This is simply a plea for more creative ideas for Armour sets because at the moment so many sets are almost identical they all blend into one. 1 - 4 Piece Bonuses.
I personally think that something that could help with this is more creative 4 Piece bonuses as I think we are all a bit bored of Max Stam, Max Mag, WD, SP, WC, SC, Max Health etc... The 4 piece bonuses are chosen from such a limited pool that huge amounts of sets in the game just share the same 4 piece bonuses and I feel this makes set choosing far less interesting.
Here is a small list of things that I feel could be added as 1 - 4 Piece Bonuses:
- Critical Damage.
- Reduced Ability Cost.
- Movement Speed.
- Dodge Roll Cost.
- Block Cost.
- Ability Range.
- Amount of Resources Heavy Attacks Restore.
I know that a lot of these things probably don't get put onto 4 piece bonuses as they would be considered "Too Weak" when compared to other possibilities such as Max Stam etc however I feel it would be possible to balance them so they are still effective and a viable choice.
Dull repetitive 2 / 5 Pieces.
Since launch ZOS has seemed to get more and more into the same mind set with Armour Set 5 pieces and that is "When you do X there is an X chance that you'll do X" and yes that's fine and all but so many of the sets being added to the game seem all too familiar and hardly seem "new" at all due how similar they are to so many sets that are already in the game.
Here's a List of some of the 5 Piece affects that all blur together in one big ol boring clump:
And this is no where near all of them. Basically all of these read the exact same way and it's just dull and boring. So please, in the future could we try and be a bit more creative when inventing "Cool" and "Unique" set bonuses.
House Baratheon: 'Ours Is The Fury'