5 shackle/5 plasma 1 domi with clockwork food gives you about
34max mag (if a Breton or altmor)
Over 12k stam
Almost 2k mag regen
Over 1k stam regen
And that is with all damage glyphs on the jewelry.
It isn't the only way to get regen numbers high and is only 34K max mag, but it gets the job done.
Oh...that's with the atro mundus. With the mage stone it would be around 36K.
Easily achieved numbers.
FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
SpiderCultist wrote: »5 shackle/5 plasma 1 domi with clockwork food gives you about
34max mag (if a Breton or altmor)
Over 12k stam
Almost 2k mag regen
Over 1k stam regen
And that is with all damage glyphs on the jewelry.
It isn't the only way to get regen numbers high and is only 34K max mag, but it gets the job done.
Oh...that's with the atro mundus. With the mage stone it would be around 36K.
Easily achieved numbers.
And your spell damage and crit chance? I bet they are not around 3000 or 50, respectively. I'm also assuming you use tri-stat food as well.
FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
A good example is BSW vs Necro. In a CP environment BSW gives more burst than Necro. However in a no CP environment you don’t get the 20% CP bonus to the 4 magika bonuses so BSW becomes relatively stronger in no-CP damage wise.
SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
SpiderCultist wrote: »SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
SpiderCultist wrote: »SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.
SpiderCultist wrote: »SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.
PhoenixGrey wrote: »Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave
SpiderCultist wrote: »SpiderCultist wrote: »SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.
Sure mate, everyone uses pots like they were inexpensive and has the chance to proc all their sets in combat. Take the approach you like the most: either looking at your character sheet and comparing it with whatever has been said here or you can buff up the hell out of you with a mob and say "hey you need over 9000 spell damage" as if that were always applicable when it's not.
PhoenixGrey wrote: »Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave
It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.
That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.
Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.
PhoenixGrey wrote: »Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave
It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.
That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.
Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.
Some confusion - are you saying that we can now also Overload on a sorc's backbar, press overload, and then slot another ult on that bar to be activated later? And we can also use weapon skills while on the overload bar?
SpiderCultist wrote: »SpiderCultist wrote: »SpiderCultist wrote: »FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...
This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.
Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.
Sure mate, everyone uses pots like they were inexpensive and has the chance to proc all their sets in combat. Take the approach you like the most: either looking at your character sheet and comparing it with whatever has been said here or you can buff up the hell out of you with a mob and say "hey you need over 9000 spell damage" as if that were always applicable when it's not.
PhoenixGrey wrote: »Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave
It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.
That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.
Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.
Some confusion - are you saying that we can now also Overload on a sorc's backbar, press overload, and then slot another ult on that bar to be activated later? And we can also use weapon skills while on the overload bar?
Yes and No.
The resto staff skill is so that you can get off the overload bar at will since activating the ulti again will use your resto or do nothing depending how much ult you have.
It’s not “now” either, it’s been that way for... damn, like a year?