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Level rewards system is intrusive and immersion-breaking

  • Titansteele
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    Lysette wrote: »
    Apache_Kid wrote: »
    Lysette wrote: »
    No, he is complaining about that this gets in the way of gameplay, especially annoying during combat.

    The picture that OP posted hardly looks intrusive . The font is quite small.

    If it doesn't bother you, just stay out of this conversation - you are adding nothing to it.

    Written a slightly different way .... "if you have a view that does not support my view then your view is invalid"

    You write something on a public forum then you are subject to other people`s opinion. If you do not like it stick to using your diary to vent.

    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Bbsample197
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    Ratzkifal wrote: »
    Don't worry. You only have to do this once. The second time you reach lvl50, you won't get these messages anymore (if I understand it correctly).

    and then OP will complain that he wont get any rewards at that point
  • Sekero
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    Kendaric wrote: »

    I know the skill advisor thing can be disabled, but the level up advisor?

    I saw the disable option, and just assumed it was for the whole shebang. Sorry if I gave out wrong information.
  • klowdy1
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    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?
  • Lysette
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    Lysette wrote: »
    Apache_Kid wrote: »
    Lysette wrote: »
    No, he is complaining about that this gets in the way of gameplay, especially annoying during combat.

    The picture that OP posted hardly looks intrusive . The font is quite small.

    If it doesn't bother you, just stay out of this conversation - you are adding nothing to it.

    Written a slightly different way .... "if you have a view that does not support my view then your view is invalid"

    You write something on a public forum then you are subject to other people`s opinion. If you do not like it stick to using your diary to vent.

    Ok, I reply to this a last time - he was talking about the font size - and that it is not intrusive, because the font would be rather small - this was a silly comment which ignored all the other issues which come with this - the font is rather small - this is just annoying to read such a comment with it - that is why I said, this is not adding anything to the conversation. A comment, made just to annoy people with real concerns about the issue and valid arguments and on top of it silly - I guess he did not even read about the issues people and me have with it.
    Edited by Lysette on February 16, 2018 12:26PM
  • Lysette
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    klowdy1 wrote: »
    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?

    I use it for example to draw/sheath my weapon - player interaction is with me bound to P - Player - while F is bound to draw/sheath as in "fight" - I do not like to run around with a drawn weapon, if I am not going to fight, so I sheath it after use.
  • klowdy1
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    Lysette wrote: »
    klowdy1 wrote: »
    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?

    I use it for example to draw/sheath my weapon - player interaction is with me bound to P - Player - while F is bound to draw/sheath as in "fight" - I do not like to run around with a drawn weapon, if I am not going to fight, so I sheath it after use.

    You don't have to draw your weapon before a fight to attack. Likewise, if you sheath your weapon, you will draw it with your next attack. You should also be used to not hitting that button.
  • BlueViolet
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    I made a new character last night. When I got my first level and was ( in combat ) annoyingly prompted to "ZOMG CLAIM YOUR SUPER AWESOME REWARDS NOW" and was confronted with that poxy level reward screen + my character who cheered and clapped like a bloody idiot when I put my point in... I cringed.
    It's dreadful. I looked for a way to get rid of it, but couldn't. wish there was a toggle.

    Why is all this ugly, screen eating, nonsensical interface crap always forced on us without some way to get rid of it if I don't want to look at it? The level advisor is able to be closed so it isn't right there in your face.
    EU / NA / PC
  • Apache_Kid
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    Lysette wrote: »
    Lysette wrote: »
    Apache_Kid wrote: »
    Lysette wrote: »
    No, he is complaining about that this gets in the way of gameplay, especially annoying during combat.

    The picture that OP posted hardly looks intrusive . The font is quite small.

    If it doesn't bother you, just stay out of this conversation - you are adding nothing to it.

    Written a slightly different way .... "if you have a view that does not support my view then your view is invalid"

    You write something on a public forum then you are subject to other people`s opinion. If you do not like it stick to using your diary to vent.

    Ok, I reply to this a last time - he was talking about the font size - and that it is not intrusive, because the font would be rather small - this was a silly comment which ignored all the other issues which come with this - the font is rather small - this is just annoying to read such a comment with it - that is why I said, this is not adding anything to the conversation. A comment, made just to annoy people with real concerns about the issue and valid arguments and on top of it silly - I guess he did not even read about the issues people and me have with it.

    I take offense to this. I don't make comments just to "annoy people". I legitimately wanted to share my opinion on it and it made you mad for whatever reason. I was trying to have a reasonable discussion about this but whatever. You can just hit the button and take the rewards and continue on with what you were doing. I fail to see how this could be an issue for anyone and wanted to voice that opinion. I don't come on here to troll.
    Edited by Apache_Kid on February 17, 2018 3:02AM
  • PrayingSeraph
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    Apache_Kid wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Apache_Kid wrote: »
    Lysette wrote: »
    No, he is complaining about that this gets in the way of gameplay, especially annoying during combat.

    The picture that OP posted hardly looks intrusive . The font is quite small.

    If it doesn't bother you, just stay out of this conversation - you are adding nothing to it.

    Written a slightly different way .... "if you have a view that does not support my view then your view is invalid"

    You write something on a public forum then you are subject to other people`s opinion. If you do not like it stick to using your diary to vent.

    Ok, I reply to this a last time - he was talking about the font size - and that it is not intrusive, because the font would be rather small - this was a silly comment which ignored all the other issues which come with this - the font is rather small - this is just annoying to read such a comment with it - that is why I said, this is not adding anything to the conversation. A comment, made just to annoy people with real concerns about the issue and valid arguments and on top of it silly - I guess he did not even read about the issues people and me have with it.

    I take offense to this. I don't make comments just to "annoy people". I legitimately wanted to share my opinion on it and it made you mad for whatever reason. I was trying to have a reasonable discussion about this but whatever. You can just hit the button and take the rewards and continue on with what you were doing. I fail to see how this could be an issue for anyone and wanted to voice that opinion. I don't come on here to troll.

    Your posts have been civil and constructive, with many of us agreeing. Some people can't take differences if opinions however.

  • Apache_Kid
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    That's what I thought as Well! @PrayingSeraph
  • Jarryzzt
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    On the one hand, the implementation of the leveling rewards is...well, let me just say that ZOS has completely lived up to my expectations. Again. That was not a compliment.

    On the other hand, compared with some of the other UI nonsense we, the players, have been dealing with for...ever, pretty much, the new leveling rewards do not strike me as that bad. Tolerable, even, to a degree. Especially after one gets a stable of level 50 characters and no longer has to deal with the whole thing.

    Separately, on the third hand (!), from this day forward any time anybody mentions the word "immersion" in any context viz. ESO, I shall inevitably reply with the following two words: Saviour Schnapps*. Because that is what immersion taken to the absurd gets you, and apparently those devs are already feeling sorry about it and promising to fix it.

    * - For those who do not know, in the new Kingdom Come game each time you want to save you need to buy/brew a bottle of Saviour Schnapps. Every. Single. Time. For fun, here are the steps to the crafting process copied from a guide:

    You need to pour wine into the cauldron.
    Grab two portions of Belladonna, grind them with the mortar and pestle, and put them in the small dish.
    Put one portion of Nettles in the cauldron.
    Pump the bellows six times to get the cauldron boiling.
    Let the cauldron boil for two turns of the hourglass.
    Put the ground Belladonna into the solution.
    Pull the bellows three more times.
    Let the mixture boil for one more turn of the hourglass.
    Grab a phial and drain the still boiling solution into it.

    Needless to say, nearly the very first player mod out of the gate was to bypass all of this and add a manual save system.
  • EllieBlue
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    You CAN turn the feature off! FFS! This feature is really great for new players. They can pick the roles they aspire to be and be guided along the way so we don't get a healer orc with a bow and ice staff turning up in a dungeon through group finder. Stop complaining about everything. A simple click removes the announcement from your screen forever. Seriously.
    Nirn Traders GM (est 2015)
    PC EU
    Semi-retired. Playing games for fun. Super casual.
  • Dojohoda
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    OP is about how the level reward is implemented, not the skill advisor.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Androconium
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    hello,

    Rats. They are smelled.
  • BlueViolet
    BlueViolet
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    EllieBlue wrote: »
    You CAN turn the feature off! FFS! This feature is really great for new players. They can pick the roles they aspire to be and be guided along the way so we don't get a healer orc with a bow and ice staff turning up in a dungeon through group finder. Stop complaining about everything. A simple click removes the announcement from your screen forever. Seriously.

    If you can tell me how to turn off this level up feature reward rubbish, which this thread is about, & not the skill advisor, I would gladly "stop complaining"
    I can't find a way to turn it off, and I asked in my guilds last night if anyone else could find out how, and no one could find any toggle or anything.
    It would be helpful if you could explain, thanks.


    Edited by BlueViolet on February 17, 2018 9:38AM
    EU / NA / PC
  • kamimark
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    jssriot wrote: »
    I'm not complaining about free stuff. It's that I'm being pestered at every level over these awards and my skill points and attribute points are being held hostage until I give in, stop whatever I'm doing, press F and go through the whole ridiculous pat-on-the-back nonsense. For every damn level. Great game design, ZOS.

    I've been successfully ignoring it until I have a clear moment to grab the reward. Low levels go very fast so it dings a lot, but once past level 20, levelling slows down unless power-levelling (which I'd consider the actual problem).

    It'd be nicer if ZOS just had a toast on the side which told you to open C to get the reward, but it's generally not a problem.


    As for this thread, it's fine to disagree; people who can't handle anyone having a different opinion go on my ignore list.
    Kitty Rainbow Dash. pick, pick, stab.
  • Gargath
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    jssriot wrote: »
    I'm not complaining about free stuff. It's that I'm being pestered at every level over these awards and my skill points and attribute points are being held hostage until I give in, stop whatever I'm doing, press F and go through the whole ridiculous pat-on-the-back nonsense. For every damn level. Great game design, ZOS.

    I think that generally the new give-away free stuff system is bad, not the way in which you are given the stuff with on-screen annoucement - for me that's really irrelevant if you apply the points immediately or wait x minutes to end your fight. And why the system is bad - because you are given the free stuff with no struggle, like for the pack of 50 transmute crystals. Compare it with pvping hard to get enough AP to win exactly the same 50 once the campaign is finished.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Vapirko
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    I like it
  • Lysette
    Lysette
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    klowdy1 wrote: »
    Lysette wrote: »
    klowdy1 wrote: »
    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?

    I use it for example to draw/sheath my weapon - player interaction is with me bound to P - Player - while F is bound to draw/sheath as in "fight" - I do not like to run around with a drawn weapon, if I am not going to fight, so I sheath it after use.

    You don't have to draw your weapon before a fight to attack. Likewise, if you sheath your weapon, you will draw it with your next attack. You should also be used to not hitting that button.

    Yeah, but that is not the case in every game and I am using the same keys in every game, where it is possible - and I am used to draw the weapon before I attack and to sheath it when there is no aggro towards me any longer. If the game let's me auto-draw the weapon or not, is not important to me - I am roleplaying and draw my weapon myself before I use it and i put it away when I do not need it.I am as well not using auto-loot, but do that "by hand" - and to be able to do that, I need a free hand, which means I have to either drop or sheath my weapon - you see, I am roleplaying, regardless what the game allows me to automate, I am not using this kind of thing. I will certainly not run around with a drawn weapon without a need to do so.
  • DieAlteHexe
    DieAlteHexe
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    Lysette wrote: »
    klowdy1 wrote: »
    Lysette wrote: »
    klowdy1 wrote: »
    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?

    I use it for example to draw/sheath my weapon - player interaction is with me bound to P - Player - while F is bound to draw/sheath as in "fight" - I do not like to run around with a drawn weapon, if I am not going to fight, so I sheath it after use.

    You don't have to draw your weapon before a fight to attack. Likewise, if you sheath your weapon, you will draw it with your next attack. You should also be used to not hitting that button.

    Yeah, but that is not the case in every game and I am using the same keys in every game, where it is possible - and I am used to draw the weapon before I attack and to sheath it when there is no aggro towards me any longer. If the game let's me auto-draw the weapon or not, is not important to me - I am roleplaying and draw my weapon myself before I use it and i put it away when I do not need it.I am as well not using auto-loot, but do that "by hand" - and to be able to do that, I need a free hand, which means I have to either drop or sheath my weapon - you see, I am roleplaying, regardless what the game allows me to automate, I am not using this kind of thing. I will certainly not run around with a drawn weapon without a need to do so.

    Totally understand the desire to have keys as much the same across games as possible. "Muscle memory" plays a big part in my effectiveness. I don't expect, though, for a game to cater to my preferences. It's lovely when it does but sometimes it's just not possible.

    I too dislike the way the weapon is handled. I really dislike how actions of others when you're in a non-combat situation will draw it. It's a small thing though.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Lysette
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    Jarryzzt wrote: »
    On the one hand, the implementation of the leveling rewards is...well, let me just say that ZOS has completely lived up to my expectations. Again. That was not a compliment.

    On the other hand, compared with some of the other UI nonsense we, the players, have been dealing with for...ever, pretty much, the new leveling rewards do not strike me as that bad. Tolerable, even, to a degree. Especially after one gets a stable of level 50 characters and no longer has to deal with the whole thing.

    Separately, on the third hand (!), from this day forward any time anybody mentions the word "immersion" in any context viz. ESO, I shall inevitably reply with the following two words: Saviour Schnapps*. Because that is what immersion taken to the absurd gets you, and apparently those devs are already feeling sorry about it and promising to fix it.

    * - For those who do not know, in the new Kingdom Come game each time you want to save you need to buy/brew a bottle of Saviour Schnapps. Every. Single. Time. For fun, here are the steps to the crafting process copied from a guide:

    You need to pour wine into the cauldron.
    Grab two portions of Belladonna, grind them with the mortar and pestle, and put them in the small dish.
    Put one portion of Nettles in the cauldron.
    Pump the bellows six times to get the cauldron boiling.
    Let the cauldron boil for two turns of the hourglass.
    Put the ground Belladonna into the solution.
    Pull the bellows three more times.
    Let the mixture boil for one more turn of the hourglass.
    Grab a phial and drain the still boiling solution into it.

    Needless to say, nearly the very first player mod out of the gate was to bypass all of this and add a manual save system.

    See,i like this kind of stuff, actually roleplaying to brew that schnaps - I will definately play KCD just because it is not a single button press to get it done but takes some thoughtful attention to what i am actually doing. This is RPG to me, it's awesome, but most games do not deliver this experience anymore. Or did you hear, how much Henry is complaining when he gets hungry and you do not pay attention to his needs?- And even worse, when he gets really tired ... I like how it is done there.
    Edited by Lysette on February 17, 2018 11:47AM
  • Lysette
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    Lysette wrote: »
    klowdy1 wrote: »
    Lysette wrote: »
    klowdy1 wrote: »
    ADarklore wrote: »
    The problem I have is that... you are basically FORCED to answer this stupid 'accept reward' thing before you can interact with anything, which is especially annoying at Dolemens. You cannot free the final lock or access the chest until you... so in that way, YES, it's extremely intrusive... ZOS should have at least picked a key that isn't bound to be your main 'interactive' key.

    I'm confused. I have changed very few keybinds, roll, auto Run, weapon swap, and walk/run. My main interaction key is "E". I didn't change it to that. "F" is only used to interact with other players. It looks like you are interacting with you objective with "E". What else do you use "F" for?

    I use it for example to draw/sheath my weapon - player interaction is with me bound to P - Player - while F is bound to draw/sheath as in "fight" - I do not like to run around with a drawn weapon, if I am not going to fight, so I sheath it after use.

    You don't have to draw your weapon before a fight to attack. Likewise, if you sheath your weapon, you will draw it with your next attack. You should also be used to not hitting that button.

    Yeah, but that is not the case in every game and I am using the same keys in every game, where it is possible - and I am used to draw the weapon before I attack and to sheath it when there is no aggro towards me any longer. If the game let's me auto-draw the weapon or not, is not important to me - I am roleplaying and draw my weapon myself before I use it and i put it away when I do not need it.I am as well not using auto-loot, but do that "by hand" - and to be able to do that, I need a free hand, which means I have to either drop or sheath my weapon - you see, I am roleplaying, regardless what the game allows me to automate, I am not using this kind of thing. I will certainly not run around with a drawn weapon without a need to do so.

    Totally understand the desire to have keys as much the same across games as possible. "Muscle memory" plays a big part in my effectiveness. I don't expect, though, for a game to cater to my preferences. It's lovely when it does but sometimes it's just not possible.

    I too dislike the way the weapon is handled. I really dislike how actions of others when you're in a non-combat situation will draw it. It's a small thing though.

    yeah, that annoys me as well, when some spell or ability from someone else makes me draw my weapon without a need to do so.
  • Slick_007
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    kamimark wrote: »

    I've been successfully ignoring it until I have a clear moment to grab the reward. Low levels go very fast so it dings a lot, but once past level 20, levelling slows down unless power-levelling (which I'd consider the actual problem).

    It'd be nicer if ZOS just had a toast on the side which told you to open C to get the reward, but it's generally not a problem.


    As for this thread, it's fine to disagree; people who can't handle anyone having a different opinion go on my ignore list.

    how can you ignore this gigantic message that covers the screen such that you cannot fight, or chat, or even move without walking into a wall for lack of vision through the horrid text that breaks your immersion?
  • Korah_Eaglecry
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    jaye63 wrote: »
    Apache_Kid wrote: »
    Lysette wrote: »
    No, he is complaining about that this gets in the way of gameplay, especially annoying during combat.

    The picture that OP posted hardly looks intrusive . The font is quite small.

    Yeah but he's playing console and not use to all of the addons cluttering up the screen. $5 says half of it is his TV needing to be cleaned. B):p>:)

    Consoles dont have the update yet....
    Penniless Sellsword Company
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  • DoctorESO
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    jssriot wrote: »
    Have to save Auridon from the Veiled Hesitance, have to get these daerdric wards down soon...OMG MY LEVEL 20 REWARDS ARE AVAILABLE! HOLD ON, AURIDON, GOTTA CLAIM MY FREE STUFFZ!!!

    3YlTX4U.jpg

    I'm not complaining about free stuff. It's that I'm being pestered at every level over these awards and my skill points and attribute points are being held hostage until I give in, stop whatever I'm doing, press F and go through the whole ridiculous pat-on-the-back nonsense. For every damn level. Great game design, ZOS.

    To make your post more constructive, can you offer a solution?
  • Feanor
    Feanor
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    I leveled my StamWarden to get Vigor over the weekend. I started as level 10 and gained 7 levels when vigor was finally due. The messages and the screen weren’t a problem. And that was with actual PvP fighting going on. I don’t see the issue.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Shoryuken
    Shoryuken
    Soul Shriven
    I realize I seem to be in the minority. I'm glad it's there for everyone else! I think it's cool of ZOS to make with the "free stuffz" for everyone who likes it :)
    Personally, I'd just like an option to turn it off.

    ** leaves two pennies on the table **
  • thedude33
    thedude33
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  • Jhalin
    Jhalin
    ✭✭✭✭✭
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    DoctorESO wrote: »
    jssriot wrote: »
    Have to save Auridon from the Veiled Hesitance, have to get these daerdric wards down soon...OMG MY LEVEL 20 REWARDS ARE AVAILABLE! HOLD ON, AURIDON, GOTTA CLAIM MY FREE STUFFZ!!!

    3YlTX4U.jpg

    I'm not complaining about free stuff. It's that I'm being pestered at every level over these awards and my skill points and attribute points are being held hostage until I give in, stop whatever I'm doing, press F and go through the whole ridiculous pat-on-the-back nonsense. For every damn level. Great game design, ZOS.

    To make your post more constructive, can you offer a solution?

    While the current system is hardly "immersion breaking" (which is ridiculous to complain about to start with in an MMO), it does impede some important combat commands, namely Resurrect Ally and Accept Resurrection. The simplest solution is to use notifications like those used for PvP announcements (in that they pop up with a sound then disappear), and have the rewards screen be attached to the character menu.
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