You can also hide your hat by using the Hide Your Helm option in your Collections UI. You can find it under Hats in the Appearance category.
I, for one, am against this change. If you *must* have some sort of invisible-hat in the collections UI, despite how much is already crammed into the one interface, PLEASE PLEASE PLEASE just leave the user settings part alone - perhaps as the highest priority appearance mod, even over costumes/disguises. I've been quite happily using mods for years - first, someone else's and then my own when the original ceased being updated - to allow KEYBINDING that particular user setting, enabling quick and easy helmet toggling w/o breaking immersion with menus and such. I do NOT want to try to shoehorn one more thing into my already tight Quick menu either. Honestly, getting sick of UI compromises based on this game simultaneously existing on consoles.
LadyAstrum wrote: »Scrap the dye cost. At this moment in time it is putting me off the outfit system.
Easily_Lost wrote: »I am thinking that one of the reasons that their is a reason for having a dye cost is that so many people have millions upon millions of gold for there character.
Another thing also ( I might be wrong ), is if outfit slots were account wide, then when you would create a outfit on one character then that outfit would be on all characters.
"Hundreds to thousands of gold" depending on armor slot size and style rarity.
I knew this was gonna be another gold sink. People told me to calm down cause this'll still be cheap, but everyone knows players want to look like the fancy new styles instead of the basic base game defaults. And thousands WILL add up. Guess it's best to just craft the major pieces in the style you want yourself, then using the Outfit System to make small changes to pieces such as the hands or feet.