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My 'I give up' magplar build

  • brandonv516
    brandonv516
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    My BG templar is:

    5 light 1 heavy 1 medium

    5 transmutation
    5 fortified brass
    2 skoria

    Brass 5 piece on both bars // transmutation procs on defending s&b bar (damage bar is infused lightning w/ spell damage enchant).
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Being creative has not been working for me with pvp builds for my magplar lately. I always seem to be underperforming in one small aspect and can't quite get a well-rounded set of stats. Here is what I've settled on, and I want your opinions on it. It's basically my 'meh' low-effort build that came from trying too hard at min-maxing.

    Valkyn Skoria 2x 1med/1 light impen
    Shacklebreaker 5x heavy, 3 impen with magicka enchant, 2 infused with tri-glyph enchant
    3x Spinner's arcane jewelry, spell damage enchants
    2x Spinner's precise swords, spell damage and magicka steal enchants
    1x Spinner's powered resto staff, magicka steal enchant (5 pc bonus does not benefit heals right?)
    Spell crit mundus, Witchmother's brew, Spell power pots

    It's mostly for No-CP BGs. I wanted to check here first cause it's gonna cost a damn fortune. Any thoughts?

    You seem to have a good offensive build, but IMHO, you don't have enough defensive gear...

    I'd think about trading atleast one of your sets for something to increase your survivability...

    Edited by TheDoomsdayMonster on February 15, 2018 1:12AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    My BG templar is:

    5 light 1 heavy 1 medium

    5 transmutation
    5 fortified brass
    2 skoria

    Brass 5 piece on both bars // transmutation procs on defending s&b bar (damage bar is infused lightning w/ spell damage enchant).

    Excellent build...

    I favor survivability over raw damage output and what you have is the sweet spot of the two (2 Defensive sets/1 Offensive set)...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Brutusmax1mus
    Brutusmax1mus
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    Lexxypwns wrote: »
    I play my magplar like @Kartalin tbh, sweeps has always been clunky, it either overperforms because you’re fighting pugs that try to tank it or underperforms because you’re fighting a good player that kites most of it

    It under performs bc of lag more than anything. Jabs is too good for helping your small group los and burst to replace imo, especially if you're a support build.

    Never been a fan of rattlecage. Easy buff to get.
  • Solariken
    Solariken
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    Lexxypwns wrote: »
    Spinners+Shackle is good. You’re gonna want SnB back bar though, imo resto doesn’t give you a way to relieve pressure and survive burst. Block casting BoL is just so strong

    I was actually considering this first but figures the 5 pc of Spinner's would be wasted on SnB. Might switch back to that ide, thanks.

    Spinner's would be somewhat beneficial on your back bar for when you have DOTs ticking but have to swap to heal/buff. Not a total waste anyway.

    I actually went magicka again this patch to try some fun with Caluurion's Legacy + Slimecraw. Caluurion's is a cool set but doesn't proc on several key skills, total *** letdown. I tried a few more combos for shiggles but also fell back to Skoria/Shacklebreaker. Magplar is such a lame duck right now.
  • Minno
    Minno
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    Solariken wrote: »
    Lexxypwns wrote: »
    Spinners+Shackle is good. You’re gonna want SnB back bar though, imo resto doesn’t give you a way to relieve pressure and survive burst. Block casting BoL is just so strong

    I was actually considering this first but figures the 5 pc of Spinner's would be wasted on SnB. Might switch back to that ide, thanks.

    Spinner's would be somewhat beneficial on your back bar for when you have DOTs ticking but have to swap to heal/buff. Not a total waste anyway.

    I actually went magicka again this patch to try some fun with Caluurion's Legacy + Slimecraw. Caluurion's is a cool set but doesn't proc on several key skills, total *** letdown. I tried a few more combos for shiggles but also fell back to Skoria/Shacklebreaker. Magplar is such a lame duck right now.

    Should have farmed jourvalds and put on pirate skeleton instead ;).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Drdeath20
    Drdeath20
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    Feanor wrote: »
    I‘m gonna do a „I give up“ magSorc build soon too. The build idea is running with a Nord Bath Towel and a Broom with only non-damage non-healing skills on my bars so I don’t hurt sensitive [insert QQ from other classes] feelings any longer and can finally be the free AP they crave.

    You will still wreck face with a magsorc. I never die in open world with my magsorc and im not even that good with it.
  • Datolite
    Datolite
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    Being creative has not been working for me with pvp builds for my magplar lately. I always seem to be underperforming in one small aspect and can't quite get a well-rounded set of stats. Here is what I've settled on, and I want your opinions on it. It's basically my 'meh' low-effort build that came from trying too hard at min-maxing.

    Valkyn Skoria 2x 1med/1 light impen
    Shacklebreaker 5x heavy, 3 impen with magicka enchant, 2 infused with tri-glyph enchant
    3x Spinner's arcane jewelry, spell damage enchants
    2x Spinner's precise swords, spell damage and magicka steal enchants
    1x Spinner's powered resto staff, magicka steal enchant (5 pc bonus does not benefit heals right?)
    Spell crit mundus, Witchmother's brew, Spell power pots

    It's mostly for No-CP BGs. I wanted to check here first cause it's gonna cost a damn fortune. Any thoughts?

    You seem to have a good offensive build, but IMHO, you don't have enough defensive gear...

    I'd think about trading atleast one of your sets for something to increase your survivability...

    I figured shackle plus heals is plenty survivability. My previous build had Pariah going and it has great manliness but really lacks sustain now in no CP.
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    I play my magplar like @Kartalin tbh, sweeps has always been clunky, it either overperforms because you’re fighting pugs that try to tank it or underperforms because you’re fighting a good player that kites most of it

    It under performs bc of lag more than anything. Jabs is too good for helping your small group los and burst to replace imo, especially if you're a support build.

    Never been a fan of rattlecage. Easy buff to get.

    See, if you’re running small group support then lightning wall + force pulse is outright better than sweeps, imo. The aoe off balance that procs the 10% Exploiter bonus for your whole group, including yourself, which pushes force pulse damage to competitive amounts of damage overall while allowing you to maintain positioning that won’t get you easily focused and melted and its less taxing on your sustain, particularly for Dragon Bones where we get superior resource return on heavies against off balance targets.

    I agree about rattlecage, I like SPC+Impreg+Pirate with 8 sturdy, 3x regen glyphs tri-food atro mundus and Asylum lightning staff for open world pseudo-support. You still proc burning light from blazing spear but you end up with two great damage mitigation tools. You have access to block as a means to turtle and access to major protection to make you quite tanky without block. You’ll sit at ~42k max magika and 15k+ stam and SPC is a very powerful buff for your group and yourself, overall the damage is really solid on a quite tanky setup. You can run it in light for bursty setups or in heavy if you find yourself getting focused hard and your group doesn’t NEED you to burst
    Edited by Lexxypwns on February 15, 2018 3:55AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Being creative has not been working for me with pvp builds for my magplar lately. I always seem to be underperforming in one small aspect and can't quite get a well-rounded set of stats. Here is what I've settled on, and I want your opinions on it. It's basically my 'meh' low-effort build that came from trying too hard at min-maxing.

    Valkyn Skoria 2x 1med/1 light impen
    Shacklebreaker 5x heavy, 3 impen with magicka enchant, 2 infused with tri-glyph enchant
    3x Spinner's arcane jewelry, spell damage enchants
    2x Spinner's precise swords, spell damage and magicka steal enchants
    1x Spinner's powered resto staff, magicka steal enchant (5 pc bonus does not benefit heals right?)
    Spell crit mundus, Witchmother's brew, Spell power pots

    It's mostly for No-CP BGs. I wanted to check here first cause it's gonna cost a damn fortune. Any thoughts?

    You seem to have a good offensive build, but IMHO, you don't have enough defensive gear...

    I'd think about trading atleast one of your sets for something to increase your survivability...

    I figured shackle plus heals is plenty survivability. My previous build had Pariah going and it has great manliness but really lacks sustain now in no CP.

    What you have with Shackle and your ability to self heal is definitely viable, but for me, I would never run without atleast 1 defensive set (ideally I run with two) at all times...

    But if what you run works, then more power to you...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • paallterrain148
    I really like 5 mech, 5 lich, 2 vd, 2 pirate or bs.

    Just have to time burst with mech, and when it does it hits like a truck. I can also get away with lingering/speed pots with this much Regen and argonian passives.

    I'd love to run destro back bar, I just feel like I'm giving up too much.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Minno wrote: »
    With Miat's gone you might find dark flare coming back.


    Thanks to travel and cast time it still is pretty much unusable once some lag hits.
  • jaime1982
    jaime1982
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    What kind of spell dmg are you guys getting?
  • paallterrain148
    jaime1982 wrote: »
    What kind of spell dmg are you guys getting?

    I'm around 2400-2500 on my dw bar unbuffed with max magic mundus. Can't remember exactly.
  • roarr
    roarr
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    My BG templar is:

    5 light 1 heavy 1 medium

    5 transmutation
    5 fortified brass
    2 skoria

    Brass 5 piece on both bars // transmutation procs on defending s&b bar (damage bar is infused lightning w/ spell damage enchant).

    And how much regen and spell power do you get on this build. Unbuffed
  • brandonv516
    brandonv516
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    roarr wrote: »
    My BG templar is:

    5 light 1 heavy 1 medium

    5 transmutation
    5 fortified brass
    2 skoria

    Brass 5 piece on both bars // transmutation procs on defending s&b bar (damage bar is infused lightning w/ spell damage enchant).

    And how much regen and spell power do you get on this build. Unbuffed

    33k magicka (34.5k on s&b) // 21k health // 15k stamina
    1700 spell power (2500 self buffed - weapon enchant & degeneration) // 1700 magicka regen (1950 with potion)
    31k spell resistance // 27k physical resistance // 3700 critical resistance

    Highlighted parts are what you asked for. I included the rest to show the bigger picture.

    Of course this is CP BGs still on console but I can update it with non-CP stats also.
    Edited by brandonv516 on February 15, 2018 5:00PM
  • BroanBeast1215
    BroanBeast1215
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    I haven't played magplar in awhile but...

    Overwhelming surge/duroks paired with a monster set of your choice


    :trollface:
  • Datolite
    Datolite
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    Minno wrote: »
    With Miat's gone you might find dark flare coming back.


    Thanks to travel and cast time it still is pretty much unusable once some lag hits.

    What would you suggest for a spammable if not sweeps or dark flare?
  • Minno
    Minno
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    Minno wrote: »
    With Miat's gone you might find dark flare coming back.


    Thanks to travel and cast time it still is pretty much unusable once some lag hits.

    What would you suggest for a spammable if not sweeps or dark flare?

    Force pulse isn't terrible. But you'll find yourself wanting to kill puppies when it gets dodged alot of the time.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    I play my magplar like @Kartalin tbh, sweeps has always been clunky, it either overperforms because you’re fighting pugs that try to tank it or underperforms because you’re fighting a good player that kites most of it

    It under performs bc of lag more than anything. Jabs is too good for helping your small group los and burst to replace imo, especially if you're a support build.

    Never been a fan of rattlecage. Easy buff to get.

    See, if you’re running small group support then lightning wall + force pulse is outright better than sweeps, imo. The aoe off balance that procs the 10% Exploiter bonus for your whole group, including yourself, which pushes force pulse damage to competitive amounts of damage overall while allowing you to maintain positioning that won’t get you easily focused and melted and its less taxing on your sustain, particularly for Dragon Bones where we get superior resource return on heavies against off balance targets.

    I agree about rattlecage, I like SPC+Impreg+Pirate with 8 sturdy, 3x regen glyphs tri-food atro mundus and Asylum lightning staff for open world pseudo-support. You still proc burning light from blazing spear but you end up with two great damage mitigation tools. You have access to block as a means to turtle and access to major protection to make you quite tanky without block. You’ll sit at ~42k max magika and 15k+ stam and SPC is a very powerful buff for your group and yourself, overall the damage is really solid on a quite tanky setup. You can run it in light for bursty setups or in heavy if you find yourself getting focused hard and your group doesn’t NEED you to burst

    I'd love too see some clips of elemental blockade in action , it didn't prove to be that great when i tried it as it wasn't procing offbalance much or reliably. Especially in fights where we weren't in a tower or flag in bgs. But with cp placement, 1 person can proc off balance for the group very easily. That does buff everyone vs that opponent right?

    The thing i enjoy about magplar is class skills though. Using blockade and forcepulse would be my sorc play style. I play my magplar like a monk-knight hybrid. I wanna be in your face.

    With aoe caps gone next update it'll be time to revamp outnumbered play for sure.
  • Brutusmax1mus
    Brutusmax1mus
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    jaime1982 wrote: »
    What kind of spell dmg are you guys getting?

    3.4k with 35k mag, in wizards and trans, more if an ally is running one of those 2 did i can run a dmg set.
  • brandonv516
    brandonv516
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    I play my magplar like @Kartalin tbh, sweeps has always been clunky, it either overperforms because you’re fighting pugs that try to tank it or underperforms because you’re fighting a good player that kites most of it

    It under performs bc of lag more than anything. Jabs is too good for helping your small group los and burst to replace imo, especially if you're a support build.

    Never been a fan of rattlecage. Easy buff to get.

    See, if you’re running small group support then lightning wall + force pulse is outright better than sweeps, imo. The aoe off balance that procs the 10% Exploiter bonus for your whole group, including yourself, which pushes force pulse damage to competitive amounts of damage overall while allowing you to maintain positioning that won’t get you easily focused and melted and its less taxing on your sustain, particularly for Dragon Bones where we get superior resource return on heavies against off balance targets.

    I agree about rattlecage, I like SPC+Impreg+Pirate with 8 sturdy, 3x regen glyphs tri-food atro mundus and Asylum lightning staff for open world pseudo-support. You still proc burning light from blazing spear but you end up with two great damage mitigation tools. You have access to block as a means to turtle and access to major protection to make you quite tanky without block. You’ll sit at ~42k max magika and 15k+ stam and SPC is a very powerful buff for your group and yourself, overall the damage is really solid on a quite tanky setup. You can run it in light for bursty setups or in heavy if you find yourself getting focused hard and your group doesn’t NEED you to burst

    I'd love too see some clips of elemental blockade in action , it didn't prove to be that great when i tried it as it wasn't procing offbalance much or reliably. Especially in fights where we weren't in a tower or flag in bgs. But with cp placement, 1 person can proc off balance for the group very easily. That does buff everyone vs that opponent right?

    The thing i enjoy about magplar is class skills though. Using blockade and forcepulse would be my sorc play style. I play my magplar like a monk-knight hybrid. I wanna be in your face.

    With aoe caps gone next update it'll be time to revamp outnumbered play for sure.

    If you want a guaranteed off-balance proc, get your lightning staff in Charged with a Shock weapon enchant on it. The downside is that you need to have your weapon/spell damage enchant on your back bar. It does buff everyone and you get assist points like crazy because of it.
  • Ariades_swe
    Ariades_swe
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    I run 2 valkyn/5 overhelming/5 riposte dw frontbar.
    Charged frost staff with wall of elements back bar.
    No points in destro staff first passive so I can block with stamina. The snare and almost guaranteed root with wall of elements due to charged trait makes sweeps very easy to hit.
    I messed around with lightning staff and woe for more powerfull sweeps as well but for solo I prefer the frost back bar setup better.
  • Datolite
    Datolite
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    I run 2 valkyn/5 overhelming/5 riposte dw frontbar.
    Charged frost staff with wall of elements back bar.
    No points in destro staff first passive so I can block with stamina. The snare and almost guaranteed root with wall of elements due to charged trait makes sweeps very easy to hit.
    I messed around with lightning staff and woe for more powerfull sweeps as well but for solo I prefer the frost back bar setup better.

    Can you give a bit more of a detailed build? Are you in light armor? No CP? What enchant do you run with the charged trait? Thanks.
  • Ariades_swe
    Ariades_swe
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    I run 2 valkyn/5 overhelming/5 riposte dw frontbar.
    Charged frost staff with wall of elements back bar.
    No points in destro staff first passive so I can block with stamina. The snare and almost guaranteed root with wall of elements due to charged trait makes sweeps very easy to hit.
    I messed around with lightning staff and woe for more powerfull sweeps as well but for solo I prefer the frost back bar setup better.

    Can you give a bit more of a detailed build? Are you in light armor? No CP? What enchant do you run with the charged trait? Thanks.

    Im in 5/1/1 Light. 3 sturdy rest impen.
    Frost enchant on staff for the chilled debuff.
    Chilled with charged trait is great with WOE since it will root people in the dot area and make sweeps easier to land.
    For more tankability you could run it with pirate skeleton instead of valkyn. This is for cp campaign but I think it would work in no cp too.
    WOE dot with valkyn and overwhelming proc will pressure opponents when you blockcasting heals on your frost staff bar which kinda solves the problem magtemps have with the transition from defense to offense.
    Edited by Ariades_swe on February 16, 2018 4:57PM
  • NIcklas.g87b16_ESO
    I use 5x wizards riposte 2x grothat / 2x blood spawn / 2x pirate skell / depending and 5x transmutation backbar

    works great both solo and in small group.
  • NIcklas.g87b16_ESO
    I use 5x wizards riposte 2x grothat / 2x blood spawn / 2x pirate skell / depending and 5x transmutation backbar

    works great both solo and in small group.

    and 2 x willpower /DW frontbar
  • Datolite
    Datolite
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    I run 2 valkyn/5 overhelming/5 riposte dw frontbar.
    Charged frost staff with wall of elements back bar.
    No points in destro staff first passive so I can block with stamina. The snare and almost guaranteed root with wall of elements due to charged trait makes sweeps very easy to hit.
    I messed around with lightning staff and woe for more powerfull sweeps as well but for solo I prefer the frost back bar setup better.

    Can you give a bit more of a detailed build? Are you in light armor? No CP? What enchant do you run with the charged trait? Thanks.

    Im in 5/1/1 Light. 3 sturdy rest impen.
    Frost enchant on staff for the chilled debuff.
    Chilled with charged trait is great with WOE since it will root people in the dot area and make sweeps easier to land.
    For more tankability you could run it with pirate skeleton instead of valkyn. This is for cp campaign but I think it would work in no cp too.
    WOE dot with valkyn and overwhelming proc will pressure opponents when you blockcasting heals on your frost staff bar which kinda solves the problem magtemps have with the transition from defense to offense.

    That's pretty dope. I've always had trouble with that transition and didn't realize it was mostly a magplar problem.
  • SnowTheMadDog
    SnowTheMadDog
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    ATM i'm runin on my templar (Appolÿon is his name) :

    - 5 shackle 5wiz 2 pirate skel 2 willpower (or valkyn instead of pirate) 5l 1 m 1h

    Honestly with wiz and pirate skel, killing u require the effort of a whole bunch of enemy and u deal a good amount of dmg thanks to being in light armor
    Appolÿon - mDK
    Appollÿon - mTemplar
  • Lexxypwns
    Lexxypwns
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    ATM i'm runin on my templar (Appolÿon is his name) :

    - 5 shackle 5wiz 2 pirate skel 2 willpower (or valkyn instead of pirate) 5l 1 m 1h

    Honestly with wiz and pirate skel, killing u require the effort of a whole bunch of enemy and u deal a good amount of dmg thanks to being in light armor

    But if you drop Shackle for Overwhelming Surge...
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