In regards to sets, you seem to be asking for each set piece to function like a vMA weapon. That would be insanely powerful, and would need to be scaled down to such a miniature state (if ever implemented) that you might as well just equip four 2x set pieces instead.
In regards to sets, you seem to be asking for each set piece to function like a vMA weapon. That would be insanely powerful, and would need to be scaled down to such a miniature state (if ever implemented) that you might as well just equip four 2x set pieces instead.
Nah. DDO didn't bother scaling down anything. Your character had insanely powerful gear that could make or break the encounter. Don't have immunity to poison? Well that boss is going to wreck you. Are you constantly getting one-shot killed by Vorpal weapons? Use fortification armor. Is this enemy literally immune to all your damage? Stop using a fire sword against a fire elemental. Enemies have 60,000 hp but aren't immune to critical hits? One-shot kill them with Vorpal weapons.
Powergaming knows no bounds. The content just gets designed to be as awesome as the gear is. There's bosses who use Wail of the Banshee which will instantly kill everyone who fails their Fortitude save. In ESO, you just dps them to avoid the mechanic or execute or try to block and heal through it but in DDO you either had someone cast Death Ward on the group or you prayed to god that everyone is wearing Deathblock items. Of course the tank probably has a Fortitude save of +72 so he just laughs and makes the save. Except that 5% of the time when he doesn't.
Heck, another game I played was City of Heroes and your tank could have 99% damage resistance at one point, along with the CCers debuffing enemy damage by 98%. They just balanced the raids to require these things and you either worked as a team to shut down enemies or you were one shotted for 243,053 damage.
If you were to find a really good setup with single items, how long would it take before everyone else started running it?
Nah, not at all. Each boss comes with a series of mechanics like normal. Some gear pieces ignore or mitigate certain mechanics. So players walked around with an armory of gear that they could swap depending on the situation. At higher level bonuses are more common so it's easier to work together sets of gear that have all the bonuses you need for just about everything. But at lower levels, which is where these raids were (DDO worked similar to the original VR system for progression), you didn't necessarily have access to these items the first time you ran through this encounter. So you had to use carefully timed spells that replicated the effects that the gear gave passively. Except magic in that game is limited, you don't have infinite resources and that's dungeon-wide. So beating the boss efficiently was important, you couldn't just spend four hours wiping to him until he died. If your healers ran out of magic, they were useless. Each boss basically had a time limit which was the mana bar of everyone in the raid. Once players got access to things like Deathblock gear it made it so they didn't have to cast Death Ward anymore so it saves resources and makes the encounter easier. If you didn't have someone casting Death Ward, the best you could do was buff your saving throws stat to try and resist it which was RNG and almost impossible for wizards or rogues to succeed since only warrior-types had good Fort saves.So... I'd hold back on the jargon when you're speaking to someone who hasn't played DDO. I haven't the slightest clue what half of your post means. From what I can tell, you either 1 shot the boss or the boss 1 shots you. That doesn't sound fun imo. To each his own, but I prefer having mechanics to learn and to rely on that doesn't simply involve equipping another weapon to 1 shot the boss.
If you want to Heal end-game content it's pretty much a standard requirement to wear Spell Power Cure, but you can only loot that from White Gold Tower, which has a couple horrid Bosses, and if you want the Jewelry? vWGT is a nightmare.
I'm pretty much one of the very few Healers in the game that isn't wearing that set. (yet)
I’d like if there were lots of unique items similar to Maelstrom/Master/Asylum Weapons..... except for armor and jewelry. Like a powerful ring that is its own 1-piece set. Or a gloves. Stuff like that. That’s sort of along the lines of what you want.
The way Diablo 3 handled sets was the best imo.
ESO didn’t do a bad job though. The only issue with ESO’s system is that like 90%+ of sets are completely horrible and/or outright outclassed. ZOS will never rebalance like 200+ sets to make them viable for niche builds despite how cool that’d be.
I’d like if there were lots of unique items similar to Maelstrom/Master/Asylum Weapons..... except for armor and jewelry. Like a powerful ring that is its own 1-piece set. Or a gloves. Stuff like that. That’s sort of along the lines of what you want.
The way Diablo 3 handled sets was the best imo.
ESO didn’t do a bad job though. The only issue with ESO’s system is that like 90%+ of sets are completely horrible and/or outright outclassed. ZOS will never rebalance like 200+ sets to make them viable for niche builds despite how cool that’d be.
Yeah, I think this is the best way to go about it. Introduce more 1-piece sets. Maybe with unique styles like monster sets, too!
This might also be an appropriate way to finally introduce artifacts to ESO, which are such a corner stone in TES games. Doesn't have to be Daedric stuff like Savior's Hide, but the Fists of Randagulf or something would be neat.
I've played a lot of MMO's and as much as I like ESO, I really wish they would get away from the whole set idea. In other games sets are rare and unique and are special. Here every set is pretty easy to get and the crafted ones are super easy to get.
Don't people hate knowing you are wearing exactly the same thing as everyone else? Want to make a Tank? Get Ebon/Alkosh. Want a Stamblade? Get Hundings/Spriggans. yes I know you can make a lot of different sets work but that's not the point. We are still stuck with the same pieces.
I really wish the set bonuses were gone so we could look for individual pieces. Have that special ring that is awesome? Save it and use it. That sword with the cool proc? use it.
We can't since it would break the set.
=(
brandonv516 wrote: »I get where OP is coming from. I have played many MMOs and some of the best ones were those that had truly rare gear.
I played one game where there were only 100 of a rare ring on the server. In that game, people dropped gear on the ground when they died so other people had a chance to acquire such a ring if they could fight for it. Think killing an emperor and getting a real reward for it.
That same game let you get the meta weapons and you could upgrade them. You could play it safe and use the required amount of gems and the weapon would upgrade slowly and be slightly stronger. Or you could take a gamble and use a lesser amount of gems and the weapon could turn out impressively strong...or it could break and you lose it completely.
Those "do or die" decisions are why some of these games were great. I don't see this ever happening in this game. Maybe the player base for MMOs has changed so much that we won't see such things again.
I enjoy games that make me take risks that feel real. That doesn't mean I don't enjoy ESO though because I do love it.
Which MMOs have you been playing that didn't have gear sets? Every single MMO I've ever played has had a gear set system (or similar).
Gear being easy to get is not a bad thing in my opinion; quite the contrary in fact. When the BiS (or close to) is attainable by everyone, it really highlights an emphasis on player skill in order to pull off good dps or to complete harder content. I can only see this as a good thing.
In regards to sets, you seem to be asking for each set piece to function like a vMA weapon. That would be insanely powerful, and would need to be scaled down to such a miniature state (if ever implemented) that you might as well just equip four 2x set pieces instead.
If you want to Heal end-game content it's pretty much a standard requirement to wear Spell Power Cure, but you can only loot that from White Gold Tower, which has a couple horrid Bosses, and if you want the Jewelry? vWGT is a nightmare.
I'm pretty much one of the very few Healers in the game that isn't wearing that set. (yet)
So almost all healers in the game have SPC but its too hard to get?
Honestly its easy, just go buy some key fragments. Took me 100k but I have 2 full purple jewelry sets, I was actually after some SPC swords.
If you want to Heal end-game content it's pretty much a standard requirement to wear Spell Power Cure, but you can only loot that from White Gold Tower, which has a couple horrid Bosses, and if you want the Jewelry? vWGT is a nightmare.
I'm pretty much one of the very few Healers in the game that isn't wearing that set. (yet)
So almost all healers in the game have SPC but its too hard to get?
Honestly its easy, just go buy some key fragments. Took me 100k but I have 2 full purple jewelry sets, I was actually after some SPC swords.
.....at the risk of sounding dumb, what do key fragments have anything to do with spell power cure gear?
If you want to Heal end-game content it's pretty much a standard requirement to wear Spell Power Cure, but you can only loot that from White Gold Tower, which has a couple horrid Bosses, and if you want the Jewelry? vWGT is a nightmare.
I'm pretty much one of the very few Healers in the game that isn't wearing that set. (yet)
So almost all healers in the game have SPC but its too hard to get?
Honestly its easy, just go buy some key fragments. Took me 100k but I have 2 full purple jewelry sets, I was actually after some SPC swords.
.....at the risk of sounding dumb, what do key fragments have anything to do with spell power cure gear?
This is the same in every MMO though.Oakmontowls_ESO wrote: »switching to the kind of system your suggest wouldn't solve your problem though. It would just shift to needing 7 specific unique items instead of set items.
Asolutely and I understand that. My point though is I would have something to work to. Currently you work to the same exact setup as 90% of the rest of the gamers.
Unless you're pushing for leaderboards or speed times, who really cares what you're wearing? No one says you HAVE to use what everyone else is using. 98% of the content in this game can be done in the most ridiculous combination of sets. There's a reason sets exsist.
That's not the problem. The problem with this game is even in the normal random group finder pug you'll find a player who acts like they are shooting for a leaderboard score and will come down on you for your gear not being "optimal".
Have fun, do what you want, and don't worry what other players think.
I'm in a guild that just completed vSO in just over 3 hours with 4 players at or under 200cp's, none of them wearing "meta" gear. Saying that can't be done is BS.
(Ninja Cakes, ps4 eu)