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When the huge sustain nerf will be removed?

  • Doctordarkspawn
    Doctordarkspawn
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    I doubt they will ever change it. The majority of players have adapted already.

    More accurately, they have, and it would be seen as 'caving on a decision'.

    ZOS will die before it ever caves on any major decision.
  • Shawn_PT
    Shawn_PT
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    I didn't think too much about the nerfs back then. As a mostly-casual what I did best (and still do) was tank or heal, and those are relatively easy to sustain, healer more than tank, since tanking took some learning how not to stand there permablocking and spamming taunt. Got to the point where I'm farming HotR motifs with 3DD runs, no healer/support. So that was good I guess. Forcing people to improve and adapt.

    But now that I'm trying to up my game in the DPS department, with proper gear and rotation and all that, aiming to break the 30k mark completely solo on the dummy. And I find that unless I place two (sometimes more) heavy attacks per rotation I will be completely dry of resources in about 30 seconds. It feels like I have to play slower if I want to perform better instead of faster-is-moar-deeps. It feels.... slow. It feels somehow disappointing.
  • kojou
    kojou
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    The only people who think it (Sustain nerfs) was good for the game did not have their trials guild implode after it...

    Honestly we had more class/build diversity in trials than ever right before Morrowind. Every class was good, and we could bring anything we wanted.

    Now I have a rough time finding 12 people that even want to do vet trials and my Magicka DK is only wanted for chaining in cats in VMoL. Luckily I have plenty of other toons to play, so I will just play whatever is fun, but I liked my DK.

    They will never revert them... they will just keep adding a little sustain buff here and there until we stop whining about it.
    Playing since beta...
  • Drakkdjinn
    Drakkdjinn
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    So long as CP continues to be embedded into the combat system, classes & mechanics will be nerfed to balance the power creep.
  • Uriel_Nocturne
    Uriel_Nocturne
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    I hope they do remove it.

    I hate the Heavy Attacks with Staves, and I'd -LOVE- to not have HA's arbitrarily forced into my rotation anymore...

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Sergykid
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    a heavy attack or two every minute is not that bad. I think it's actually welcome.

    my problem is with pvp, and i think the solution here might be actually nerfing or adjusting cost increase poisons. 100 points in siphoner makes it 15%. A simple poison does it 30%. Seems very unbalanced for me.
    -PC EU- / battlegrounds on my youtube
  • Saint_Bud
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    When ZOS figures out how to make PVE content that can be completed by average players and groups that can do extremely high DPS.

    That's why the PVE side of the Morrowind nerfs happened. Sure, we heard a lot about the PVP side of it - players with incredible sustain, blocking everything and dealing out high damage. But the PVE side of it was clearing ZOS' hardest content and calling it easy.

    ZOS nerfed sustain in PVP and PVE for reasons that have everything to do with keeping content relatively accessible to everyone while still being challenging. Without those nerfs, end-game PVE content would either be too easy for high-DPS groups or so hard that the DPS requirements would be out of the reach of most players.

    In short, I don't expect it to change all that much.

    Vmol wasnt easy when it got released, it got easy because we have a dps increase evry patch. I know to much groups that were only able to beat vmol ( those groups havnt the damage to beat the first boss at release) in housing dlc and think they are very good. ZOS compleatly failed to lower the gab. And with more complex mechanics, the gab gets even higher, just look at vas or the hm from it.
    PVP Saint-Bud magicka Templar: AR 49
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    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • DeadlyRecluse
    DeadlyRecluse
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    It's removed incrementally as CP cap increases.
    Thrice Empress, Forever Scrub
  • ol_BANK_lo
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    My middle finger hates hvy attacking for resources....I miss the days of fast paced combat and when my middle finger didn't hurt. :*

    Where is that middle finger aimed at? ZOS? haha, jk ZOS, don't ban me
  • ol_BANK_lo
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    Apache_Kid wrote: »
    Combat was way more fun with less heavy attacks. Also the most difficult content is hard enough for most players. Go look at how difficult some of those acheivments are for the vet DLC dungeons or HoF. Completely out of reach for so much of the player-base. And we are about to get two more dungeons with even more acheivments while my group is still trying to get the Mazzatun skin.

    They design these nerfs to lower the ceiling for .01% of the player-base who is melting though the hardest content while the rest of us have the floor pulled out from beneath us.

    I'm not actually sure how they are "lowering the ceiling" and "raising the floor", because they did also say they wanted a noticeable difference between normal, vet and vet hm. The new dungeon achievements in Dragon Bones are extremely difficult, and the continued resource sustain keeps getting worse (see tanking/blocking changes).
  • Kuramas9tails
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    It was a good change for PVP. PVE.....ehhh.
      Your friendly neighborhood crazy cat lady of ESO
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    • NyassaV
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      Tandor wrote: »
      It was a good change, I don't have a problem with it at all.

      Good change but there are problems with it. Add 50 base regen to everyone, not a lot and over a prolonged fight in PvP or PvE it will be nice to have some wiggle room instead of heavy attacking like brain dead idiot
      Flawless Conqueror ~ Grand Overlord
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    • SaintSubwayy
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      Probably not like people will want it to. While I am sure that it will be tweaked, I think it was a good change for the game.

      It was in the right direction thats clear however they overnerfed quite hard.
      PC EU
      vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

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    • CyrusArya
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      Hopefully never. Those sustain nerfs made the game so much more fun, and made it so you have to actually actively sustain. Makes the game more engaging and dynamic.

      If you're struggling to sustain, you might wanna work on your gameplay.
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    • RazorCaltrops
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      Sixty5 wrote: »
      The sustain nerfs were implemented to compensate for how stupid CP was getting, along with boosting baseline difficulty.

      Managing your resources is meant to be an important aspect of combat, as it brings trade offs to the table.

      I'd agree that some of the changes went a little far, and I'd like to see the nerfs to armour sustain reverted, but overall, the game is healthier now than it used to be.


      Disagree.

      That compensation only worked 1-2 patches, since people adapted to sustain changes the damage/trials scores are higher than ever.

      Managing your resources was a result of teamwork, i don’t get why people are acting like cost reduction CPs were end-all-be-all way of resource management. It wasn’t. Orbs, shards etc. were more effective than it is now. If only cost reduction CPs were removed and the armor passives / skills / class passives stayed untouched, probably we would end up with less (or almost none) heavy attacks now. No matter what, in the end some groups will still (and did) find ways to “infinite sustain” through playing magicka nightblades (and stamina nightblades) as they are the only exception in terms of sustaining light attack rotations since Morrowind. We ended up Magicka DK and Magicka Templar as magicka damage dealers being butchered in the process.
      Edited by RazorCaltrops on February 9, 2018 7:27PM
      PS4 EU
    • kojou
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      CyrusArya wrote: »
      Hopefully never. Those sustain nerfs made the game so much more fun, and made it so you have to actually actively sustain. Makes the game more engaging and dynamic.

      If you're struggling to sustain, you might wanna work on your gameplay.

      Fun is an opinion...

      I don't have problems sustaining or changing my build, or even changing to another class if needed. I just don't think that having to heavy attack so much more often made the game more fun.
      Playing since beta...
    • Malmai
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      Caitsith wrote: »
      When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

      I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

      This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

      Switch game why force yourself...
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