when solo queing as well.
I’m messing with a 5 heavy seducer, 5 transmutation + skoria at the moment, will report back on thoughts.
HEBREWHAMMERRR wrote: »Flame reach should not be your main CC if we are focusing on BGs in this thread. Mass hysteria is going to fear an additional target plus debuff, it’s just far superior and very reliable. If you’re building for BG you *should* be tanky enough to be able to play in your face / brawler style. I say should as it isn’t a necessity, you can have your damage magblade builds, but you will need a group supporting you heavily in my opinion. Having the ability to root a healer, degeneration, stealth, heavy attack, then drop a fear with a bow ready before they know you’re there is insane. This combo alone has one my group so many fights simply by dropping a healer before they have any chance to react. My damage is not strong, but the sustain and tankiness you should build for in BGs will go a long way and this support can really help your team win games when solo queing as well.
I’m messing with a 5 heavy seducer, 5 transmutation + skoria at the moment, will report back on thoughts.
So you're saying that heavy magblade is the only way to play noCP?
HEBREWHAMMERRR wrote: »Flame reach should not be your main CC if we are focusing on BGs in this thread. Mass hysteria is going to fear an additional target plus debuff, it’s just far superior and very reliable. If you’re building for BG you *should* be tanky enough to be able to play in your face / brawler style. I say should as it isn’t a necessity, you can have your damage magblade builds, but you will need a group supporting you heavily in my opinion. Having the ability to root a healer, degeneration, stealth, heavy attack, then drop a fear with a bow ready before they know you’re there is insane. This combo alone has one my group so many fights simply by dropping a healer before they have any chance to react. My damage is not strong, but the sustain and tankiness you should build for in BGs will go a long way and this support can really help your team win games when solo queing as well.
I’m messing with a 5 heavy seducer, 5 transmutation + skoria at the moment, will report back on thoughts.
So you're saying that heavy magblade is the only way to play noCP?
If that’s what he’s saying then with all due respect to someone who can outplay me on mageblade, he’s wrong. I’d be interested in seeing evidence that heavy is superior or even competitive with light in no-CP. Honestly, with shadow image fixed I can’t imagine running heavy.
@Trashs1 for no CP I like to run waaaaaaaay overkill on sustain and sacrifice a lot of damage, particularly for BGs where you can string several small skirmishes together with no break. We don’t have Dragon Bones on console yet so there’s some sets I still need to test, but right now I’m planning on running 5 Lich+5 Wizards + 2 Skoria 3x regen glyphs Apprentice and tri-food. This still leaves me enough damage to burst scrubs quickly and it lets me out sustain the builds with higher damage than mine and it will sit me at 13k stam, I use leeching in place of siphoning as well since that extra stam sustain is crucial without reduced break free and dodge costs
HEBREWHAMMERRR wrote: »Flame reach should not be your main CC if we are focusing on BGs in this thread. Mass hysteria is going to fear an additional target plus debuff, it’s just far superior and very reliable. If you’re building for BG you *should* be tanky enough to be able to play in your face / brawler style. I say should as it isn’t a necessity, you can have your damage magblade builds, but you will need a group supporting you heavily in my opinion. Having the ability to root a healer, degeneration, stealth, heavy attack, then drop a fear with a bow ready before they know you’re there is insane. This combo alone has one my group so many fights simply by dropping a healer before they have any chance to react. My damage is not strong, but the sustain and tankiness you should build for in BGs will go a long way and this support can really help your team win games when solo queing as well.
I’m messing with a 5 heavy seducer, 5 transmutation + skoria at the moment, will report back on thoughts.
So you're saying that heavy magblade is the only way to play noCP?
According to most of the mag NBs I’ve played with and against, the correct way to play mag blade in BGs is to:
1. make sure you ignore all objectives
2. ONLY go for kills on people who won’t fight back due to them going for objectives,
3. make sure you don’t heal your teammates and that no teammate “steals” a healing ward from you,
4. use as many resource poisons and fear/CC locks as possible,
5. send hate tells if someone uses resource poisons on you
6. teabag your opponents especially if you weren’t the one to kill them,
7. tell your team mates to L2P,
8. only pop resto when the rest of your team is already dead or out of range,
9. when you lose blame your team,
10. and be sure to send hate tells whining about wings/shields to all Stam players regardless of their actual class.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Flame reach should not be your main CC if we are focusing on BGs in this thread. Mass hysteria is going to fear an additional target plus debuff, it’s just far superior and very reliable. If you’re building for BG you *should* be tanky enough to be able to play in your face / brawler style. I say should as it isn’t a necessity, you can have your damage magblade builds, but you will need a group supporting you heavily in my opinion. Having the ability to root a healer, degeneration, stealth, heavy attack, then drop a fear with a bow ready before they know you’re there is insane. This combo alone has one my group so many fights simply by dropping a healer before they have any chance to react. My damage is not strong, but the sustain and tankiness you should build for in BGs will go a long way and this support can really help your team win games when solo queing as well.
I’m messing with a 5 heavy seducer, 5 transmutation + skoria at the moment, will report back on thoughts.
So you're saying that heavy magblade is the only way to play noCP?
when all you’ve played is magblade, theorycrafting and bouncing ideas around keeps it fun.
StayAlfresco wrote: »I'll be sticking to a 2h/Resto build personally. It's too fun of a playstyle to give up, even in non CP. Side note- can't wait for the DLC to drop on console, I've missed the no CP battlegrounds sooo much!
StayAlfresco wrote: »I'll be sticking to a 2h/Resto build personally. It's too fun of a playstyle to give up, even in non CP. Side note- can't wait for the DLC to drop on console, I've missed the no CP battlegrounds sooo much!
I had pretty good success running Knight's Slayer and Torugs pact on my magblade. Fire heavy attacks were hitting for 10-15K+ with the oblivion damage enchant. Use cloak and charge a heavy to get the guaranteed crit. You can one shot some builds.
Spec into tankiness and survivability and add many cp into shattering blows and light and heavy attack damage. Use light and heavy attacks as spammables with killer's blade and the spectral bow as executes.
According to most of the mag NBs I’ve played with and against, the correct way to play mag blade in BGs is to:
1. make sure you ignore all objectives
2. ONLY go for kills on people who won’t fight back due to them going for objectives,
3. make sure you don’t heal your teammates and that no teammate “steals” a healing ward from you,
4. use as many resource poisons and fear/CC locks as possible,
5. send hate tells if someone uses resource poisons on you
6. teabag your opponents especially if you weren’t the one to kill them,
7. tell your team mates to L2P,
8. only pop resto when the rest of your team is already dead or out of range,
9. when you lose blame your team,
10. and be sure to send hate tells whining about wings/shields to all Stam players regardless of their actual class.
https://youtu.be/ZQEZ63H_at4Hi, I'm from ps4, Ive been playing mag NB since ESO came out, I know this is just gonna seem like selfish self promotion but it's not, well, mostly not
On my channel I have various build videos, all of which could be and are used in the current patches (with various tweeks)
I'll link my most recent video below which is a dueling torny in which I came second, annoyingly I lost to someone I'd beaten in the last torny the previous week xDhttps://youtu.be/ZQEZ63H_at4
Mag NB in bgs is pretty straight forward, go ranged and attack from afar, use things like summon shade and cloak if you want to stay out of the firing line
If people have any specific questions I'm happy to answer them here or reply to any comments you post on my videos
Hope I can be of some help
Hi, I'm from ps4, Ive been playing mag NB since ESO came out, I know this is just gonna seem like selfish self promotion but it's not, well, mostly not
On my channel I have various build videos, all of which could be and are used in the current patches (with various tweeks)
I'll link my most recent video below which is a dueling torny in which I came second, annoyingly I lost to someone I'd beaten in the last torny the previous week xDhttps://youtu.be/ZQEZ63H_at4
Mag NB in bgs is pretty straight forward, go ranged and attack from afar, use things like summon shade and cloak if you want to stay out of the firing line
If people have any specific questions I'm happy to answer them here or reply to any comments you post on my videos
Hope I can be of some help
I just want to add, I have melee builds if that's more your playstyle
callen4492 wrote: »I had pretty good success running Knight's Slayer and Torugs pact on my magblade. Fire heavy attacks were hitting for 10-15K+ with the oblivion damage enchant. Use cloak and charge a heavy to get the guaranteed crit. You can one shot some builds.
Spec into tankiness and survivability and add many cp into shattering blows and light and heavy attack damage. Use light and heavy attacks as spammables with killer's blade and the spectral bow as executes.
Interested in trying this out. Did you use an infused fire staff or is that not necessary with torugs? Did you use any monster sets and just have one of your sets active on one bar? Obviously one of your bars was destro staff, what was the other?
arkansas_ESO wrote: »According to most of the mag NBs I’ve played with and against, the correct way to play mag blade in BGs is to:
1. make sure you ignore all objectives
2. ONLY go for kills on people who won’t fight back due to them going for objectives,
3. make sure you don’t heal your teammates and that no teammate “steals” a healing ward from you,
4. use as many resource poisons and fear/CC locks as possible,
5. send hate tells if someone uses resource poisons on you
6. teabag your opponents especially if you weren’t the one to kill them,
7. tell your team mates to L2P,
8. only pop resto when the rest of your team is already dead or out of range,
9. when you lose blame your team,
10. and be sure to send hate tells whining about wings/shields to all Stam players regardless of their actual class.
Who hurt you
arkansas_ESO wrote: »According to most of the mag NBs I’ve played with and against, the correct way to play mag blade in BGs is to:
1. make sure you ignore all objectives
2. ONLY go for kills on people who won’t fight back due to them going for objectives,
3. make sure you don’t heal your teammates and that no teammate “steals” a healing ward from you,
4. use as many resource poisons and fear/CC locks as possible,
5. send hate tells if someone uses resource poisons on you
6. teabag your opponents especially if you weren’t the one to kill them,
7. tell your team mates to L2P,
8. only pop resto when the rest of your team is already dead or out of range,
9. when you lose blame your team,
10. and be sure to send hate tells whining about wings/shields to all Stam players regardless of their actual class.
Who hurt you
When I was a young boy a nightblade snuck into my room and teabagged me
It haunts me
Waffennacht wrote: »
I seriously doubt a lot of people will go watch your channel to see what point you're trying to make.
Ugh, it's like a bad commercial