Supernatural wrote: »And there is more...
Now when you exit combat though, the stacks will reset back to 0. In Maelstrom, every time a new wave of adds is spawning, you are technically exiting combat, and thus your stacks will be reset back to 0. This is obviously something ZoS failed to take into consideration when changing Grim Focus.
Merciless Resolve: https://youtube.com/watch?v=elEBGR9d4Ko
Relentless Focus: https://youtube.com/watch?v=w-2SPZ6C34Q
And of course not to mention the insanely laggy and delayed barswaping
Yeah nightblade is basically rip in vma/dsa with this change. Thanks for the videos.
BANK_IT_HERE wrote: »Supernatural wrote: »And there is more...
Now when you exit combat though, the stacks will reset back to 0. In Maelstrom, every time a new wave of adds is spawning, you are technically exiting combat, and thus your stacks will be reset back to 0. This is obviously something ZoS failed to take into consideration when changing Grim Focus.
Merciless Resolve: https://youtube.com/watch?v=elEBGR9d4Ko
Relentless Focus: https://youtube.com/watch?v=w-2SPZ6C34Q
And of course not to mention the insanely laggy and delayed barswaping
Yeah nightblade is basically rip in vma/dsa with this change. Thanks for the videos.
From the patch notes:
"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."
I believe you could should have been able to continue your stack after using the ability. Yes, it's still more clunky, but I don't think you lost it.
sirrmattus wrote: »Well, that is the way it should work. Why should your light attack count if it hasn't hit a target yet? Why should it count at all if it never hit the target? Don't advocate for something that was broken to be broken again.
I wouldn't say it was broken. I would say that previously using grim focus felt good gameplay-wise, and now it feels bad.
Waiting for projectiles to land when all of the projectiles have different travel times seems really counter-intuitive to what ZOS's goals were with Grim Focus for this patch.
LiquidPony wrote: »sirrmattus wrote: »Well, that is the way it should work. Why should your light attack count if it hasn't hit a target yet? Why should it count at all if it never hit the target? Don't advocate for something that was broken to be broken again.
I wouldn't say it was broken. I would say that previously using grim focus felt good gameplay-wise, and now it feels bad.
Waiting for projectiles to land when all of the projectiles have different travel times seems really counter-intuitive to what ZOS's goals were with Grim Focus for this patch.
The really weird thing, to me, is that even on live pre-Dragon Bones there is sometimes (but not always) a delay in registering the light attack for a melee attack. As in, weaving LA-->Bow Proc often doesn't work and I actually have to let the LA animation play out before firing the bow.
I think I've seen morethis patch than in any single patch prior.
Off-balance nerf, broken Grim Focus, poor mag DKs, dumb block cost changes, bar swapping broken, XP bugs, items disappearing in the new housing containers, no retroactive level up rewards, exorbitant outfit system costs, EU down all day for the update, NA brought down immediately because of the XP bug ...
What a cluster. ZOS devs are not having a good week.
Oreyn_Bearclaw wrote: »
I think there is a simple work around to this, if they are up to the coding. The glaring potential for abuse is obviously the stealthed mageblade ganker with a bow proc queued up. All you have to do is make it so you cant sneak with your bow proc'ed. I think you could still allow them to cloak without too much trouble, just no sneak. Would have no effect on PVE, and would solve or at least extremely mitigate the potential PVP issue.