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what does animation canceling even do

  • Vahrokh
    Vahrokh
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    Danksta wrote: »
    A_G_G_R_O wrote: »
    Milvan wrote: »
    Basically there is three kinds of animation cancelling:

    weaving = light/heavy atacking with a skill;

    bar swapping = you cancel the skill animation swaping your skill bar;

    Blocking = you quickly press block to cancel the skill animation, really hard to master.

    You forgot bash cancel, it’s finesse AF

    They also forgot dodge roll cancel.
    exeeter702 wrote: »
    Vahrokh wrote: »
    exeeter702 wrote: »
    Sergykid wrote: »
    the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.

    Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.

    You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.

    You should be able to block instantly and then have to wait for the whole GCD. So you can still have your "oh sh..." button without being able to exploit 1 light attack per GCD.
    Vahrokh wrote: »
    Zapzarap wrote: »
    THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.

    Why would someone not pay for his short-sigthness at engaging the shield in a timely manner?
    It's just fair that if you mis-time defense, then you get hit. But then, we'd have zillion of 2 button spammers suddenly die to this new "Dark Souls" effect.

    picard_ashamed.jpg?resize=500%2C375&quality=95&strip=all&crop=1&w=640

    Yeah, providing two different choices overhelms you
    Edited by Vahrokh on February 17, 2018 10:52PM
  • Vahrokh
    Vahrokh
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    Aurielle wrote: »
    Vahrokh wrote: »
    exeeter702 wrote: »
    Sergykid wrote: »
    the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.

    Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.

    You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.

    You should be able to block instantly and then have to wait for the whole GCD. So you can still have your "oh sh..." button without being able to exploit 1 light attack per GCD.

    Light attack weaving is not an exploit... To repeat what I said earlier in this thread, light attacks are essentially ESO's active equivalent of the passive light-damage auto attacks you see in most other MMORPGs. Auto attacks fire off during the global skill cooldown in those games whether you like it or not, adding to your DPS and making combat appear (visually-speaking) more dynamic; weaving fulfills the same purpose, but is way more enjoyable because we are in control -- not the game's auto attack timer. Without weaving, combat in ESO would look and feel unbearably slow. Do you really want to sit there waiting 1-1.5 seconds until you can click your next skill, or do you want it to be a fast-paced, engaging experience?

    Exploit has not only a negative meaning, it also means "take advantage of".
    Also, in the older MMOs, either autoattacks did not show at all (they just appeared on parses as "white damage") or would "mesh in" naturally with the activated abilities.

    In ESO they made animations that are not "setup" to be "shortened", they just get brutally cut with a feeling of not fluid, not clean sequence. When I LA weave (and even more, when bar cancelling) I feel like a stutterer.
    Edited by Vahrokh on February 17, 2018 10:57PM
  • Bobby_V_Rockit
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    Just hold the heavy attack button down while you cast abilities
  • exeeter702
    exeeter702
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    Vahrokh wrote: »
    Danksta wrote: »
    A_G_G_R_O wrote: »
    Milvan wrote: »
    Basically there is three kinds of animation cancelling:

    weaving = light/heavy atacking with a skill;

    bar swapping = you cancel the skill animation swaping your skill bar;

    Blocking = you quickly press block to cancel the skill animation, really hard to master.

    You forgot bash cancel, it’s finesse AF

    They also forgot dodge roll cancel.
    exeeter702 wrote: »
    Vahrokh wrote: »
    exeeter702 wrote: »
    Sergykid wrote: »
    the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.

    Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.

    You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.

    You should be able to block instantly and then have to wait for the whole GCD. So you can still have your "oh sh..." button without being able to exploit 1 light attack per GCD.
    Vahrokh wrote: »
    Zapzarap wrote: »
    THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.

    Why would someone not pay for his short-sigthness at engaging the shield in a timely manner?
    It's just fair that if you mis-time defense, then you get hit. But then, we'd have zillion of 2 button spammers suddenly die to this new "Dark Souls" effect.

    picard_ashamed.jpg?resize=500%2C375&quality=95&strip=all&crop=1&w=640

    Yeah, providing two different choices overhelms you

    Yeah thats exactly it...
  • IZZEFlameLash
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    It was something ZOS struggled with and then all of sudden made it an unintended feature. If they were gonna make it a feature, I wish they would have made an improvement and include actual fluid cancelling instead of what we have currently. One side of me wish to see this removed because it just... looks stupid. Other side of me wants to see it improved and become really intended feature. So ping lagging players like me can do this reliably also. Buuuuut, they will probably mess up one way or the other. Lol
    Edited by IZZEFlameLash on February 18, 2018 11:10PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Ragnarock41
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    It gives your enemies a reason to feel less bad about themselves.
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