Bring back Veteran Ranks. Make the game great again!!!
Cut that casual BS already.
Lol, you realize there's a lot of grey area in between, right?Bring back Veteran Ranks. Make the game great again!!!
Cut that casual BS already.
its that casual stuff that keeps the game going.
Hardcore gamers are in the minority. They should be ignored. Think of it as a intervention to reevaluate their life and realize what is really important.
Thealteregoroman wrote: »Me right now reading the back and forth on this post...
Merlin13KAGL wrote: »
Who has more IRL time for the "really important" stuff, the hardcore that clears content in 30 minutes, or the casual that spends 3 hours beating their collective heads against the wall?
Merlin13KAGL wrote: »
No, it's an absurd counterargument to the absurd post above implying "hard core" gamers should be ignored and are deemed to have no life or concept of life importance.duendology wrote: »Merlin13KAGL wrote: »
Who has more IRL time for the "really important" stuff, the hardcore that clears content in 30 minutes, or the casual that spends 3 hours beating their collective heads against the wall?
That's your argument? What does it matter if someone clears content in 30 minutes if they spend daily a few hours (up to 15 hours!) in game in general doing e.g trial after trial after trial, even though they had done this or that content already like zillion times? (I know such players, quite a few, actually)
Some players spend countless hours in game whereas others only two or three or less. The experience of "how quickly I can devour this cake" has nothing to do with it.
Merlin13KAGL wrote: »
3000g gold respec x 4 (or fewer) people...then Vet away?Merlin13KAGL wrote: »
Nope, vet without CP,
We have a non-CP PVP campaign, so lets jump off the deep end and make vet non-CP dungeons....
On a serious note, I don't envy any new players to the game with the CP cap so high and only going to increase with more updates on the way.
Merlin13KAGL wrote: »
People were doing even Veteran dungeons before CP ever existed. All the way up to VR16. Which now is like CP 160.
Yeah, you only need CP 160 for veteran content. Kicks still happen because your damage sucks. Considering Endless Hail alone is like 20% of a stamina user's dps, bad damage is a sign of a bad player. You can field okay damage with a crafted Hunding's Rage and Agility jewelry with a monster set and whatever weapons you want. If people can't even with better sets than that, they're not worth bringing along until they practice on easier content or spend a few hours beating up a dummy until their rotation is mere muscle memory.
Merlin13KAGL wrote: »3000g gold respec x 4 (or fewer) people...then Vet away?Merlin13KAGL wrote: »
Nope, vet without CP,
We have a non-CP PVP campaign, so lets jump off the deep end and make vet non-CP dungeons....
On a serious note, I don't envy any new players to the game with the CP cap so high and only going to increase with more updates on the way.
Why does this need to be a specific option on the GF?
* Poster points out that CP 160 is the highest gear level, which used to be VR16Merlin13KAGL wrote: »[*] Poster makes comment suggesting no CP dungeons.
[*] Other poster counters with reminders about VR ranks before CP, citing current CP equivalent...?
Merlin13KAGL wrote: »Other poster understand just fine. If you don't think there is typically a tremendous difference in between a CP160 (having the gear cap) and a max CP player in certain content, then I'm not the one missing the point.
Merlin13KAGL wrote: »To put it another absurd way, it's the difference between:
- Person A "Hard Core" : Being able to eat the cake in 90 seconds, setting some kind of record.
- Person B "Somewhere in the middle" : Being able to eat the cake in a reasonable amount and enjoy it in the process.
- Person C "The casual that 'keeps the game going'" : Never being able to eat the cake because you're incapable of opening the box the cake comes in, yet you'll keep trying 5x longer than person A and two times longer than person B.
I love how people keep forgetting the main issue. If people keep getting kicked, how are they supposed to learn dungeon mechanics? Reading about how a dungeon works is only going to help so much. Hands on experience is the most valuable kind.
I love how people keep forgetting the main issue. If people keep getting kicked, how are they supposed to learn dungeon mechanics? Reading about how a dungeon works is only going to help so much. Hands on experience is the most valuable kind.
Normal dungeons should be used to learn. If people are kicking low CP players from normal, non-dlc dungeons, are those even the players you want to try to play/learn with? They probably need a carry more than you.
Vet dungeons are not for learning. And CP definitely makes a difference in survivability and the amount of damage you can possibly do.