TheShadowScout wrote: »Nah.FilipeRamos96 wrote: »Bounties should have a cap...
Bounty cap is the wrong way to go about this, I say.
Yes, comitting massive amounts of "I don't care about consequences" in-game crimes can easily mess up your character for months or worse.
So?
Those are the -consequences-.
You do the crime, you get the time.
You choose if your character goes on a murder spree or not. No sense complaining that your racked up bounty climbed higher then you thought it would...
You think a real world judge will let someone off on probation for multiple murders because they were "only being bored"? (and yes, there have been more then enough cases when THAT was exactly why someone killed someone. Humans, huh?)
If anything, there need to be -more- consequences to make people think twice about going on an all out rampage in town - but also more options for dealing with the consequences of crime!
As I may have said before: https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
The shadowy supplier sometimes gives you a monk disguise that you can wear for 5 minutes. This disguise allows you to act as if you had no bounty.FilipeRamos96 wrote: »I get the role of the justice system, the risk and reward is really fun, balanced and not being able to enter cities and interact with NPCs is a really cool penalty while you have a small bounty on your head. When it gets bigger on the other hand, things get more serious, you may not be able to do basic stuff on the majority of the map for an X period of time
You can get it using the 3rd choice : "Have anything that can help make me less noticeable?"
https://www.youtube.com/watch?v=niulZPNOsToFilipeRamos96 wrote: »
This killing innocent Khajiit, not much sympathy from this one.JamuThatsWho wrote: »No, there shouldn't be a cap, since you made a conscious decision to get it that high by, I assume, farming Hadran's Caravan NPCs.
If you don't want to wait months for your bounty to decay, don't commit genocide.
CrazyCleatus wrote: »No to bounty limits, but I wish we were allowed to kill players that reached a certain bounty amount.
Hell, I’d stack up my own bounty if it meant actual players would also be after me. Pretty awesome dynamic it would add to the game.
FilipeRamos96 wrote: »
It’s not perspective. 100k is some hours of questing and selling all the loot, or farming for some hours and sell the mats, or ironically stealing 4 days to the fencing limit. It’s really easy to get.
This killing innocent Khajiit, not much sympathy from this one.
FilipeRamos96 wrote: »I get the role of the justice system, the risk and reward is really fun, balanced and not being able to enter cities and interact with NPCs is a really cool penalty while you have a small bounty on your head. When it gets bigger on the other hand, things get more serious, you may not be able to do basic stuff on the majority of the map for an X period of time, if you're not careful you can even lose dozens of thousands of gold to guards, and this part of the risk is a big part of the fun, sometimes you're just screwing around knowing you will get a big ass bounty that would maybe take a week to disappear, which is still a lot of time, the problem is when you calculate the cooldown time and discover that it's not taking a week, itas taking 11 months, ELEVEN *** MONTHS, for killing civilians during a boring dawn in the weekend.
In my case, I barely play this character, but imagine someone, just out of curiosity, doing a similar thing, maybe thinking the bounty would reset upon dying to a guard for example, whatever, his toon would be ruined for months, you can get away with much lesser "ban time" actually cheating.
You're not messing with real people or harassing anyone, it's just a lore and immersion thing to keep you from going full berserk in the game, which on a smaller scale is actually fun and interesting, but past the point where you can get this amount of time of not being able to interact with most NPCs is an absolute overkill, I would be happy with a 100K cap to bounty, which is still a LOT of money to a lot of people, and if you choose to be a law breaker (not uncommon in Elder Scrolls games) it shouldn't punish you that much.
Plus, that one-time 100K pardon letter you get from the thieves guild quest line would be a lot more appealing.
JamuThatsWho wrote: »If you don't want to wait months for your bounty to decay, don't commit genocide.
Death should probably clear your bounty, like in real life. I had rather assumed this was the case, I now see how some people manage to get such high 'scores'.
There should at least be a way not to ruin a new character if you don't know what's happening. A 'We will tax you 50% of all gold you earn until it's paid off but won't attack you' option might work, or make it so you cannot commit crimes until you toggle it on in the menu.
kyle.wilson wrote: »There should be no limit on bounties in this game.
The only people I know that have gotten bounties that high exploited for it.
Such as this.https://www.youtube.com/watch?v=niulZPNOsTo
After the CP system was introduced there was a lot of similar npc instant respawns, where some people gained over 1k cp when most had <100.
Considering I still see several of those players from time to time, they obviously weren't punished. Other than the insanely high bounties they accumulated.
kyle.wilson wrote: »snip
Just remember you have to go to Eyevea once and fast travel via the wayshrine there to anywhere else, just once, to allow this addon to work. Which ever character except my main, oldest and most played character had already done so. So when my main tried to use it I was pretty confused. Invaluable time-saver, though.
Also, there's essentially never anyone in Eyevea except for some reason there's always one person afk at the set crafting table by the ocean). No lag. It's beautiful, and unlike most towns has portals to conveniently port you around to the different areas.
This is brilliant. I never knew about that add-on, thank you.
Wait....you went out and murdered npc's...over a thousand...and now you are mad that you have a huge bounty?!?!?!
Here's a tip...don't kill or steal and you won't need to worry about bounties
Wait....you went out and murdered npc's...over a thousand...and now you are mad that you have a huge bounty?!?!?!
Here's a tip...don't kill or steal and you won't need to worry about bounties
What's hilarious is that Skyrim, which was technically part of the Empire, had a hold based bounty system, while Tamriel, 800 years before, split in 3 warring alliances and multiple neutral territories, still has a global one
TheShadowScout wrote: »Nah.FilipeRamos96 wrote: »Bounties should have a cap...
Bounty cap is the wrong way to go about this, I say.
Yes, comitting massive amounts of "I don't care about consequences" in-game crimes can easily mess up your character for months or worse.
So?
Those are the -consequences-.
You do the crime, you get the time.
You choose if your character goes on a murder spree or not. No sense complaining that your racked up bounty climbed higher then you thought it would...
You think a real world judge will let someone off on probation for multiple murders because they were "only being bored"? (and yes, there have been more then enough cases when THAT was exactly why someone killed someone. Humans, huh?)
If anything, there need to be -more- consequences to make people think twice about going on an all out rampage in town - but also more options for dealing with the consequences of crime!
As I may have said before: https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1