IZZESparkling wrote: »AD past prime time raids and Asia/Pacific/Oceanic prime time raids DO NOT have organization to take on even 10-12 men farm groups. And those farm groups usually just take a keep or two as well. This is why AD loses. We have not had any strong raids for a while in these long period of time in between those two prime times. Sad, but it is what it is. Hard for me to take on 10-12 men groups with 3-4 ADs that have really bad build which is fairly visible or their lack of usage of defensive skills. So yeah, keep hoping and trying I guess.
TKG and RAM do a lot, but If TKG and RAM were enough, we wouldn't be dead last with a 3K point difference.
RDMyers65b14_ESO wrote: »Here's the problem. EP has Black Boot and Faregyl, and where is AD? Rayles.
biminirwb17_ESO wrote: »RDMyers65b14_ESO wrote: »Here's the problem. EP has Black Boot and Faregyl, and where is AD? Rayles.
I assume there are EP players trying to win the campaign, it must be frustrating to see DC gain 10-20 points every hour because EP is taking points off AD but not enough to catch DC.
Major Guilds taking BM, while Chalman stays Blue hour after hour, seeing the DC lead grow by 100 points a day.
DC is leading so maybe EP should attack Warden when AD have Rayles?
TKG and RAM do a lot, but If TKG and RAM were enough, we wouldn't be dead last with a 3K point difference.
Agree, we play on AD because it is outnumbered and gives us plenty of competition. Pretty boring being on the winning side to be honest. Being underdog is far more enjoyable.
Speaking of balance, oceanic feels kind of balanced. We usually log in to find AD having very few keeps but by end of the night the map is fairly even, sometime AD on top. NA time seems to be AD's weak point, correct me if I'm wrong.
TKG and RAM do a lot, but If TKG and RAM were enough, we wouldn't be dead last with a 3K point difference.
Agree, we play on AD because it is outnumbered and gives us plenty of competition. Pretty boring being on the winning side to be honest. Being underdog is far more enjoyable.
Speaking of balance, oceanic feels kind of balanced. We usually log in to find AD having very few keeps but by end of the night the map is fairly even, sometime AD on top. NA time seems to be AD's weak point, correct me if I'm wrong.
There is a lag time of several hours where the AD pop drops quite low 2 sometimes 1 bar verses 2 or 3 bar DC pop and 2+ ep, this is 3 or 4 hours before Qram and TKG get rolling as effective groups, yes you see some members of both guilds around but not running as guild groups, that usually happens later after 10pm east. Both guilds run 3 or so hours behind eastern Australia standard time thus we get pushed hard by superior numbers for those hours.
It is what it is, some of us do try almost every night to stem the tide til numbers even up a bit, but its a tough fight, just an insight for those who don't play during those hours.
Long live the Queen
biminirwb17_ESO wrote: »RDMyers65b14_ESO wrote: »Here's the problem. EP has Black Boot and Faregyl, and where is AD? Rayles.
I assume there are EP players trying to win the campaign, it must be frustrating to see DC gain 10-20 points every hour because EP is taking points off AD but not enough to catch DC.
Major Guilds taking BM, while Chalman stays Blue hour after hour, seeing the DC lead grow by 100 points a day.
DC is leading so maybe EP should attack Warden when AD have Rayles?
trustcotraptb14_ESO wrote: »Here's a breakdown.
- Constantly blames "Team Purple", "CE", "Pop cap exploit".
IZZESparkling wrote: »AD past prime time raids and Asia/Pacific/Oceanic prime time raids DO NOT have organization to take on even 10-12 men farm groups. And those farm groups usually just take a keep or two as well. This is why AD loses. We have not had any strong raids for a while in these long period of time in between those two prime times. Sad, but it is what it is. Hard for me to take on 10-12 men groups with 3-4 ADs that have really bad build which is fairly visible or their lack of usage of defensive skills. So yeah, keep hoping and trying I guess.
I don't know where you get your information from. Oceanic time there is TKG and RAM both are very active and capable guilds that take keeps and push other factions including other organised guilds. At TKG we usually take on 2x+ our number, here is a sample, we also live stream.
https://twitch.tv/videos/219745064
IZZESparkling wrote: »@Sacredx I did specifically mention that you guys run on Asia/Pacific/Oceanic prime time by saying "AD past the prime time raids and Asia/Pacific/Oceanic prime time raids" have no strong groups. Which means, I do acknowledge you guys running during the latter prime time. Not the other way around.
biminirwb17_ESO wrote: »So now we get to the crux of the issue.
"Add on top of this the fact that the majority of EP organised groups (the ones who can take and hold keeps easier) don't really care about the faction score (because there is no incentive to). That's why this situation occurs."
Organised EP groups don't want to help their faction, as I stated before I assume some EP want to win the campaign.
So these "I don't play the map bro" players affect the map while not playing it. Why? Because they can. The incentive to care about the faction score is to help the hundreds of players who play your faction. Get it???
Soul_Demon wrote: »Well, there is the answer then......a large consistently playing guild who doesn't strategically play for their faction, but attacking "whoever is high pop" without regard to score opportunity or consideration of what faction leads camp will greatly lower the chance for your faction to win any camps.
Populations focused on the wrong thing will always lead to loss, just like going and taking something and just holding it isn't the answer to being outscored....if it isn't strategic in nature (transit line to outlying keeps) then it has no impact on the camp at all besides having those players block others from getting into camp who WOULD be playing for the camp win. All factions suffer from this to some extent, but AD is unique in that they have a large guild who is in wrong place pushing the wrong things, but they also will hand the scrolls to the faction that is winning the camp and wonder why they are loosing.
Prince_of_all_Pugs wrote: »Joy_Division wrote: »antihero727 wrote: »antihero727 wrote: »Faction loyalty was thrown out the windows with one Tamriel. Last night at prime time I watched as AD pushed emp with EP alts then switched back to EP and steamrolled the map within an hour. Honestly what’s the point of map pushing anymore with stuff like this going on. Just like a parent I am not mad I am disappointed.
What are you even talking about? If this is in reference to my guild, even partially, that's not even remotely true. We're AD mains now, rerolled from DC, not EP, and we pushed for AD all night until we shut down group. From what a few of my guildmates told me, after we logged the map started falling apart, but that had nothing to do with people swapping alts to lead a coordinated anti-AD push. It's just the few remotely decent groups the faction has logging off for the night. My apologies if you're offended by East Coasters with jobs and families wanting to go to sleep at a reasonable hour, but for effs sake, not everything is a conspiracy.
I am so offended. It is not a conspiracy theory I use @names not toon names so I see who is who. Did I blame any specific guild or individual? What I wrote was an observation not a theory. It might not have been organized but the results were the same. Shortly after emp there was a 15 min window where AD went 3 bar and then the map turned red with @names that were on AD less than a hour before. It’s the way ZOS wants the game to be played when they made the faction lock changes. Imo it’s actually not a bad idea to push and switch sides as far as AP is concerned. I would be down if it kept 50% of all this drama down. Let’s unite to fight the real enemie, lag, load screens and buged stuff.
That's not what happened.
The weakest faction whose guilds do not cooperate with each other got emperor and thus the inevitable (and correct, not complaining) double-team. While emp keeps and home keeps were falling, 18 AD siege goes up on Fort Warden. This guild wanted to screw over the current Emperor for reasons and with all that nonsense going on, there was nothing to stop an already pop-locked EP faction (the idea that AD alts logged off is tin foil hat. You see one or two @ names who waited in a 50 que huh, so that means everyone did it...right...) that just rolled the map.
If you want to keep the drama down and unite to fight the "real" enemies, you're doing a bad job.
This guild is dominion knights, and its leader is extremely petty and Toxic.
Soul_Demon wrote: »Well, there is the answer then......a large consistently playing guild who doesn't strategically play for their faction, but attacking "whoever is high pop" without regard to score opportunity or consideration of what faction leads camp will greatly lower the chance for your faction to win any camps.
Populations focused on the wrong thing will always lead to loss, just like going and taking something and just holding it isn't the answer to being outscored....if it isn't strategic in nature (transit line to outlying keeps) then it has no impact on the camp at all besides having those players block others from getting into camp who WOULD be playing for the camp win. All factions suffer from this to some extent, but AD is unique in that they have a large guild who is in wrong place pushing the wrong things, but they also will hand the scrolls to the faction that is winning the camp and wonder why they are loosing.
You accuse them of PvDoor, and your suggestion is to not fight the faction with actual pop to fight back, but more pvdoor in benefit of that faction.
Soul_Demon wrote: »Guilds like TKG on AD actually play for DC- guessing that is a major problem for your faction actually winning any camps. Large, present guilds that don't actually play for you faction will inevitably fail to push for the win if their loyalties lay elsewhere. Matter of fact, just this am TKG is handing over scrolls from EP to DC when they are doing their daily PvDoor on Vivec. If you were unaware of this daily routine, you might want to speak to them about the "strategy" they are employing by "assisting" DC with keep holds from EP and "handing" over scrolls to them.....personally I see no strategic value in what they do, but to empower DC's point spread on a daily basis. But, never know....maybe they are simply unaware that is the effect of helping DC protect keeps and turning over EP scrolls to DC when they are the only ones on in force. Guess asking them would be a good start.
Izanagi.Xiiib16_ESO wrote: »Organised groups help the map by relieving pressure on the front lines. Holding twice or 3 times their number at a back keep. (As an example)
Soul_Demon wrote: »Soul_Demon wrote: »Well, there is the answer then......a large consistently playing guild who doesn't strategically play for their faction, but attacking "whoever is high pop" without regard to score opportunity or consideration of what faction leads camp will greatly lower the chance for your faction to win any camps.
Populations focused on the wrong thing will always lead to loss, just like going and taking something and just holding it isn't the answer to being outscored....if it isn't strategic in nature (transit line to outlying keeps) then it has no impact on the camp at all besides having those players block others from getting into camp who WOULD be playing for the camp win. All factions suffer from this to some extent, but AD is unique in that they have a large guild who is in wrong place pushing the wrong things, but they also will hand the scrolls to the faction that is winning the camp and wonder why they are loosing.
You accuse them of PvDoor, and your suggestion is to not fight the faction with actual pop to fight back, but more pvdoor in benefit of that faction.
Didn't accuse them of anything....stated observations over the last year or so on the play while answering a question posed by the original poster. I recommend you re-read the post, seems you missed 95% of the information in it.
Soul_Demon wrote: »Guilds like TKG on AD actually play for DC- guessing that is a major problem for your faction actually winning any camps. Large, present guilds that don't actually play for you faction will inevitably fail to push for the win if their loyalties lay elsewhere. Matter of fact, just this am TKG is handing over scrolls from EP to DC when they are doing their daily PvDoor on Vivec. If you were unaware of this daily routine, you might want to speak to them about the "strategy" they are employing by "assisting" DC with keep holds from EP and "handing" over scrolls to them.....personally I see no strategic value in what they do, but to empower DC's point spread on a daily basis. But, never know....maybe they are simply unaware that is the effect of helping DC protect keeps and turning over EP scrolls to DC when they are the only ones on in force. Guess asking them would be a good start.
You are a complete ignorant fool. TKG is completely loyal to AD. We have been since we moved back to support a 1-bar pop, non-existent AD Oceanic faction. If you need any confirmation, just ask the other long-time standing AD Oceanic guilds like Queen's RAM and Nocturnal. We do not play for a campaign win. So sorry. But we have always helped AD take back the map as soon as we log on. We have always helped defeat any EP or DC emp pushes, like we did against EP last night.
Last night, what you saw was TKG grabbing scrolls to lure DC and EP to fight. We were not handing them over. The new patch just came out. We have things to test, see how our group synergy is working with the aoe cap removal. etc. etc.
TKG is a guild that enjoys fighting. We are looking for fights where the enemy outnumbers us by at least 2 to 1. If you are clueless as to strategy, then why don't you read @Izanagi.Xiiib16_ESO post again.Izanagi.Xiiib16_ESO wrote: »Organised groups help the map by relieving pressure on the front lines. Holding twice or 3 times their number at a back keep. (As an example)
Keeping large numbers on us up north means that there are less enemy pushing AD down south. When we hit Glade, many DC panic about losing their inner keeps. So they give up on Roe or Fare and come back north. When we hit Ash or Alesswell, it lets pugs get Roe back cause we effectively cut DC from getting to Roe to defend it.
You need to back up and think about things more before you go and start claiming baseless ***. And as much as we do help AD, we are not AD's personal army to do their bidding.
Soul_Demon wrote: »Soul_Demon wrote: »Guilds like TKG on AD actually play for DC- guessing that is a major problem for your faction actually winning any camps. Large, present guilds that don't actually play for you faction will inevitably fail to push for the win if their loyalties lay elsewhere. Matter of fact, just this am TKG is handing over scrolls from EP to DC when they are doing their daily PvDoor on Vivec. If you were unaware of this daily routine, you might want to speak to them about the "strategy" they are employing by "assisting" DC with keep holds from EP and "handing" over scrolls to them.....personally I see no strategic value in what they do, but to empower DC's point spread on a daily basis. But, never know....maybe they are simply unaware that is the effect of helping DC protect keeps and turning over EP scrolls to DC when they are the only ones on in force. Guess asking them would be a good start.
You are a complete ignorant fool. TKG is completely loyal to AD. We have been since we moved back to support a 1-bar pop, non-existent AD Oceanic faction. If you need any confirmation, just ask the other long-time standing AD Oceanic guilds like Queen's RAM and Nocturnal. We do not play for a campaign win. So sorry. But we have always helped AD take back the map as soon as we log on. We have always helped defeat any EP or DC emp pushes, like we did against EP last night.
Last night, what you saw was TKG grabbing scrolls to lure DC and EP to fight. We were not handing them over. The new patch just came out. We have things to test, see how our group synergy is working with the aoe cap removal. etc. etc.
TKG is a guild that enjoys fighting. We are looking for fights where the enemy outnumbers us by at least 2 to 1. If you are clueless as to strategy, then why don't you read @Izanagi.Xiiib16_ESO post again.Izanagi.Xiiib16_ESO wrote: »Organised groups help the map by relieving pressure on the front lines. Holding twice or 3 times their number at a back keep. (As an example)
Keeping large numbers on us up north means that there are less enemy pushing AD down south. When we hit Glade, many DC panic about losing their inner keeps. So they give up on Roe or Fare and come back north. When we hit Ash or Alesswell, it lets pugs get Roe back cause we effectively cut DC from getting to Roe to defend it.
You need to back up and think about things more before you go and start claiming baseless ***. And as much as we do help AD, we are not AD's personal army to do their bidding.
First of all snowflake, settle down the name calling if you want to be heard. Second, I observed what you as much as stated....and you went on to further explain how "not playing for the win" and "testing things with scrolls" were not really a bad thing (they most certainly are if they impact the alliance you play for negatively) so insulted me and went on to confirm exactly what my observations were.
My assessment stands- when you take up space in an alliance and DONT play to win or manage the map you are dead weight players and don't add to the overall effort. Players and guilds who do this waste the pop cap of that faction by showing up making excuses about why they don't support the war effort and camp win, as you just did.
Soul_Demon wrote: »Soul_Demon wrote: »Guilds like TKG on AD actually play for DC- guessing that is a major problem for your faction actually winning any camps. Large, present guilds that don't actually play for you faction will inevitably fail to push for the win if their loyalties lay elsewhere. Matter of fact, just this am TKG is handing over scrolls from EP to DC when they are doing their daily PvDoor on Vivec. If you were unaware of this daily routine, you might want to speak to them about the "strategy" they are employing by "assisting" DC with keep holds from EP and "handing" over scrolls to them.....personally I see no strategic value in what they do, but to empower DC's point spread on a daily basis. But, never know....maybe they are simply unaware that is the effect of helping DC protect keeps and turning over EP scrolls to DC when they are the only ones on in force. Guess asking them would be a good start.
You are a complete ignorant fool. TKG is completely loyal to AD. We have been since we moved back to support a 1-bar pop, non-existent AD Oceanic faction. If you need any confirmation, just ask the other long-time standing AD Oceanic guilds like Queen's RAM and Nocturnal. We do not play for a campaign win. So sorry. But we have always helped AD take back the map as soon as we log on. We have always helped defeat any EP or DC emp pushes, like we did against EP last night.
Last night, what you saw was TKG grabbing scrolls to lure DC and EP to fight. We were not handing them over. The new patch just came out. We have things to test, see how our group synergy is working with the aoe cap removal. etc. etc.
TKG is a guild that enjoys fighting. We are looking for fights where the enemy outnumbers us by at least 2 to 1. If you are clueless as to strategy, then why don't you read @Izanagi.Xiiib16_ESO post again.Izanagi.Xiiib16_ESO wrote: »Organised groups help the map by relieving pressure on the front lines. Holding twice or 3 times their number at a back keep. (As an example)
Keeping large numbers on us up north means that there are less enemy pushing AD down south. When we hit Glade, many DC panic about losing their inner keeps. So they give up on Roe or Fare and come back north. When we hit Ash or Alesswell, it lets pugs get Roe back cause we effectively cut DC from getting to Roe to defend it.
You need to back up and think about things more before you go and start claiming baseless ***. And as much as we do help AD, we are not AD's personal army to do their bidding.
First of all snowflake, settle down the name calling if you want to be heard. Second, I observed what you as much as stated....and you went on to further explain how "not playing for the win" and "testing things with scrolls" were not really a bad thing (they most certainly are if they impact the alliance you play for negatively) so insulted me and went on to confirm exactly what my observations were.
My assessment stands- when you take up space in an alliance and DONT play to win or manage the map you are dead weight players and don't add to the overall effort. Players and guilds who do this waste the pop cap of that faction by showing up making excuses about why they don't support the war effort and camp win, as you just did.
You’ve had three different posters commenting on how our fighting outnumbered is contributing to our faction. And yet you think you know better about strat. You’ve also called us a pve door guild and then criticize us for fighting the higher pop. My guess is you are getting farmed by us and being salty. Or your just blowing steam out your ...