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Non-cp pvp theorycrafting

  • Lexxypwns
    Lexxypwns
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    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400
    Edited by Lexxypwns on February 15, 2018 7:49PM
  • SpiderCultist
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    Zander98 wrote: »
    5 shackle/5 plasma 1 domi with clockwork food gives you about
    34max mag (if a Breton or altmor)
    Over 12k stam
    Almost 2k mag regen
    Over 1k stam regen

    And that is with all damage glyphs on the jewelry.
    It isn't the only way to get regen numbers high and is only 34K max mag, but it gets the job done.
    Oh...that's with the atro mundus. With the mage stone it would be around 36K.
    Easily achieved numbers.

    And your spell damage and crit chance? I bet they are not around 3000 or 50, respectively. I'm also assuming you use tri-stat food as well.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • SpiderCultist
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    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Drakkdjinn
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    What’s always worked for me is choosing a burst combo you’re comfortable with, find a set that buffs as many parts of that combo as possible — which lately has not been proc sets FYI, at least for me — and only after that’s set up will I examine the stats and aim to find another set/monster combination that addresses as many of the gaps as possible — if I can synergize the combo further in so doing, all the better. But I don’t aim for a stat baseline unless I’m support: I feel in no cp that is hard to sustain yes, but you don’t have to worry as much about sustaining when your opponents are already dead ;)
    Edited by Drakkdjinn on February 15, 2018 7:54PM
  • Zander98
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    Zander98 wrote: »
    5 shackle/5 plasma 1 domi with clockwork food gives you about
    34max mag (if a Breton or altmor)
    Over 12k stam
    Almost 2k mag regen
    Over 1k stam regen

    And that is with all damage glyphs on the jewelry.
    It isn't the only way to get regen numbers high and is only 34K max mag, but it gets the job done.
    Oh...that's with the atro mundus. With the mage stone it would be around 36K.
    Easily achieved numbers.

    And your spell damage and crit chance? I bet they are not around 3000 or 50, respectively. I'm also assuming you use tri-stat food as well.

    My crit chance on that build is super low. Maybe...25%? Maybe?
    My buffed damage hits 3k spell damage though. (Both sets give spell damage plus 174 spell damage each jewelry piece, +nirnhoned staffs)
    I either eat witches brew or clockwork food for those numbers.
    Zane Altise- The Drunken Sorc

    "The truth may be out there, but the lies are inside your head"-Pratchett
  • Zander98
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    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Sorry...didn't see this.
    Exactly what he said. There are many paths to get your damage that my high. Lexxy just explained it better than I could.
    Zane Altise- The Drunken Sorc

    "The truth may be out there, but the lies are inside your head"-Pratchett
  • Lexxypwns
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    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers
    Edited by Lexxypwns on February 15, 2018 8:33PM
  • PhoenixGrey
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    Lexxypwns wrote: »
    A good example is BSW vs Necro. In a CP environment BSW gives more burst than Necro. However in a no CP environment you don’t get the 20% CP bonus to the 4 magika bonuses so BSW becomes relatively stronger in no-CP damage wise.

    @Lexxypwns

    I see your point now :) . I am currently using 5 shackle + 5 spinner's in a dual wield setup with tri stat food and dark conversion for sustain. Sitting at 43k mag its pretty much a burst build and not spamming anything. I was going to change it up to will power, necro , lich. You just talked me out of it
    Edited by PhoenixGrey on February 15, 2018 8:53PM
  • PhoenixGrey
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    Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave

    Edited by PhoenixGrey on February 15, 2018 8:58PM
  • SpiderCultist
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Subversus
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.

    Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.
  • Minno
    Minno
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    Subversus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.

    Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.

    I agree, though I'd like to know someone's stats as both to compare across builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SpiderCultist
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    Subversus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.

    Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.

    Sure mate, everyone uses pots like they were inexpensive and has the chance to proc all their sets in combat. Take the approach you like the most: either looking at your character sheet and comparing it with whatever has been said here or you can buff up the hell out of you with a mob and say "hey you need over 9000 spell damage" as if that were always applicable when it's not.
    Edited by SpiderCultist on February 15, 2018 9:30PM
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Lexxypwns
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    Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave

    It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.

    That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.

    Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.
  • BroanBeast1215
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    Subversus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.

    Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.

    Sure mate, everyone uses pots like they were inexpensive and has the chance to proc all their sets in combat. Take the approach you like the most: either looking at your character sheet and comparing it with whatever has been said here or you can buff up the hell out of you with a mob and say "hey you need over 9000 spell damage" as if that were always applicable when it's not.

    lol wut?
  • Tonturri
    Tonturri
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    Lexxypwns wrote: »
    Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave

    It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.

    That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.

    Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.

    Some confusion - are you saying that we can now also Overload on a sorc's backbar, press overload, and then slot another ult on that bar to be activated later? And we can also use weapon skills while on the overload bar?
  • Lexxypwns
    Lexxypwns
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    Tonturri wrote: »
    Lexxypwns wrote: »
    Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave

    It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.

    That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.

    Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.

    Some confusion - are you saying that we can now also Overload on a sorc's backbar, press overload, and then slot another ult on that bar to be activated later? And we can also use weapon skills while on the overload bar?

    Yes and No.

    The resto staff skill is so that you can get off the overload bar at will since activating the ulti again will use your resto or do nothing depending how much ult you have.

    It’s not “now” either, it’s been that way for... damn, like a year?
  • Subversus
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    Subversus wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    FYI, 3k spell damage is easy. Infused berserker glyph. Main hand Nirn Destro. 2 lines of spell damage - apprentice stone is 3k...

    This leaves you room for a sustain set, 3x sustain glyphs on jewelry, tri-food, and a defensive undaunted.

    Or if you like, 3x damage glyphs on jewels 1 sustain 5pc 1 defensive 5 pc, offensive undaunted, atro mundus. Or 2x sustain sets, defensive undaunted and apprentice mundus to push ~3400

    Nah mate, I'm talking without being buffed. The stats your post suggests are impossible without being buffed, that's what I'm pointing out for newcomers.

    Unbuffed stats are irrelevant. If you’re running Necro or BSW for example the unbuffed stats are going to be trash. What matters is your in combat, buffed stats. Now let’s take a build like 5 Lich 5 Wizards Riposte 2 Skoria. You can sit at 2.2k regen(before Lich) 46% crit 30k magika and 3k spell damage. While adding in the viciously effective Skoria proc. I have to wonder how successful you are in No-CP if you can’t hit these types of numbers

    46% crit with that setup is again impossible in non-cp unbuffed. That spell damage without the infused spell dmg enchant and no pots is once again impossible. In fact, the spell dmg from that setup is around 2.4k max (with apprentice+nirn+3 spell dmg enchants), don't say it's 3k. Posts like yours mislead people because they might open their character sheet and wonder how they can't achieve those numbers.

    Do you run into combat unbuffed? Do you go and attack an enemy without your buffs on? No? Then why the *** are you talking about "unbuffed stats" like they matter? Unbuffed stats are irrelevant, everyone will be buffed in a fight.

    Sure mate, everyone uses pots like they were inexpensive and has the chance to proc all their sets in combat. Take the approach you like the most: either looking at your character sheet and comparing it with whatever has been said here or you can buff up the hell out of you with a mob and say "hey you need over 9000 spell damage" as if that were always applicable when it's not.

    "Self Buffed" doesn't mean buffing on a mob, it means using the abilities you have on your bar / pots into thin air in order to get a pre-fight look on your character sheet. Having for example surge on a sorc or path on a heavy magblade and not using them to gain sorcery/resist buffs on the character sheet because "it doesn't look good" is ridiculous.

    I'm not saying you have to be buffed with frickin war horn or whatever the *** you want, I'm saying a stat sheet should look like what it does mid fight: pots, berserker enchant, self buffs.

    Nobody in this whole game gives a flying fûck about pre-fight stat sheet, what matters is how that sheet looks like as you're shooting an opponent.
  • Waffennacht
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    Lexxypwns wrote: »
    Tonturri wrote: »
    Lexxypwns wrote: »
    Also do u think spell weave will be better than spinner's in no CP? Since both give flat bonuses I am not sure whether I should farm spellweave

    It’s hard to say because BSW has downtime but Spinners is effectively “down” against damage shields, if you happen to have both inferno staffs I’d test it and see. Something for mag sorc like 5 BSW/Spinners + Lich + Skoria will be usable between structured entropy, reach, burning, and Double DoT poisons. You can probably run 3x sustain glyphs and Max Mag(or Stam/Stam Regen) mundus with tri-food.

    That being said, I wouldn’t run 3 shields in no-CP, use boundless for the armor buff and another way to proc Skoria in melee range.

    Remember to put your resto ult AND 1 resto skill on your overload bar, you can slow Surge, boundless, and conversion on that bar, letting you free up bar slots. It’ll take some getting used to if you haven’t been doing this but it’s very, very strong. Meteor front bar too.

    Some confusion - are you saying that we can now also Overload on a sorc's backbar, press overload, and then slot another ult on that bar to be activated later? And we can also use weapon skills while on the overload bar?

    Yes and No.

    The resto staff skill is so that you can get off the overload bar at will since activating the ulti again will use your resto or do nothing depending how much ult you have.

    It’s not “now” either, it’s been that way for... damn, like a year?

    Like since overload existed

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • kaithuzar
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    It all depends on whether or not your class has mobility & how you want to play.
    If you want to solo & gank then 2 damage sets are fine. If you want to 1vx or duel, you might need to build for sustain.
    In cp we can get away with 1 offensive set & 1 defensive set & resources are fine.
    In no co you either have to go 1 offensive & 1 sustain or 1 defensive & 1 sustain; if you aren't ganking.
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  • Kas
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    having played non-CP since the introduction of these campaigns:

    there are no such numbers. it is incredible how different required sustain is depending on your group and class/build. To give an extreme example: A stamwarden with warden passives and netch inside a fairly large gorup (10+) with DSA-staff springs spam needs incredibly little stam sustain (one instance from equip/food/glyphs is usually enough), a typical stamplar/stamblade trying to 1vX between enemy factions or solo taking resources to lure enemies to will want WAAAY above 2000stamreg.

    Then again, if you're looking to fight rather few but better enemies, dodge less, and weave in heavy attacks a lot (duel style), you'd need less.

    This is just one of countless examples where seemingly similar builds have totally different requirements. BGs are also very resource intense. Very often I find myself using more sprint than I should or chaining streaks to quickly get to objectives.

    Imho it's a great thing that kutas are so cheap. Usually when I want to try a build, I just go for it, use damage glyphs and a damage mundus and then gradually make changes towards sustain until it feels good (i.e. I shouldn't ever be out off resources unless very extreme circumstances like repeated cost poisons and too much dodge/hw spam/streak because outnumbered).

    Apart from that: seriously consider going no-vamp and including ways to purge when possible. Siege (especially coldfire) is just over the top and also used a lot. Also: procsets are very strong, impen is not as important. having to look for more sustain and missing the 30-blue-points crit from CP makes for significantly lower crit chances across the board.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
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