101434 Executioner Player -> Player 2 sec duration on target when hit by an assassination ability Executioner (Rank 1) or 101437 Executioner Player -> Player 2 sec duration on target when hit by an assassination ability Executioner (Rank 2)When this effect is present on a target when it dies to any damage you cause (including that of assassination abilities) - the restore effect is triggered.
That's some pretty accurate info^^
How on earth can you see that sort of stuff??!?
ArtOfShred wrote: »That's some pretty accurate info^^
How on earth can you see that sort of stuff??!?
I'm an addon developer and I'm a maniac that's basically gone over a TON of the skills & abilities in the game and tested how they work.
There's events whenever an ability is fired that the API can detect: EVENT_COMBAT_EVENT. I can make a debug dump that shows the Source/Target, duration, name, etc... then log that for every ability. After I log that information then I blacklist that ID from displaying when the event fires. This lets me see each of the individual events happening when an ability goes off.
I log all the information I collect on a spreadsheet here, list bugs, list interactions (can it be blocked/dodged/cleansed/reflected etc) - and also track the customizations I add for LUI Extended. There a lot of abilities in the game that have placeholder icons or names, show a buff when they shouldn't (Healing Ward for example just shows this little 1 sec placeholder buff icon when the 2nd heal goes off) - so I hide those, or change the icons/names etc by populating a table with overrides.
It takes an absurd amount of time to go over every morph/rank of class skills though - but when I finally manage to do - I can submit the whole list to ZOS and hopefully have some issues fixed (if they don't get to it before I find it).
wow, that spreadsheet is... indescribable! That's gotta be like a full time job to create something like that, I hope ZoS look at it when you're done. Will defo keep an eye on it, i'm intersted in immovable, and how it differs from block but I don't think it does <client side> There are certain things only a 'true block' will protect you against.