Back when veteran ranks were still a thing, you could only see "VR16" as players' maximum level. However, CP still existed. Some people had 160, others had 1000. But no one could see the amount of people's CP. Once the VR ranks were gone, toxicity started (that didn't exist before):
* People getting insta-kicked from dungeon finder for low CP, usually most people below 400. It has become an established thing.
* "LFG XY 690+" - no matter if it's Vet DLC dungeons or normal trials. How are new people supposed to learn this way?
* The system forces players to blindly and skilllessly grind CP instead of playing the actual game and becoming better at one's class. One of the reasons I always encounter 690+ people in group finder that have zero idea what they are doing. Grinding CP makes no sense. A person without skill won't be able to utilize them effectively anyway. People should just play the game and gain CP naturally.
Prior to the VR removal, the grouping environment, be it zone or group finder, was much less toxic. The community was doing great.
ZOS, please consider making personal CP invisible to other players and only show max gear CP (10/20/.../150/160) as players' levels.
@ZOS_GinaBruno @ZOS_RichLambert
Don't know what is toxic about end game players wanting to have a good experience instead of carrying people, but whatever.
There are tons of ways around that for newer players. How about finding a guild that is okay with heaping newer players?
ESO already has pretty much no transparency, and it honestly kind of sucks. You cant what gear other people are wearing, how they are skilled, their DPS or what achievements they have. Before I stared with ESO I was playing other MMOs where you could see those things and in my opinion it helped toxicity a lot, as you could check what you are getting into, people couldn't lie about how good they are and you pretty much never had to kick anybody as you simply didn't play with those people in the first place. It also makes it easier for newer Players to understand why they are weaker then others, as they can see the difference in Gear and Skills.
gminkalis_ESO wrote: »No
You use the example LFG XY CP690. That is a group any low CP should specifically avoid no matter what the dungeon.
Don't join elite groups if you don't meet the requirements.
VaranisArano wrote: »ZOS isn't going to let you have access to everyone else' DPS count. There's too much potential for griefing, naming-and-shaming, and harassment
Rev Rielle wrote: »MisterBigglesworth wrote: »No. Bring back group damage meters so people can be properly and legitimately kicked for low dps, not low CP.
I concur. We only want to kick the BAD dps players. Not everyone who is new to the game.
Instead of kicking and being rude, you should ask them if they'd like any help and try to advise in a respectful, patient manner.
Be part of the solution moving towards a better community, not part of the problem of elitist trash in the game. Those are the bad players in most people's eyes.
I have to disagree with this suggestion.
I don't want to ne dorced into a vet dlc dungeon with <160 CP players.
Why? Because 99% of the time, it's a waste of time trying to complete
I have to disagree with this suggestion.
I don't want to ne dorced into a vet dlc dungeon with <160 CP players.
Why? Because 99% of the time, it's a waste of time trying to complete
MisterBigglesworth wrote: »No. Bring back group damage meters so people can be properly and legitimately kicked for low dps, not low CP.
I concur. We only want to kick the BAD dps players. Not everyone who is new to the game.
FloppyTouch wrote: »Cp just means you been playing the game longer and most people when they play a game longer are better
Might be wrong here but I seem to remember ppl asking for the number of CP when vet ranks existed as well.
I'm fine either way if it says cp 160 as max or the actual number. I never kick just based on cp. I never pug dlc dungeons either
MisterBigglesworth wrote: »No. Bring back group damage meters so people can be properly and legitimately kicked for low dps, not low CP.
I concur. We only want to kick the BAD dps players. Not everyone who is new to the game.
Not a second before ESO brings in appropriate tutorials about how to exploit its bugs (aka animation cancelling, LA weaving etc.) to get to such amount of DPS people won't kick those who don't know about that.
Also, your scenario immediately kicks out whoever had no luck getting vMA weapon + monster set etc. etc.
MisterBigglesworth wrote: »No. Bring back group damage meters so people can be properly and legitimately kicked for low dps, not low CP.
I concur. We only want to kick the BAD dps players. Not everyone who is new to the game.
Not a second before ESO brings in appropriate tutorials about how to exploit its bugs (aka animation cancelling, LA weaving etc.) to get to such amount of DPS people won't kick those who don't know about that.
Also, your scenario immediately kicks out whoever had no luck getting vMA weapon + monster set etc. etc.
You don’t need any of these requirements to reach a solid 15 to 20k, which is all most ever ask from a DD.
lol the max cps are voting no and the low cps are voting yes
ill agree, just being max cp doesnt mean you are compotent or skilled but its more likely a 690 will carry their own weight compared to a 160 cp.
if you want more transparency in cp, then let us see dps numbers from group mates
I explain those concepts regularly to those who don't understand them. The problem isn't that they're unknown, the problem is people don't care to bother to learn them because it complicates their fun time and requires practice. They just want to go into dungeons and hit buttons in a certain order like every other MMO where that actually works. It doesn't work in ESO.MisterBigglesworth wrote: »No. Bring back group damage meters so people can be properly and legitimately kicked for low dps, not low CP.
I concur. We only want to kick the BAD dps players. Not everyone who is new to the game.
Not a second before ESO brings in appropriate tutorials about how to exploit its bugs (aka animation cancelling, LA weaving etc.) to get to such amount of DPS people won't kick those who don't know about that.
Also, your scenario immediately kicks out whoever had no luck getting vMA weapon + monster set etc. etc.
Merlin13KAGL wrote: »Apologies, @Delimber , it's hard to tell the serious from the sarcastic/satire sometimes.
LiquidPony wrote: »I have to disagree with this suggestion.
I don't want to ne dorced into a vet dlc dungeon with <160 CP players.
Why? Because 99% of the time, it's a waste of time trying to complete
I am totally not surprised that the CP elitists are the type of people who are oblivious to the fact that the Activity Finder has been requiring you to be CP160 to queue for vet DLC dungeons (and vCoA 2 and vCoH 2) for the past 4 months.
And you're not disagreeing with the suggestion at all, because OP's suggestion is that you can only see CP up to CP160.
Insert facepalm.jpg
lol the max cps are voting no and the low cps are voting yes
ill agree, just being max cp doesnt mean you are compotent or skilled but its more likely a 690 will carry their own weight compared to a 160 cp.
if you want more transparency in cp, then let us see dps numbers from group mates