Everyone knows nightblades took a pretty big hit with the siphoning attacks changes pre-morrowind, specifically nightblade tanks. The new siphoning strikes system just doesnt work - it restores too few resources, and is not predictable or rewarding enough to even bother slotting as a tank. It may be decent as a dps or healer tool, but that's the end of it. Without the old siphoning strikes, nightblade tanks can no longer sustain reliably during boss fights or harder content.
Similarly, templar tanks have terrible stamina sustain: Repentance is their only tool for it, and it doesnt work when corpses arent around - that means most boss fights and whenever you have more than one templar in a group using it. Templars cannot activate the synergy from luminous/blazing shard to aid with their own stamina sustain, either.
So I'd like to suggest the addition of minor stamina steal for both of these classes. Currently minor magicka steal is provided by resto staff via siphon spirit, templars via restoring aura/radiant aura, and destruction staff via elemental drain. Similarly, minor life steal is provided by resto staff via siphon health/quick siphon, undaunted via blood altar and morphs, and wardens via leeching vines. Despite this, there are still no sources of stamina steal in the game.
For the suggested changes:
Nightblade: Dark Shades
The dark shades morph of summon shade now applies minor stamina steal for 4 seconds to enemies hit by the shades, causing attackers to restore X stamina whenever they deal damage to it.
The other morph for summon shade (shadow image) has it's uses as a ranged damage dealer, and it allows the nightblade to teleport to it's location for free (on top of the minor maim the shade applies with attacks). Dark shades, on the other hand, doesnt do any additional damage (it's cut in half due to two shades instead of one), and only applies minor maim slightly faster to groups of mobs than the single shade would (and far less quickly than 1h/sh heroic slash does). This morph is currently less useful than it should be, and adding minor stamina steal to the shades' debuffs on enemies would improve the ability for all nightblades. Tank nightblades now have a way to sustain stamina while blocking and without having to rely on light attack spam or wait 20 seconds for siphoning attacks to end and give bulk resource return (tanks already have refreshing path down, causing damage to enemies that the shades would be applying stamina steal to, thus restoring stamina - or perhaps through the shades themselves as they attack enemies). Healer nightblades now have a way to restore stamina to damage dealers in their group, allowing for better group support. stamina dps nightblades get slightly improved sustain without having to heavy attack as much.
Alter this ability's functionality entirely. No longer requires corpses: Instead, applies minor stamina steal to all enemies in range, rather than minor magicka steal (which the other morph provides). Could either also apply minor lifesteal or have a 25m range like the opposing morph to remain on par with it (base range is 12 meters, radiant aura boosts that to 25 for magicka steal). Having the lifesteal would keep it as a health/stamina restoring ability just as it is currently, but less bursty and without the necessity for corpses.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank