postlarval wrote: »Hey I'm a millennial too~ (I think, I was born in 1998... is that Millennial age?)
Millennials are (according to William Strauss and Neil Howe - authors of the term) kids born in early 1980s up to early 2000s. And irony of that is that people born in 1980s broadly use the term to complain about "millenials" while in fact they are millenials themselves
Anyway, the term is obviously huge marketing BS. Someone once succeeded and made a huge money with a book where he names previous generation (was it generation X?) based on some BS stereotypes and very unreliable assumptions and connections to the historical events and that started whole the boom about how to name certain generations. It's mostly BS not worth of anyones time.
Triggered...and deflect shields deployed.
No idea why you would be, but sure, by all means, do whatever you like
Yes the JS needs an overhaul but not in the way most would think.
Keep the Bounty as unlimited, the game gives you the means to reduce and do things by stealth, use them.
At what point should a high bounty start to have posies coming after them? You become one of Tamriel's most wanted, they track you down. Have a daily available to pick up a bounty writ to be able to track down one of these high bounty criminals, get rewarded for killing them with 10k gold and their bounty is reduced by the same. That will take some time yet give a means to reduce them a little faster, btw if the criminal wins the fight they get more bounty as they become more notorious.
At some point even the criminal elements don't want after thing to do with such high bounty peeps. They are attracting too much attention and besides they also want to cash in. The stakes get high enough the honor among thieves goes out the door.
Most that are getting this high levels of bounties are doing so to repeatably gather items that are meant to be more scarce in the game. Be they bot, or player uncaring of the JS both find that the JS has no bite to limit their actions as it's intended.
The levels I am suggesting should start at 1 million and higher in bounty. That gives some room for players to get things corrected but is also high enough to warrant extreme measures to combat.
lordrichter wrote: »Yes the JS needs an overhaul but not in the way most would think.
Keep the Bounty as unlimited, the game gives you the means to reduce and do things by stealth, use them.
At what point should a high bounty start to have posies coming after them? You become one of Tamriel's most wanted, they track you down. Have a daily available to pick up a bounty writ to be able to track down one of these high bounty criminals, get rewarded for killing them with 10k gold and their bounty is reduced by the same. That will take some time yet give a means to reduce them a little faster, btw if the criminal wins the fight they get more bounty as they become more notorious.
At some point even the criminal elements don't want after thing to do with such high bounty peeps. They are attracting too much attention and besides they also want to cash in. The stakes get high enough the honor among thieves goes out the door.
Most that are getting this high levels of bounties are doing so to repeatably gather items that are meant to be more scarce in the game. Be they bot, or player uncaring of the JS both find that the JS has no bite to limit their actions as it's intended.
The levels I am suggesting should start at 1 million and higher in bounty. That gives some room for players to get things corrected but is also high enough to warrant extreme measures to combat.
No PVP in the Justice System. If there is a posse, it should be NPC only.
kyle.wilson wrote: »There should be no limit on bounties in this game.
The only people I know that have gotten bounties that high exploited for it.
Such as this.https://www.youtube.com/watch?v=niulZPNOsTo
After the CP system was introduced there was a lot of similar npc instant respawns, where some people gained over 1k cp when most had <100.
Considering I still see several of those players from time to time, they obviously weren't punished. Other than the insanely high bounties they accumulated.
I guess PC/NA players didn't do that one. If there's 1-second spawn exploits I wonder why in hell PC/NA bots are always doing idiotic things like forming a 15 person bot train to kill incredibly sparse alligators in Shadowfen?
I certainly agree with the OP that this game is mysteriously opaque for new players when it comes to Justice system "surprises" out of nowhere. Such as... trying to talk to a guild trader or undaunted npc and stealing and getting beaten down and have your tiny pile of gold taken. I wouldn't even notice but had a whole PTS cycle and months of acclimation and a year of in-game experience. This is not true for new players.
Also, in addition to Cyrodiil and Coldharbour there's Eyevvea as a full all-services city without Justice and you can use this addon to port directly there via a Wayshrine rather than having to go to some specific zone's mage's guild hall.
http://www.esoui.com/downloads/info1649-GuildShrines.html
Just remember you have to go to Eyevea once and fast travel via the wayshrine there to anywhere else, just once, to allow this addon to work. Which ever character except my main, oldest and most played character had already done so. So when my main tried to use it I was pretty confused. Invaluable time-saver, though.
Also, there's essentially never anyone in Eyevea except for some reason there's always one person afk at the set crafting table by the ocean). No lag. It's beautiful, and unlike most towns has portals to conveniently port you around to the different areas.
FilipeRamos96 wrote: »
It’s not perspective. 100k is some hours of questing and selling all the loot, or farming for some hours and sell the mats, or ironically stealing 4 days to the fencing limit. It’s really easy to get.
FilipeRamos96 wrote: »
It’s not perspective. 100k is some hours of questing and selling all the loot, or farming for some hours and sell the mats, or ironically stealing 4 days to the fencing limit. It’s really easy to get.
@Feanor Oh? 100k worth of gold isn’t a big deal, and is barely change? Is that right? Well look, I’d surely appreciate it if you would be so kind as to slide me about a quarter mill. What do you say?
FilipeRamos96 wrote: »
IRL people who murder hundreds or even thousands of civilians are classified as war criminals or terrorists, 6-7 digit bounties are offered for them and they are hunted down to be caught or brought to justice or simply killed outright. The game is pretty realistic in this regard.
IMO the justice system in this game is not harsh enough. Characters with bounties over 100K should face additional consequences:
- teams of bounty hunters come after them and hunt them down, should be about as strong as a world/dungeon boss
- bank account and assets are confiscated or simply frozen while the bounty is active
- even criminal factions shun them because they would bring too much heat upon themselves so they will be unable to interact with fences and many other NPCs in those lairs
- they are kicked from respectable guilds, losing the use of the respective skill lines until the bounty is lowered and have to do a readmission quest afterwards; also this should happen if you kill an NPC member of that faction - this was the case in previous TES games.
kyle.wilson wrote: »IRL people who murder hundreds or even thousands of civilians are classified as war criminals or terrorists, 6-7 digit bounties are offered for them and they are hunted down to be caught or brought to justice or simply killed outright. The game is pretty realistic in this regard.
IMO the justice system in this game is not harsh enough. Characters with bounties over 100K should face additional consequences:
- teams of bounty hunters come after them and hunt them down, should be about as strong as a world/dungeon boss
- bank account and assets are confiscated or simply frozen while the bounty is active
- even criminal factions shun them because they would bring too much heat upon themselves so they will be unable to interact with fences and many other NPCs in those lairs
- they are kicked from respectable guilds, losing the use of the respective skill lines until the bounty is lowered and have to do a readmission quest afterwards; also this should happen if you kill an NPC member of that faction - this was the case in previous TES games.
Maybe after a certain bounty, the guards should empty the bank account, and permanently dismember the char.
Wouldn't people reach 100k or the cap and realise they can commit any crime and have no additional consequences.
VaranisArano wrote: »Agreed. PVP in the Justice System got the NOPE!!! from the community before Thieves Guild came out and ZOS adjusted accordingly. Plus they couldn't figure out how to prevent it from being used for griefing. Nothing's changed, except that ZOS keeps encouraging players to steal and murder in order to get furnishings and motifs.
NPC guards swarming certain players (that aggro only on that player so they can't be used to grief other thieves, obviously) would be fine by me.