Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
LiquidPony wrote: »Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
Hasn't it always been this way? I mean I'm not arguing that there is a longer delay now, but if the stacks registered when you *press* light attack, couldn't you just aim at the ground and charge up a Spectral Bow? Or wouldn't we get stacks even if the target dodged the light/heavy?
Rohamad_Ali wrote: »Another thread was made reporting the stacks have a slight delay even after hitting . This is what I am noticing to . The skill also bugs on spectral bow sometimes showing its proced but does not fire spectral bow , just refreshing the timer sometimes .
LiquidPony wrote: »Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
Hasn't it always been this way? I mean I'm not arguing that there is a longer delay now, but if the stacks registered when you *press* light attack, couldn't you just aim at the ground and charge up a Spectral Bow? Or wouldn't we get stacks even if the target dodged the light/heavy?
I think you had to actually be aiming at and in range of an enemy, so no you wouldn't be able to aim at the ground.
LZH wrote:Call me an elitist but firing merciless on the 5th light attack is a skill thing more than anything. If you get aggressive and use the skill early you'll pay for it. Practice makes perfect.
LiquidPony wrote: »LiquidPony wrote: »Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
Hasn't it always been this way? I mean I'm not arguing that there is a longer delay now, but if the stacks registered when you *press* light attack, couldn't you just aim at the ground and charge up a Spectral Bow? Or wouldn't we get stacks even if the target dodged the light/heavy?
I think you had to actually be aiming at and in range of an enemy, so no you wouldn't be able to aim at the ground.
But that still doesn't address the issue of the target dodging the attack or even dying before the attack impacts. It makes complete sense, even if it's inconvenient, that the light/heavy has to actually *hit* the target before counting towards your Grim Focus stack. And even the tool tip states "... hitting an enemy with 5 Light or Heavy Attacks ..."
On live on console (so no Dragon Bones), I frequently have to wait a split second after hitting my 5th light attack to ensure that I don't recast Relentless rather than proccing the bow. And that's on a stamblade in melee range.
@Izaki posted a thread about this back before the first Dragon Bones PTS patch: https://forums.elderscrollsonline.com/en/discussion/comment/4768035
LiquidPony wrote: »LiquidPony wrote: »Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
Hasn't it always been this way? I mean I'm not arguing that there is a longer delay now, but if the stacks registered when you *press* light attack, couldn't you just aim at the ground and charge up a Spectral Bow? Or wouldn't we get stacks even if the target dodged the light/heavy?
I think you had to actually be aiming at and in range of an enemy, so no you wouldn't be able to aim at the ground.
But that still doesn't address the issue of the target dodging the attack or even dying before the attack impacts. It makes complete sense, even if it's inconvenient, that the light/heavy has to actually *hit* the target before counting towards your Grim Focus stack. And even the tool tip states "... hitting an enemy with 5 Light or Heavy Attacks ..."
On live on console (so no Dragon Bones), I frequently have to wait a split second after hitting my 5th light attack to ensure that I don't recast Relentless rather than proccing the bow. And that's on a stamblade in melee range.
@Izaki posted a thread about this back before the first Dragon Bones PTS patch: https://forums.elderscrollsonline.com/en/discussion/comment/4768035
Its actually REALLY weird on live right now. Like sometimes I'd be able to cast my Bow proc straight after my 5th light attack, whereas sometimes I need to wait for a bit. This is with DW so light attacks register almost instantly. Weird.
Merciless is even weirder, since you baiscally have to do 6 light attacks to proc the Bow, but then the 6th light attack lands after the Bow proc has been fired off, which means that its counted towards the next Bow proc. Its really weird and I'd rather everything was like last patch.
sirrmattus wrote: »Well, that is the way it should work. Why should your light attack count if it hasn't hit a target yet? Why should it count at all if it never hit the target? Don't advocate for something that was broken to be broken again.
LiquidPony wrote: »LiquidPony wrote: »Credit to deevah for figuring this out.
For whatever reason, ZOS made it so that light attack stacks from Grim Focus now register when light attacks hit the target, rather than when they are cast by your character.
This makes it so that with something like dual wield the skill still feels like it did last patch because light attacks still register instantly. It's also the reason why using a bow or a staff it feels like the skill is lagging behind, because your light attacks do not register immediately.
Hopefully we can revert back to the way it was last patch.
Hasn't it always been this way? I mean I'm not arguing that there is a longer delay now, but if the stacks registered when you *press* light attack, couldn't you just aim at the ground and charge up a Spectral Bow? Or wouldn't we get stacks even if the target dodged the light/heavy?
I think you had to actually be aiming at and in range of an enemy, so no you wouldn't be able to aim at the ground.
But that still doesn't address the issue of the target dodging the attack or even dying before the attack impacts. It makes complete sense, even if it's inconvenient, that the light/heavy has to actually *hit* the target before counting towards your Grim Focus stack. And even the tool tip states "... hitting an enemy with 5 Light or Heavy Attacks ..."
On live on console (so no Dragon Bones), I frequently have to wait a split second after hitting my 5th light attack to ensure that I don't recast Relentless rather than proccing the bow. And that's on a stamblade in melee range.
@Izaki posted a thread about this back before the first Dragon Bones PTS patch: https://forums.elderscrollsonline.com/en/discussion/comment/4768035
sirrmattus wrote: »Well, that is the way it should work. Why should your light attack count if it hasn't hit a target yet? Why should it count at all if it never hit the target? Don't advocate for something that was broken to be broken again.
Supernatural wrote: »And there is more...
Now when you exit combat though, the stacks will reset back to 0. In Maelstrom, every time a new wave of adds is spawning, you are technically exiting combat, and thus your stacks will be reset back to 0. This is obviously something ZoS failed to take into consideration when changing Grim Focus.
Merciless Resolve: https://youtube.com/watch?v=elEBGR9d4Ko
Relentless Focus: https://youtube.com/watch?v=w-2SPZ6C34Q
And of course not to mention the insanely laggy and delayed barswaping
The skill does seem different.
Unsure about the dual wield versus staff light attack comparison though because of travel time of the melee versus ranged. But light attacks have to land to count, even before update.
Regarding the instant proc upon 5th light attack, yes, I concur that is how it worked. Perhaps that was unintended since, technically, a light attack, especially ranged, would not have landed upon cast.
I noticed some confusing cues from the skill icon, but have not sorted it out yet. I'm unsure if it is bugged or me not understanding how it works now.
Thanks for bringing up the topic. It seems bugged based on the comments here.
(I wish we still had the 4-la proc.)
((Off topic: @LZH grats on your nightblade 607,160 VMA!))
Rohamad_Ali wrote: »Another thread was made reporting the stacks have a slight delay even after hitting . This is what I am noticing to . The skill also bugs on spectral bow sometimes showing its proced but does not fire spectral bow , just refreshing the timer sometimes .
Rohamad_Ali wrote: »Another thread was made reporting the stacks have a slight delay even after hitting . This is what I am noticing to . The skill also bugs on spectral bow sometimes showing its proced but does not fire spectral bow , just refreshing the timer sometimes .
Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Vermintide wrote: »Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Yup, this is pretty gutting.
Sort of a necessary change to prevent PVP abuse, can you imagine the salt if you opened up from stealth with a Spectral Bow you'd been holding onto for ten minutes? But they way they have implemented it just blows honestly.
I actually put this question to Gilliam during one of his PTS streams, but he seemed to misunderstood my question. The eventual answer is pretty disappointing as it turns out; it really should work so that your stack is preserved until the buff falls off.
Vermintide wrote: »Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Yup, this is pretty gutting.
Sort of a necessary change to prevent PVP abuse, can you imagine the salt if you opened up from stealth with a Spectral Bow you'd been holding onto for ten minutes? But they way they have implemented it just blows honestly.
I actually put this question to Gilliam during one of his PTS streams, but he seemed to misunderstood my question. The eventual answer is pretty disappointing as it turns out; it really should work so that your stack is preserved until the buff falls off.
Maybe it disappears after being out of combat for 10 seconds? That would fix the issue in vMA and DSA and still hopefully not be exploitable in PVP.
Another option could be to increase the duration of Merciless Resolve to 22 seconds but removing the ability to save stacks between casts.
Vermintide wrote: »Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Yup, this is pretty gutting.
Sort of a necessary change to prevent PVP abuse, can you imagine the salt if you opened up from stealth with a Spectral Bow you'd been holding onto for ten minutes? But they way they have implemented it just blows honestly.
I actually put this question to Gilliam during one of his PTS streams, but he seemed to misunderstood my question. The eventual answer is pretty disappointing as it turns out; it really should work so that your stack is preserved until the buff falls off.
Maybe it disappears after being out of combat for 10 seconds? That would fix the issue in vMA and DSA and still hopefully not be exploitable in PVP.
Another option could be to increase the duration of Merciless Resolve to 22 seconds but removing the ability to save stacks between casts.
Vermintide wrote: »Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Yup, this is pretty gutting.
Sort of a necessary change to prevent PVP abuse, can you imagine the salt if you opened up from stealth with a Spectral Bow you'd been holding onto for ten minutes? But they way they have implemented it just blows honestly.
I actually put this question to Gilliam during one of his PTS streams, but he seemed to misunderstood my question. The eventual answer is pretty disappointing as it turns out; it really should work so that your stack is preserved until the buff falls off.
Umm... We already know this? Multiple threads stating this have been made. It's a bug, but ZoS has had forever to fix it yet they haven't. NB's crit passive is broken too
Vermintide wrote: »Supernatural wrote: »Now when you exit combat though, the stacks will reset back to 0.
Yup, this is pretty gutting.
Sort of a necessary change to prevent PVP abuse, can you imagine the salt if you opened up from stealth with a Spectral Bow you'd been holding onto for ten minutes? But they way they have implemented it just blows honestly.
I actually put this question to Gilliam during one of his PTS streams, but he seemed to misunderstood my question. The eventual answer is pretty disappointing as it turns out; it really should work so that your stack is preserved until the buff falls off.
Maybe it disappears after being out of combat for 10 seconds? That would fix the issue in vMA and DSA and still hopefully not be exploitable in PVP.
Another option could be to increase the duration of Merciless Resolve to 22 seconds but removing the ability to save stacks between casts.
To be fair, the tooltip always said "when you land a light or heavy attack"; so in ZOS' minds they fixed it lol but i get what you're saying, it feels weird in comparison to how it used to be