Vermintide wrote: »In general I think Magblade plays better if you don't approach it with the same glass cannon approach you would take with a stamblade. We simply aren't as good at it whichever way you slice it.
Instead I think they really excel as a mobile, skirmishing type of class. Control the fight with Stealth, shade, fear etc, and deliver that brutal incap/harvest > merciless combo when the time is right.
Try going for a defensive set like Riposte, or a sustain set like Amberplasm, instead of pure offense. I also find it's near enough mandatory to build some extra stam into a magblade, since CC are our one glaring weakness- Hence why you had such good results running FM.
Also, bar setup is a huge PITA because there are so many passives etc you need to take advantage of, make sure you carefully consider which skills you slot on which bar.
Don’t forget to put dampen over healing ward when you use it to ensure that healing ward isn’t at full strength when it expires.
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=46700
Could probably drop the last regen enchant for dmg as well, cause I already have a bunch of sustain besides the 2k, but better safe than sorry lol.
The only buffs I have on in there are sorcery+intellect as I run the alliance war spell power pots and chug them on cooldown.
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=46700
Could probably drop the last regen enchant for dmg as well, cause I already have a bunch of sustain besides the 2k, but better safe than sorry lol.
The only buffs I have on in there are sorcery+intellect as I run the alliance war spell power pots and chug them on cooldown.
are u using flame reach as your spamable?
i had something like:
spc front trans back 2 skoria in mind
Vermintide wrote: »In general I think Magblade plays better if you don't approach it with the same glass cannon approach you would take with a stamblade. We simply aren't as good at it whichever way you slice it.
Instead I think they really excel as a mobile, skirmishing type of class. Control the fight with Stealth, shade, fear etc, and deliver that brutal incap/harvest > merciless combo when the time is right.
Try going for a defensive set like Riposte, or a sustain set like Amberplasm, instead of pure offense. I also find it's near enough mandatory to build some extra stam into a magblade, since CC are our one glaring weakness- Hence why you had such good results running FM.
Also, bar setup is a huge PITA because there are so many passives etc you need to take advantage of, make sure you carefully consider which skills you slot on which bar.
MrDenimChicken wrote: »
you think incap/harvest is better to pair with the merciless combo vs meteor on a ranged mag nb? for example, get merc bow up, stealth, meteor + flame reach + merc bow once meteor lands? or is that too predictable, and that's why harvest would be better out of stealth?
I'm still trying to find the exact best ult + bow combo.
Vermintide wrote: »MrDenimChicken wrote: »
you think incap/harvest is better to pair with the merciless combo vs meteor on a ranged mag nb? for example, get merc bow up, stealth, meteor + flame reach + merc bow once meteor lands? or is that too predictable, and that's why harvest would be better out of stealth?
I'm still trying to find the exact best ult + bow combo.
Frankly I've never found Meteor all that useful, far too expensive, and easily dodged and blocked. I tried it for a while and found good players are night impossible to land a hit on, regardless of CC.
Most magblade builds you'll find your bars too crowded to slot impale, and besides merciless, we don't have any other burst. So a cheap, hard hitting ulti like incap/harvest is almost a necessity. Plenty of people here will tell you incap is best, even on mag builds, because of the CC alone. Personally I prefer the ulti regen from harvest, and the bow will snare an opponent by 40% anyway. I usually go for stealth > magelight to empower > bow > harvest.
It all boils down to playstyle though. What works for me might feel like hot garbage to you.
How do you keep the combo from just getting countered? Bow is loud so is harvest and you’re not CC’ing. I’ve never had succes with any burst combo on mageblade that doesn’t involve a Hard CC. As soon as I hear that bow shoot off I block and most good players will as well, I just can’t see this being a consistent way to get the burst off. I’m not knocking it because mageblade is so diverse and has so many viable ways to play it, just genuinely surprised this works for you
I do agree about meteor though. Meteor isn’t up enough. It’s great for spanking pugs or a group ulti dump, but unless you’re wearing Duroks then the high availability of incap is too good to pass imho. Besides, you need fear to ensure you land it and then you’ll have to lose bar space somewhere.
@MrDenimChicken The meteor combo that works best is meteor-pause-fear-will so that the meteor empowers the spectral bow and they hit at the same time during the fear CC. But it’s still possible for them to CC break and block the combo or eat only half of the combo
Vermintide wrote: »
How do you keep the combo from just getting countered? Bow is loud so is harvest and you’re not CC’ing. I’ve never had succes with any burst combo on mageblade that doesn’t involve a Hard CC. As soon as I hear that bow shoot off I block and most good players will as well, I just can’t see this being a consistent way to get the burst off. I’m not knocking it because mageblade is so diverse and has so many viable ways to play it, just genuinely surprised this works for you
I do agree about meteor though. Meteor isn’t up enough. It’s great for spanking pugs or a group ulti dump, but unless you’re wearing Duroks then the high availability of incap is too good to pass imho. Besides, you need fear to ensure you land it and then you’ll have to lose bar space somewhere.
@MrDenimChicken The meteor combo that works best is meteor-pause-fear-will so that the meteor empowers the spectral bow and they hit at the same time during the fear CC. But it’s still possible for them to CC break and block the combo or eat only half of the combo
Nah I usually do try drop fear or cripple on 'em before that, often I'll find that after breaking the CC they are too busy trying to go back on the offensive or heal up, and then bam. Quite honestly though, I just rely on having worn them down a bit first. I mean I'm far from the greatest of players, so usually the fight has already gone on a while before I get the combo up; if they manage to counter it, I'll already have them on the back foot by doing so.
I think in no-CP it becomes much more viable and effective to pressure people like that. Most people are hard pressed for sustain without their CPs, so if your build favours it, you get the chance to force them into a position they can't recover from. I noticed a huge jump in my effectiveness going from CP to no-CP, at least, and that's what I think it comes down to.
Vermintide wrote: »MrDenimChicken wrote: »
you think incap/harvest is better to pair with the merciless combo vs meteor on a ranged mag nb? for example, get merc bow up, stealth, meteor + flame reach + merc bow once meteor lands? or is that too predictable, and that's why harvest would be better out of stealth?
I'm still trying to find the exact best ult + bow combo.
Frankly I've never found Meteor all that useful, far too expensive, and easily dodged and blocked. I tried it for a while and found good players are night impossible to land a hit on, regardless of CC.
Most magblade builds you'll find your bars too crowded to slot impale, and besides merciless, we don't have any other burst. So a cheap, hard hitting ulti like incap/harvest is almost a necessity. Plenty of people here will tell you incap is best, even on mag builds, because of the CC alone. Personally I prefer the ulti regen from harvest, and the bow will snare an opponent by 40% anyway. I usually go for stealth > magelight to empower > bow > harvest.
It all boils down to playstyle though. What works for me might feel like hot garbage to you.
I put together a build for noCP on the build editor this morning with the items I knew I had in my bank.
34.8k mag, 10.4k stam, 2.1k and 1k regens respectively, something like 3k spell dmg buffed with enchant + sorcery. Can't wait to try it out, but by the looks of it it looks like something I'd run in CP as well, albeit with a tad more damage.
may u post the build link?
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=46700
Could probably drop the last regen enchant for dmg as well, cause I already have a bunch of sustain besides the 2k, but better safe than sorry lol.
The only buffs I have on in there are sorcery+intellect as I run the alliance war spell power pots and chug them on cooldown.
are u using flame reach as your spamable?
i had something like:
spc front trans back 2 skoria in mind
I use flame reach as my cc. Strife as a spammable, as it's cheaper. Idk that setup sounds strong I guess. I don't really like skoria open world though, it's not as "on demand" as I'd like my burst to be. It can proc or it can not when I need it the most. Otherwise that build sounds cool, especially with spc buffing your whole squad.
How would you sustain that though? Also I'd probably run riposte open world but that might be just me.
Vermintide wrote: »
How do you keep the combo from just getting countered? Bow is loud so is harvest and you’re not CC’ing. I’ve never had succes with any burst combo on mageblade that doesn’t involve a Hard CC. As soon as I hear that bow shoot off I block and most good players will as well, I just can’t see this being a consistent way to get the burst off. I’m not knocking it because mageblade is so diverse and has so many viable ways to play it, just genuinely surprised this works for you
I do agree about meteor though. Meteor isn’t up enough. It’s great for spanking pugs or a group ulti dump, but unless you’re wearing Duroks then the high availability of incap is too good to pass imho. Besides, you need fear to ensure you land it and then you’ll have to lose bar space somewhere.
@MrDenimChicken The meteor combo that works best is meteor-pause-fear-will so that the meteor empowers the spectral bow and they hit at the same time during the fear CC. But it’s still possible for them to CC break and block the combo or eat only half of the combo
Nah I usually do try drop fear or cripple on 'em before that, often I'll find that after breaking the CC they are too busy trying to go back on the offensive or heal up, and then bam. Quite honestly though, I just rely on having worn them down a bit first. I mean I'm far from the greatest of players, so usually the fight has already gone on a while before I get the combo up; if they manage to counter it, I'll already have them on the back foot by doing so.
I think in no-CP it becomes much more viable and effective to pressure people like that. Most people are hard pressed for sustain without their CPs, so if your build favours it, you get the chance to force them into a position they can't recover from. I noticed a huge jump in my effectiveness going from CP to no-CP, at least, and that's what I think it comes down to.
For no-CP I completely alter my mageblade style of play
Bfish22090 wrote: »I use 5 light fortified brass in impen. 2 troll king med/heavy in inpen. Then 5 spinners with all spell dmg and nirn/sharp swords. Spell dmg munys,vamp and gold cwc food.
Does pretty well as far as sustain tankiness and dmg