Enemy-of-Coldharbour wrote: »I doubt they will ever change it. The majority of players have adapted already.
VaranisArano wrote: »When ZOS figures out how to make PVE content that can be completed by average players and groups that can do extremely high DPS.
That's why the PVE side of the Morrowind nerfs happened. Sure, we heard a lot about the PVP side of it - players with incredible sustain, blocking everything and dealing out high damage. But the PVE side of it was clearing ZOS' hardest content and calling it easy.
ZOS nerfed sustain in PVP and PVE for reasons that have everything to do with keeping content relatively accessible to everyone while still being challenging. Without those nerfs, end-game PVE content would either be too easy for high-DPS groups or so hard that the DPS requirements would be out of the reach of most players.
In short, I don't expect it to change all that much.
Girl_Number8 wrote: »My middle finger hates hvy attacking for resources....I miss the days of fast paced combat and when my middle finger didn't hurt.
Apache_Kid wrote: »Combat was way more fun with less heavy attacks. Also the most difficult content is hard enough for most players. Go look at how difficult some of those acheivments are for the vet DLC dungeons or HoF. Completely out of reach for so much of the player-base. And we are about to get two more dungeons with even more acheivments while my group is still trying to get the Mazzatun skin.
They design these nerfs to lower the ceiling for .01% of the player-base who is melting though the hardest content while the rest of us have the floor pulled out from beneath us.
It was a good change, I don't have a problem with it at all.
lordrichter wrote: »Probably not like people will want it to. While I am sure that it will be tweaked, I think it was a good change for the game.
The sustain nerfs were implemented to compensate for how stupid CP was getting, along with boosting baseline difficulty.
Managing your resources is meant to be an important aspect of combat, as it brings trade offs to the table.
I'd agree that some of the changes went a little far, and I'd like to see the nerfs to armour sustain reverted, but overall, the game is healthier now than it used to be.
Hopefully never. Those sustain nerfs made the game so much more fun, and made it so you have to actually actively sustain. Makes the game more engaging and dynamic.
If you're struggling to sustain, you might wanna work on your gameplay.
When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already.
I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.
This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.