Methariorn wrote: »I prefer spinner over maiden and magblade for damage set, both melee or ranged. When I'm on my magblade and I need to give utility to my 4 man group I run riposte/trasmutation/TK; damage wise is not as good as spinner + skoria but the utility is great.
Methariorn wrote: »I prefer spinner over maiden and magblade for damage set, both melee or ranged. When I'm on my magblade and I need to give utility to my 4 man group I run riposte/trasmutation/TK; damage wise is not as good as spinner + skoria but the utility is great.
I backbar riposte so that's my "group utility" & as for spinners it doesn't matter where you get the penetration or where you get the damage. I use lover mundus & sharpened +cp & have 15k pen with war maiden
It's the same movement speed I get from using refreshing path which adds a heal & damage unlike cripple that adds damage in not buffing with 0 points in thaumaturge
I use the 8% damage reduction morph of cloak; that's why.
So you are telling me that a nirnhoned weapon gives more spell damage than 5 piece war maiden or innate axiom (400 damage); answer is: noRinaldoGandolphi wrote: »Methariorn wrote: »I prefer spinner over maiden and magblade for damage set, both melee or ranged. When I'm on my magblade and I need to give utility to my 4 man group I run riposte/trasmutation/TK; damage wise is not as good as spinner + skoria but the utility is great.
I backbar riposte so that's my "group utility" & as for spinners it doesn't matter where you get the penetration or where you get the damage. I use lover mundus & sharpened +cp & have 15k pen with war maiden
True but Spinners allows you to use a Nirnhoned weapon and less points in spell erosion and a different Mundas stone while still ending up doing more damage to everything but damage shields.
It's the same movement speed I get from using refreshing path which adds a heal & damage unlike cripple that adds damage in not buffing with 0 points in thaumaturge
I use the 8% damage reduction morph of cloak; that's why.
Yeah but without cloak on front bar with concealed and you having to spam refreshing path to get the speed you don't have near the mobility you should.
It's the same movement speed I get from using refreshing path which adds a heal & damage unlike cripple that adds damage in not buffing with 0 points in thaumaturge
I use the 8% damage reduction morph of cloak; that's why.
Yeah but without cloak on front bar with concealed and you having to spam refreshing path to get the speed you don't have near the mobility you should.
My mobility is fine.
Hit refreshing, hit cloak, bar swap, forward momentum, bar swap & repeat
Peekachu99 wrote: »Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.
That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
So you are telling me that a nirnhoned weapon gives more spell damage than 5 piece war maiden or innate axiom (400 damage); answer is: noRinaldoGandolphi wrote: »Methariorn wrote: »I prefer spinner over maiden and magblade for damage set, both melee or ranged. When I'm on my magblade and I need to give utility to my 4 man group I run riposte/trasmutation/TK; damage wise is not as good as spinner + skoria but the utility is great.
I backbar riposte so that's my "group utility" & as for spinners it doesn't matter where you get the penetration or where you get the damage. I use lover mundus & sharpened +cp & have 15k pen with war maiden
True but Spinners allows you to use a Nirnhoned weapon and less points in spell erosion and a different Mundas stone while still ending up doing more damage to everything but damage shields.
I think a gold nirnhoned weapon gives ~200 damage but the apprentice mundus gives ~238
So if you were going to run spinners it might be better to swap the mundus instead of the trait.
Also you don't get anything by running penetration mundus on your back bar, so "typically, not always" it's best to run a mundus that both bars can take advantage of.
CapuchinSeven wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
Don't you lose a lot of weave damage with 2H?
How do you make that damage up wearing Shakle and Spinners? (as opposed to something like Tourg, Overwhelming Surge and Grothdarr?) Or is it all in stealth burst opening ability damage.
12k incaps and 17k assassin’s will procs. It’s not a ga k build, but rather a kite-burst setup. It plays similar to a lot of stamina specs where you use your snare immunity to kite until you’re ready to deliver lethal burst.
Surge is garbage on magblade. It breaks your cloak when it’s proc’ed and anyone is in the colossal 13m radius. It’s legitimately unusable imo. I love Surge on other specs, but it’s a no-go for light armor melee magblade.
Torugs is super mediocre and not worth a 5pc for pvp imo. The Torugs hype came when Torugs and infused had a weird interaction with each other, something that was changed on Morrowind or CWC PTS, I cant remember which.
That being said, ranged mageblade is superior to melee by a huge margin on paper. That’s why I was very careful to note that I think the 2h/resto is better for Solo outnumbered. Losing funnel, weaving, and the ability to work from range results in a build that is weaker 1v1 and offers less utility to a group. However, combining shadow image+Major expedition +cloak/conceal+Forward momentum means that 9/10 times you die will be because you made a mistake, not simply because someone added on to a fight
grim_tactics wrote: »So this is my first MagBlade.
I’m looking for a good burst build using destro/resto but because I’ve only mained a Sorc for the last 4 yrs o don’t know where to start.
I’m wondering if Skoria/War Maiden/Transmute is good
Or Skoria/War Maiden/Lich
I mostly play solo and would really like advice on a nice 1v1 or 1vX set up gear-wise.
I don’t have many ppl that play Eso much on consoles so I’m either Zerg surfing or playing solo. (I hate Zerg surfing on console because the FPS are so terrible half the time you can’t bar swap)
5/1/1 Heavy. Remember that damage increased significantly with Summerset and Light Armor was only slightly outperforming Heavy before that. As a result, heavy has, imo, swung back into the meta.
http://en.uesp.net/wiki/Special:EsoBuildData?id=62049
https://forums.elderscrollsonline.com/en/discussion/comment/5172059
5 Duroks 5 Sload 2 Troll. If you want to run a stealth based setup then you'll need the other cloak morph and you'll need resto back bar with healing ward. At that point I'd shift Durok's back bar and run 2x Willpower Jewels
5/1/1 Heavy. Remember that damage increased significantly with Summerset and Light Armor was only slightly outperforming Heavy before that. As a result, heavy has, imo, swung back into the meta.
http://en.uesp.net/wiki/Special:EsoBuildData?id=62049
https://forums.elderscrollsonline.com/en/discussion/comment/5172059
5 Duroks 5 Sload 2 Troll. If you want to run a stealth based setup then you'll need the other cloak morph and you'll need resto back bar with healing ward. At that point I'd shift Durok's back bar and run 2x Willpower Jewels
Why not a potion build with argonian + potion reduction glyphs ? With lingering + major vitality potion + PvE potions, with war maiden and clever alchemist ? maybe it can be better no ?
5/1/1 Heavy. Remember that damage increased significantly with Summerset and Light Armor was only slightly outperforming Heavy before that. As a result, heavy has, imo, swung back into the meta.
http://en.uesp.net/wiki/Special:EsoBuildData?id=62049
https://forums.elderscrollsonline.com/en/discussion/comment/5172059
5 Duroks 5 Sload 2 Troll. If you want to run a stealth based setup then you'll need the other cloak morph and you'll need resto back bar with healing ward. At that point I'd shift Durok's back bar and run 2x Willpower Jewels