VaranisArano wrote: »
Whereas I think that temporarily avoiding a DLC area that you know to be glitched in a way obviously not intended by the developers is a prudent decision while waiting for the devs to fix it.
Continuing to grind after noticing the amount of XP gained. And dinging a champion point every mob can't be overlooked.
Not even that. From what hes told me, after the first pool of mobs hes killed, he saw that 1.9mil EXP, and logged out immediately, because knowing ZOS they will, and always will blame that on the player.
Funny thing is, i was in class and he PMd me a few minutes after this saying "Im going to get banned..." "...I just got 1.9mil exp from a few trash mobs..."
I think what's important is that no one profits from the bug. The reason that's important is that we want players to show restraint when bugs appear by avoiding exploitation. Because some players have successfully profited from bugs in the past, those and other players are eager to attempt to profit from every new bug.
So ZOS *needs* to put the work in work to rollback the exp of the affected players one way or another. They should have all the data necessary for a database admin to handle this.
What I am afraid ZOS is going to do is come down hard on a few extreme cases and let everyone else keep the exp gained; many would profit and the next bug would become even more tantalizing to exploit.
Lol I love the fact that people SERIOUSLY defend ZOS when they made this issue without properly testing their code. I don't have this DLC yet as I've transferred to console a while back but damn this is funny.
If you release content that is broken i.e. seeing large abnormalities during live server activities, then it is YOUR responsibility to bring down those servers for Emergency maintenance. I don't get it every other game similar to this knows the concept of Emergency maintenance and this dates back to Runescape or even PSU... heck PSO2 was released similarly close to ESO and they do the same damn thing when things aren't correctly going.
Can ZOS actually roll back accounts a few hours?
Yes, I realize that in principle account "states" have to be backed up in some fashion on a regular basis - I mean, what happens if the data centre gets flooded or some such - but...
...first, I doubt they can just roll back a single field in the database. Even XP by itself includes general XP, skill line XP, individual skill/morph XP...that already sounds more complex. In theory, yes, I can script a query to change just one field in a database table, but I doubt it is quite as simple for ESO. And if you do a full rollback, you add fields like crafting research, quest progression, inventory, daily completion flags...life becomes not-fun very quickly.
But more importantly, irrespective of the type of rollback theoretically feasible, have they ever actually tried? Full or partial rollback by a few hours (assuming that's the interval - if they back things up once a day, say, then things get messier) for some unspecified number of characters (potentially all of them if they cannot select specific accounts)...it's one thing to have a plan on a piece of paper, doing it is something else entirely. Perhaps I speak from having seen too many disaster recovery plans not go off as planned (ha!), but still.
In other words, I would be very hesitant to suggest a rollback as a solution. A few (dozen) bans are what we are likely going to get, which isn't exactly going to stop the downtrodden masses the next time ZOS rolls out a buggy release...
MehrunesFlagon wrote: »All this seems to me is an unfortunate byproduct of people grinding tel var. Do expect people to stop playing a certain part of the game entirely just because there is a known exploit you can't really avoid?

usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
You haven't been reading then have you, missed out on the part where each mob net you 2m xp
usmcjdking wrote: »usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
You haven't been reading then have you, missed out on the part where each mob net you 2m xp
And? The only thing you have to do to 'exploit' is travel to a zone and kill an NPC.
Broken as that is how does that classify as exploitative behavior?
usmcjdking wrote: »usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
You haven't been reading then have you, missed out on the part where each mob net you 2m xp
And? The only thing you have to do to 'exploit' is travel to a zone and kill any NPC. That is the very core of the game.
Broken as that is how does that classify as exploitative behavior?
The-Baconator wrote: »I really don't understand why everyone is getting all worked up about people exploiting absurd exp gains, intentionally or not. Why do I care if some random now has 3600 cp as opposed to 800? I get that a lot of people are still mad over ZOS botching serious exploit after serious exploit for years (surveys, CE, etc) but that doesn't mean they have to make up for it by instituting ridiculously harsh policies towards what is a fairly benign exploit. Take CP away from people who were obviously grinding for the exp but there's no good reason to start tossing out perma bans for this.
usmcjdking wrote: »usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
You haven't been reading then have you, missed out on the part where each mob net you 2m xp
And? The only thing you have to do to 'exploit' is travel to a zone and kill an NPC.
Broken as that is how does that classify as exploitative behavior?
Because it gave you 1 1/2 cp per kill and any right minded person would know that wasn't legit
Continuing to grind after noticing the amount of XP gained. And dinging a champion point every mob can't be overlooked.
Not even that. From what hes told me, after the first pool of mobs hes killed, he saw that 1.9mil EXP, and logged out immediately, because knowing ZOS they will, and always will blame that on the player.
Funny thing is, i was in class and he PMd me a few minutes after this saying "Im going to get banned..." "...I just got 1.9mil exp from a few trash mobs..."
usmcjdking wrote: »usmcjdking wrote: »This isn't even exploitative behavior lol.
Go to IC, kill a mob...get banned? GOTTA BE A FIRM, HARD LINE!
You haven't been reading then have you, missed out on the part where each mob net you 2m xp
And? The only thing you have to do to 'exploit' is travel to a zone and kill any NPC. That is the very core of the game.
Broken as that is how does that classify as exploitative behavior?
Doing it once isn't. Like finding a quest that you accidentally can turn in a second time for another chunk of XP. But if you were to sit there for three hours turning in that quest a thousand times, you're exploiting. Traveling to a zone and killing an NPC is an accident. Spending three hours farming NPCs for 1.9mil per kill isn't. ZOS will be the one to determine what does or does not count.