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Allow us to train all 3 riding skills at once.

  • exiars10
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    Riding lessons are the worst grind in the game.
    ZOS would lose sales on riding lessons if this were implemented. As much as new players would like this it’s not going to happen.
    But you can instantly buy bag and bank space upgrades with crowns, isn't it?
    Edited by exiars10 on February 7, 2018 9:39AM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • TequilaFire
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    Don't worry the ones that protest against any shortening of rider training times would be the first to use it. ;)
    Edited by TequilaFire on February 7, 2018 3:25PM
  • ANGEL_BtVS
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    Facefister wrote: »
    "No! Clicking a button for 250g every 20 hours is an essential part of character development and it's totally immersive as a RPG game." -Some people in this thread.
    And people should not talk about "fairness" when I can buy that stuff with crowns.

    Having to wait atleast 150 days for an fully upgraded mount has nothing to do with RPG nor immersion, it just wants you to spend money on the crown shop.

    A level 1 horse is so slow, it's borderline insulting.

    Riding skill should be account-wide.

    I disagree they just want you to spend in the crown shop. It's been this way since the beginning, long before you were able to buy tokens. The primary reason is so that you'll log into the game on a daily basis. And it works. There have been days that I have logged into the game just to train my horses. And I don't mind. Leave the current system in place.
  • RobbieRocket
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    Training mounts should always have been immersive and appropriate.

    Mounts should be trained by use:
    1. After moving on a mount for distance x Stamina increases by 1.
    2. After galloping (sprinting) a mount for time x Speed increases by 1.
    3. After being over (a high percentage) of inventory space for a continuous time x Capacity increases by 1.

    Isn't this how training works?

    It would also reward those long gallops around Cyrodiil when the keep scenarios isn't favourable...
    Edited by RobbieRocket on February 7, 2018 1:46PM
  • Facefister
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    ANGEL_BtVS wrote: »
    Facefister wrote: »
    "No! Clicking a button for 250g every 20 hours is an essential part of character development and it's totally immersive as a RPG game." -Some people in this thread.
    And people should not talk about "fairness" when I can buy that stuff with crowns.

    Having to wait atleast 150 days for an fully upgraded mount has nothing to do with RPG nor immersion, it just wants you to spend money on the crown shop.

    A level 1 horse is so slow, it's borderline insulting.

    Riding skill should be account-wide.

    I disagree they just want you to spend in the crown shop. It's been this way since the beginning, long before you were able to buy tokens. The primary reason is so that you'll log into the game on a daily basis. And it works. There have been days that I have logged into the game just to train my horses. And I don't mind. Leave the current system in place.
    People don't log on a daily basis so they can train their horse. And the system is flawed, it needs a change. And if the intention around this is like you said, then ZOS reduced their game into clicking for 250g, ridiculous.
    Edited by Facefister on February 7, 2018 1:51PM
  • Tandor
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    Training mounts should always have been immersive and appropriate.

    Mounts should be trained by use:
    1. After moving on a mount for distance x Stamina increases by 1.
    2. After galloping (sprinting) a mount for time x Speed increases by 1.
    3. After being over (a high percentage) of inventory space for a continuous time x Capacity increases by 1.

    Isn't this how training works?

    It would also reward those long gallops around Cyrodiil when the keep scenarios isn't favourable...

    The problem with that kind of skill advancement is that all that happens is that you'll pass countless afk mounted players moving against a fixed object with their forward key weighed down while their skill goes up. We're lobbying to get rid of afk botting, not add to it.
  • BloodWolfe
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    Kwik1 wrote: »
    No...this would alienate newer players or simply poor players.

    I agree we need to change this system but not to a system that simply favors richer players. It needs to be an equal system that all players can participate in.

    I'm a poor player, all my chars are maxed and thanks to the level up system coming soon I will need to level a new alt and I agree that it shouldn't alienate new or poor players.

    I do agree with the OP though that the system does need a revamp, 180 days for most people (I can't log in at the 20 hour mark on a regular basis since I have a full time job and a family) so for me it's 180 days. This is just absurd and I always hated that. I don't expect to change it and make it instant or even one month but cut it in half ZOS, make it 3 months to max a characters riding skills.

    Either make this account-wide or allow us to pay for 1 point in each skill per day (at no inflated costs though and keep it at 250g each) which would cut the time down to 2 months to train to max but I'd be ok if it was 3 months even because 6 months is just too long.
  • SaintSubwayy
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    Tandor wrote: »
    Training mounts should always have been immersive and appropriate.

    Mounts should be trained by use:
    1. After moving on a mount for distance x Stamina increases by 1.
    2. After galloping (sprinting) a mount for time x Speed increases by 1.
    3. After being over (a high percentage) of inventory space for a continuous time x Capacity increases by 1.

    Isn't this how training works?

    It would also reward those long gallops around Cyrodiil when the keep scenarios isn't favourable...

    The problem with that kind of skill advancement is that all that happens is that you'll pass countless afk mounted players moving against a fixed object with their forward key weighed down while their skill goes up. We're lobbying to get rid of afk botting, not add to it.

    I like the Idea, however im also Concerned about Bottrains to level up their mount.
    Maybe something like, you can only lvl up your horse in each spection by 1 in a Zone for 24 hrs.
    This would require you to actually change locations with your horse and ride in another zone.

    maybe Cap it to be able to only train each section 20 Times in Total via Riding, and the other 40 each has to be done manually. Maybe increase the price from 250g to 500 Gold per traininglesson.

    This would reduce the time to feed your horse by 60 Days.
    PC EU
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  • DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 2:48AM
  • Anotherone773
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    ANGEL_BtVS wrote: »
    Facefister wrote: »
    "No! Clicking a button for 250g every 20 hours is an essential part of character development and it's totally immersive as a RPG game." -Some people in this thread.
    And people should not talk about "fairness" when I can buy that stuff with crowns.

    Having to wait atleast 150 days for an fully upgraded mount has nothing to do with RPG nor immersion, it just wants you to spend money on the crown shop.

    A level 1 horse is so slow, it's borderline insulting.

    Riding skill should be account-wide.

    I disagree they just want you to spend in the crown shop. It's been this way since the beginning, long before you were able to buy tokens. The primary reason is so that you'll log into the game on a daily basis. And it works. There have been days that I have logged into the game just to train my horses. And I don't mind. Leave the current system in place.

    It might work for you and it might work people who are OCD or need very little incentive to do something trivial. But if i log in its to play, not do some menial task. I would also not spend 1k crowns on riding skills. To level a mount fully would take about $125 worth of crowns. Thats a pretty trivial benefit for such huge price tag.

    As it was mentioned you can buy bank/inventory space instantly for crowns or gold. So the crown argument is mute anyway. The only reason why i would think that trivial logins might matter to ZOS would be to do with investors. They could "claim" X amount of unique logins a day to make the game look more populated than it is. From a player perspective, you logging in to train your horse adds zero value to the game for me, but probably adds to the lag.
  • Ley
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    Pre-making your characters 2-6 months in advance to level their riding skill before ever playing them seems like a great game design. I think they should add a little horse training mini game so that it takes 5-10 minutes per character to level up a riding skill. You want to move around at a reasonable speed, work for it! /s

    On a serious note, this has been suggested a ton of times over the years and all we got was the crown store solution. Not holding my breath for this.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Sergykid
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    this is sadly a thing in MMOs. They make players farm, grind, invest much time into grinding, so you will spend time in the game, just so they keep their players "doing something". Also a reason to sell something via crowns. This is imo a cheap and pedestrian way to keep players into a game, instead of making them log in for the fun and activity it can provide.
    -PC EU- / battlegrounds on my youtube
  • Inhuman003
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    The only way this will be resolved by increasing the max of Stamina, Speed, and Capacity from 60 to 120 level cap max. But I like the level cap how it is already if it's increased it better be in good terms. I mean by good terms of service for us the consumers add horse racing and customized saddle mount costume change and food and drink that increased mounts Stamina and Speed performance.
  • Palidon
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    A better idea would be to have account wide leveling. In other words once you have leveled a mount to 60 in speed, stamina and capacity it would apply to every other character and mount you have. Of course that will not happen. ZOS would lose money on crown riding lessons.
  • Marginis
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    I loved doing this when the game first came out - training three mounts at once - but remember that at that time each mount had their own upgrades and you couldn't max all three out, so you'd have one mount for speed, one for stamina, and one for carrying capacity.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Vapirko
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    Tandor wrote: »
    Just no.

    Like all MMORPGs this game is intended to be played for years, not weeks or even months. People need to accept that although they can head off to a dolmen, Skyreach or wherever and level a character to 50 in a matter of hours, fully developing that character is something else altogether and will take time. Three skills for the price/time of one offers, or achieving something on one character resulting in it being gifted to every other character slot on the account (how long then before demands that it be extended to slots on "linked" accounts?) simply won't wash.

    If you only want to do things once, then have a single character - and take your time over it, there's no race involved. If, however, you want to get quick access to the "endgame" then ask for a Crown Store token to give it to you, but don't ask for the game to be dumbed down so that progressing in it over time is replaced by automatic instant gratification for all.

    You may argue that it's only the veteran players that this sort of thing would appeal to as they're the ones with the means to pay for it, but isn't it the veteran players who are constantly complaining that the game is already too easy as it is? Having it easy is one thing, trivialising it is something else.

    And here comes the “just no” crowd. Want to ask that some dumb, ridiculously time consuming thing be made more convenient? They’ll be there with a resounding, “just no.” Would you like to suggest a way to streamline a part of the game that they spent years doing on all their toons but most people don’t want to bother with? They’ll rush to write a paragraph that says, “just no.” Do you believe that certain parts of the game that literally mean nothing and have almost no bearing on how the game is played should be more accessible? They’ll say, “just no.” If you’re not going to spend 40 hours a week for years playing this game then you don’t deserve to have a mount that can run fast. Shame on you for even suggesting it.
    Edited by Vapirko on February 7, 2018 3:31PM
  • nathan_bri
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    There is already a solution to this problem in the Crown Store. You can train up to 60/60/60 in less than 5 minutes if you have the Crowns to spend.
  • Katahdin
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    Tandor wrote: »
    Katahdin wrote: »
    Tandor wrote: »
    Just no.

    Like all MMORPGs this game is intended to be played for years, not weeks or even months. People need to accept that although they can head off to a dolmen, Skyreach or wherever and level a character to 50 in a matter of hours, fully developing that character is something else altogether and will take time. Three skills for the price/time of one offers, or achieving something on one character resulting in it being gifted to every other character slot on the account (how long then before demands that it be extended to slots on "linked" accounts?) simply won't wash.

    If you only want to do things once, then have a single character - and take your time over it, there's no race involved. If, however, you want to get quick access to the "endgame" then ask for a Crown Store token to give it to you, but don't ask for the game to be dumbed down so that progressing in it over time is replaced by automatic instant gratification for all.

    You may argue that it's only the veteran players that this sort of thing would appeal to as they're the ones with the means to pay for it, but isn't it the veteran players who are constantly complaining that the game is already too easy as it is? Having it easy is one thing, trivialising it is something else.

    Your argument is moot when someone can just take out their credit card and level their horse in a matter of minutes if they choose.

    Parking a character at a stable for 6 months just to level a horse is tedious, stupid, and dumbing down the game experience. What learning curve is there to logging into a character every day for 6 freaking months to click a button and spend 250 gold? Did it really take you weeks to learn how to do that? Pretty sure it only took me one time to learn that.

    So I don't play that character for months while waiting to get speed and stamina up to a tolerable level so I can not take an hour to ride anywhere or get dehorsed if a zombie so much as breathes in my direction. I did this with 10+ characters already, I dont think I have anything else to learn about leveling a horse. I already know it's frustrating, boring, tedious and stupid.

    We aren't asking for a max character level token. We are asking for a pointless grind to be shortened so we can actually enjoy playing and leveling that character at a reasonable pace.

    A character isn't worth playing until you've parked it at a stable for 6 months and logged in daily to train it? Really?

    Not the entire 6 months. I park my character until I get speed up to at least 20 and stam up to 10. At least by then, I can get the chatacter to level 10 and get the rapids skill in Cyrodiil and can feel like I am not running backwards.

    Yes I have left characters there for months and logged in each day if I was working on another character. I have done this with all characters after the first one or two I leveled because I find riding around on a mount that most other players can run faster than and getting dehorsed if a regular mob just looks in my direction to be annoying.

    I've already leveled 13 horses to max so there is nothing else is can learn from that. What I did learn is that there is nothing immersive about logging into each character every day, clicking a button and spending 250 gold.
    Edited by Katahdin on February 7, 2018 3:47PM
    Beta tester November 2013
  • Samiri
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    Since you can buy 1 x riding lesson for 1000 crowns, that will never change. :)
  • Kali_Despoine
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    No I have Manny rooms at 60 but that's because I've played since drop.
    Get up half hour early and just log on to do mounts. It's what I did
  • Kali_Despoine
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    No I have Manny rooms at 60 but that's because I've played since drop.
    Get up half hour early and just log on to do mounts. It's what I did
  • Bax
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    I am actually for removing current training system completely. Click-to-wait design is plague of game industry and very lame attempt to extend game time. It could be replaced by set of missions or actions you need to do on mount in order to gain exp for particular mount stat. It could be even in form of daily quest (wait component would stay, but at least the click part would be removed). Like for example to boost speed there could be mount racing quest. For stamina some quest where some trolley would be attached to mount and we would have to move some heavy things. And for storage, well whatever, I bet Zenimax got good enough quest design team to figure it out.
    Edited by Bax on February 7, 2018 5:22PM
  • JungleBoot
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    There are useless grinds within the game. One such grind is style materials like 10 dreid blood to get1 tainted blood. Something that doesn't drop on every kill with the blade of woe. You can often go for 10 kills without getting the style material. That adds countless needless hours to something that should actually be easier. The riding lessons are no different. I'm stubborn. I refuse to "buy" fake riding lessons with "real" money. Honestly, how much would you have to spend to completely level up your horse? $5? 10$ $49.99 or $99.99 for each character? If I resorted to spending real money on fake horse lessons, they should apply account wide -- period. So, getting rid of the lesson grind will only make staying with the game more attractive. This is especially true of players that get left behind in Cyrodiil when the zerg jets off to the next objective.
    Platform: PS4
    CP 405
  • NewBlacksmurf
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    Why does it need to go up tho?

    I’m asking honestly because the crown upgrades don’t, just sale them in the same bundles for gold
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • misfitmanic
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    I would like to see 1 simple change to the existing system: allow us to level up the skills over time by simply riding a horse. For example, every X meters you sprint, earn a speed point. Every X meters you ride with your inventory at max capacity, earn a point. Something like this. Seems silly that mount training only occurs when visiting a merchant and not when riding a mount.
  • teladoy
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    I have to say this is the most stupid idea I ever read here.

    Give the possibility of training 1 raiding skill of each type x day is ok, but the price is ridiculous and also I don't get the point of it.

    ZOS sells 1k crown coins the pack of 10 books. 1500 crown coins cost 13€, that would mean that 1000k are 8,66€, now if do 18 x 8,66 that are 155 potential € that ZOS can get from their customers for every character they could have.

    Now tell me if you catch the business behind it.
  • Facefister
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    Like every other "money argument" guys you imply that everyone is buying those riding lessons. Do you have any numbers to back that up except saying "no because they make money"?
  • JungleBoot
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    You are high on drugs. I just checked US prices for the riding skill in the crown store. 1,000 crowns each for stamina, speed, and storage. That's 3,000 crowns to level each once. There are 60 levels per stat. 3,000 crowns X 60 = 180,000 crowns total. The best deal in the PS4 store for crowns is 21,000 crowns for $149.99 There is something extremely wrong with this.

    For fun, let's carry this a little further. 180,000 / 21,000 = 8.57 So, let's round down and say 8. You would have to spend $150.00 x 8 = $1,200 to train 1 horse fully ??? And just to make sure I'm not crazy, I checked the description. Each riding lesson increases that stat by 1. Holy Crap.

    Someone please tell me what I'm missing. Because, this can't be right.
    Edited by JungleBoot on February 7, 2018 8:23PM
    Platform: PS4
    CP 405
  • Facefister
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    JungleBoot wrote: »
    You are high on drugs. I just checked US prices for the riding skill in the crown store. 1,000 crowns each for stamina, speed, and storage. That's 3,000 crowns to level each once. There are 60 levels per stat. 3,000 crowns X 60 = 180,000 crowns total. The best deal in the PS4 store for crowns is 21,000 crowns for $149.99 There is something extremely wrong with this.

    For fun, let's carry this a little further. 180,000 / 21,000 = 8.57 So, let's round down and say 8. You would have to spend $150.00 x 8 = $1,200 to train 1 horse fully ??? And just to make sure I'm not crazy, I checked the description. Each riding lesson increases that stat by 1. Holy Crap.

    Someone please tell me what I'm missing. Because, this can't be right.

    Be careful with those numbers else someone will tell you that ZoS sells those like hot cakes. Besides, you get 10 riding lessons per 1000 crowns, not 1. Nevertheless, you need 18,000 crowns for a fully upgraded mount.
    Edited by Facefister on February 7, 2018 8:29PM
  • Taleof2Cities
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    11/12 characters here with fully trained mounts ... without spending a single crown. It’s not that difficult. Especially if you stand by the stablemaster when logging out.

    Edited by Taleof2Cities on February 7, 2018 8:31PM
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