You have the "quick cast abilities" option on on ?
I wasn't in pve, but I pvped yrsterday and I had notice no issue with both endless hail and caltrops after bar swaping cuz I disabled the quick cast thing
Ep1kMalware wrote: »Ep1kMalware wrote: »Lightspeedflashb14_ESO wrote: »Ep1kMalware wrote: »Encountered this last night in vmol when I kept noticing my endless hail would cancel itself over and over again when I'd try to use it after a bar swap and couldn't really figure out why. Seems that both endless hail and caltrops (and possibly others) are cancelling themselves if activated immediately after a weapon swap. Any abilities used before doesn't seem to make any difference, it happens every time if you swap too fast.
Endless hail in combat:https://www.youtube.com/watch?v=gCJ9Vv0LVgo
Caltrops in and out of combat:https://www.youtube.com/watch?v=7sa5CqKrJfw
https://youtu.be/I7GyonrLhLE
Happens with all addons disabled too. Anyone else having this issue?
That's a nasty bug, but the better question is why are you weapon swapping with endless hail/caltrops and letting poison injection scale to your bow bar?
Poison injection is an impact bar scaling dot, so you should swap after casting this ability so that it scales off your dw bar. Furthermore, begin with hail and either:
Posion injection recalculates every tick, it takes the current bar you have on stats into account. Also why cruel flurry is junk.
See here- https://forums.elderscrollsonline.com/en/discussion/comment/4456953#Comment_4456953
Not quite, it has delayed damage (similar to trap beast, also an impact bar dot). The entire scaling of this dot is effected by what bar you are on when the first tick of damage you applied.
There is a huge reddit page/tamriel foundry discussion on these 2 particular skills. I used to have them bookmarked, it seems I don't anymore. Either way a quick google will bring up alot of great info.
You're wrong; PI was fixed so that it's damage correctly ramps up as HP drops (execute bonus). This change effectively made it behave like a ground placed dot. As the linked patch note says...
Right.. it's always beem an execute. Then they broke all the executes...
And today of you test on dummy weather or not it's a current/impact scaling dot, SUPRISE, it does more damage if it's calculated from dw bar. If you were right, it would be the same damage overall.
No *** it does more damage calculated from the dw bar. The point is it calculates from your current weapon damage every tick so when you're on dw bar it does dw damage and when you're on bow bar it does bow damage.
Only point here is that you are wrong (or just are incapable of understanding what we're saying) and then try to change the discussion into "dw ticks do more than bow ticks" which of course everyone knows.
Lightspeedflashb14_ESO wrote: »Ep1kMalware wrote: »Encountered this last night in vmol when I kept noticing my endless hail would cancel itself over and over again when I'd try to use it after a bar swap and couldn't really figure out why. Seems that both endless hail and caltrops (and possibly others) are cancelling themselves if activated immediately after a weapon swap. Any abilities used before doesn't seem to make any difference, it happens every time if you swap too fast.
Endless hail in combat:https://www.youtube.com/watch?v=gCJ9Vv0LVgo
Caltrops in and out of combat:https://www.youtube.com/watch?v=7sa5CqKrJfw
https://youtu.be/I7GyonrLhLE
Happens with all addons disabled too. Anyone else having this issue?
That's a nasty bug, but the better question is why are you weapon swapping with endless hail/caltrops and letting poison injection scale to your bow bar?
Poison injection is an impact bar scaling dot, so you should swap after casting this ability so that it scales off your dw bar. Furthermore, begin with hail and either:
Posion injection recalculates every tick, it takes the current bar you have on stats into account. Also why cruel flurry is junk.
See here- https://forums.elderscrollsonline.com/en/discussion/comment/4456953#Comment_4456953
^ This person is correct. Per the patch notes, Poison Injection not only recalculates, but will do more damage if your stats change. Your stats definitely change when on the DW bar so whether you cast it from the bow bar and it impacts there or impacts on the other bar, it will recalculate on the next tick to do the damage of the bar you're currently on.
The old reddit linked post says exactly the same thing. Here's a quote from it:
when I cast elemental blockade on my staff bar it does 1886 damage to a hoarver, but then when I switch to my dual wield it suddenly starts doing 2216 damage.
This player is experiencing the same thing. He cast the bar on his staff bar (because that's where it casts from) and then swapping to dual wield RAISES the tick damage for the duration.Which makes this incorrect.Ep1kMalware wrote: »The entire scaling of this dot is effected by what bar you are on when the first tick of damage you applied.
In typical reddit fashion, the first comment is immediately wrong having not read the patch notes.
Reddit: Single target DoTs use penetration, max stamina and weapon damage from the impact bar for damage calculation and crit chance and crit modifier from the bar you're currently on.
Which goes completely against the patch notes change.
Patch Notes: but also means the tick value can increase or decrease if your stats change while it’s active.
In short, Lightspeed is correct.
Ep1kMalware wrote: »You're just too stupid to comprehend it.
Ep1kMalware wrote: »Encountered this last night in vmol when I kept noticing my endless hail would cancel itself over and over again when I'd try to use it after a bar swap and couldn't really figure out why. Seems that both endless hail and caltrops (and possibly others) are cancelling themselves if activated immediately after a weapon swap. Any abilities used before doesn't seem to make any difference, it happens every time if you swap too fast.
Endless hail in combat:https://www.youtube.com/watch?v=gCJ9Vv0LVgo
Caltrops in and out of combat:https://www.youtube.com/watch?v=7sa5CqKrJfw
https://youtu.be/I7GyonrLhLE
Happens with all addons disabled too. Anyone else having this issue?
That's a nasty bug, but the better question is why are you weapon swapping with endless hail/caltrops and letting poison injection scale to your bow bar?
Poison injection is an impact bar scaling dot, so you should swap after casting this ability so that it scales off your dw bar. Furthermore, begin with hail and either:
Immediately use caltops (they fire off very smoothly)
Or
Double tap light attack then caltrops to proc 5% damage increase for bow abilities. This should increase your dps a bit and help you out with that bug.
Lightspeedflashb14_ESO wrote: »Ep1kMalware wrote: »Encountered this last night in vmol when I kept noticing my endless hail would cancel itself over and over again when I'd try to use it after a bar swap and couldn't really figure out why. Seems that both endless hail and caltrops (and possibly others) are cancelling themselves if activated immediately after a weapon swap. Any abilities used before doesn't seem to make any difference, it happens every time if you swap too fast.
Endless hail in combat:https://www.youtube.com/watch?v=gCJ9Vv0LVgo
Caltrops in and out of combat:https://www.youtube.com/watch?v=7sa5CqKrJfw
https://youtu.be/I7GyonrLhLE
Happens with all addons disabled too. Anyone else having this issue?
That's a nasty bug, but the better question is why are you weapon swapping with endless hail/caltrops and letting poison injection scale to your bow bar?
Poison injection is an impact bar scaling dot, so you should swap after casting this ability so that it scales off your dw bar. Furthermore, begin with hail and either:
Posion injection recalculates every tick, it takes the current bar you have on stats into account. Also why cruel flurry is junk.
See here- https://forums.elderscrollsonline.com/en/discussion/comment/4456953#Comment_4456953
^ This person is correct. Per the patch notes, Poison Injection not only recalculates, but will do more damage if your stats change. Your stats definitely change when on the DW bar so whether you cast it from the bow bar and it impacts there or impacts on the other bar, it will recalculate on the next tick to do the damage of the bar you're currently on.
The old reddit linked post says exactly the same thing. Here's a quote from it:
when I cast elemental blockade on my staff bar it does 1886 damage to a hoarver, but then when I switch to my dual wield it suddenly starts doing 2216 damage.
This player is experiencing the same thing. He cast the bar on his staff bar (because that's where it casts from) and then swapping to dual wield RAISES the tick damage for the duration.Which makes this incorrect.Ep1kMalware wrote: »The entire scaling of this dot is effected by what bar you are on when the first tick of damage you applied.
In typical reddit fashion, the first comment is immediately wrong having not read the patch notes.
Reddit: Single target DoTs use penetration, max stamina and weapon damage from the impact bar for damage calculation and crit chance and crit modifier from the bar you're currently on.
Which goes completely against the patch notes change.
Patch Notes: but also means the tick value can increase or decrease if your stats change while it’s active.
In short, Lightspeed is correct.
Since my opinion is that having that option on is bugging it out as in the OP's video, I'd recommend to try with it on off
as for me, I don't like this at all and usually double tap my key ^^
Oh people your life gonna change after using the quick cast.
Lightspeedflashb14_ESO wrote: »@LiquidPony you are still not getting it.
the main hit is not part of the dot. they are separate damage entities. the main hit is buffed by master at arm and the dot is thaumaturge.
try this, when DOT is ticking, swap back and forth, the damage WHILE the DOT portion is ticking will go up and down while you are switching. i do not have time to show you this right now but i will have something by tomorrow morning.
So it appears that the initial impact of Poison Injection always calculates damage with your bow bar stats regardless of what bar you are on when it impacts that target, and the subsequent DoT ticks are always calculated dynamically regardless of what bar you are on when the initial impact occurred.
@LiquidPony Y'all got a real problem with civility around here.
Lightspeedflashb14_ESO wrote: »@LiquidPony Y'all got a real problem with civility around here.
Maybe instead of playing holier then thou card, go back and read the rest of the thread.



Lightspeedflashb14_ESO wrote: »@LiquidPony let it go.
@Ep1kMalware
did these test on my stam sorc.
you can plainly see that the with the stat changes, poison injection dot damage also changes.
Lightspeedflashb14_ESO wrote: »@LiquidPony let it go.
@Ep1kMalware
did these test on my stam sorc.
you can plainly see that the with the stat changes, poison injection dot damage also changes.
1. Cast on bow bar (dmg-ticks) --> swap to DW-bar (DoT-Ticks1)
2. Cast on bow-bar (stay there) --> DoT-Ticks 2
3. Cast on bow bar --> quickly swap to DW (all dmg on DW) --> DoT-Ticks3
DoT-Ticks1 = DoT Ticks3; DoT-Ticks3 >DoT-Ticks2
Do you understand what that means @Ep1kMalware ? If damage is exactly the same, the chance that it scales entirely the same in both test is pretty high (~100%). If it would be, like you said it would be like: DoT-Ticks3>DoT-Tick1>DoT-Ticks2
Appaerently it isn't...
Ep1kMalware wrote: »1. Cast on bow bar (dmg-ticks) --> swap to DW-bar (DoT-Ticks1)
2. Cast on bow-bar (stay there) --> DoT-Ticks 2
3. Cast on bow bar --> quickly swap to DW (all dmg on DW) --> DoT-Ticks3
DoT-Ticks1 = DoT Ticks3; DoT-Ticks3 >DoT-Ticks2
Do you understand what that means @Ep1kMalware ? If damage is exactly the same, the chance that it scales entirely the same in both test is pretty high (~100%). If it would be, like you said it would be like: DoT-Ticks3>DoT-Tick1>DoT-Ticks2
Appaerently it isn't...
do you understand what this means? It means that an underperforming skill line (bow) got silently nerfed when it needs a buff more than anything.
Ep1kMalware wrote: »1. Cast on bow bar (dmg-ticks) --> swap to DW-bar (DoT-Ticks1)
2. Cast on bow-bar (stay there) --> DoT-Ticks 2
3. Cast on bow bar --> quickly swap to DW (all dmg on DW) --> DoT-Ticks3
DoT-Ticks1 = DoT Ticks3; DoT-Ticks3 >DoT-Ticks2
Do you understand what that means @Ep1kMalware ? If damage is exactly the same, the chance that it scales entirely the same in both test is pretty high (~100%). If it would be, like you said it would be like: DoT-Ticks3>DoT-Tick1>DoT-Ticks2
Appaerently it isn't...
do you understand what this means? It means that an underperforming skill line (bow) got silently nerfed when it needs a buff more than anything.
No...just no...
case 1: damage is the same as before
case 2: damage is the same as before
case 3 damage is higher than before
So it helps players who don't barswap fast enough or just don't know about that...doesn't look like a nerf to me
https://youtu.be/-06wJmBG8TQEp1kMalware wrote: »Ep1kMalware wrote: »1. Cast on bow bar (dmg-ticks) --> swap to DW-bar (DoT-Ticks1)
2. Cast on bow-bar (stay there) --> DoT-Ticks 2
3. Cast on bow bar --> quickly swap to DW (all dmg on DW) --> DoT-Ticks3
DoT-Ticks1 = DoT Ticks3; DoT-Ticks3 >DoT-Ticks2
Do you understand what that means @Ep1kMalware ? If damage is exactly the same, the chance that it scales entirely the same in both test is pretty high (~100%). If it would be, like you said it would be like: DoT-Ticks3>DoT-Tick1>DoT-Ticks2
Appaerently it isn't...
do you understand what this means? It means that an underperforming skill line (bow) got silently nerfed when it needs a buff more than anything.
No...just no...
case 1: damage is the same as before
case 2: damage is the same as before
case 3 damage is higher than before
So it helps players who don't barswap fast enough or just don't know about that...doesn't look like a nerf to me
No it's not. Stop spewing ***. You need to shut up for a sec and actually stop farting comments. Here is a comparison before the nerf, homestead patch. Character is naked, no raid/vma buffs. In trials poison inject got near 50k ticks, how is that the same or more damage?https://youtu.be/-06wJmBG8TQ
Once vma buff/raid buffs/all set bonuses start comming into play the damage from this skill becomes noticably gimped. You can make believe w/e the hell you want but this skill mechanic was fundamemtal with stamina dps rotations.