This, CP is not very strong, read on forum that difference between cp 160 and 690 is +25% dps, 500-690 is 5%.I don’t want to see CP abolished and I suspect that those who have been vocal on this thread do NOT speak for the majority of the ESO community. I run four accounts, am in and run several guilds, and I’m pretty social online - I don’t know a single person who wants CPs gone from the game.
The only change I would make is to allow CPs to accrue from Level 1 in parallel with Skill Points and Attribute Points. That would help new players to get into the game and “catch up” to veteran players, and it would address some of the issues associated with rolling a new alt (spending a lot of time in the levelling process that does not contribute to your CP total).
Seems like some are suggesting constantly rising gear caps would be better
No, no and no
Having to constantly chase gear on a gear treadmill is not compelling gameplay.
I havent finished getting all my characters gear finalized as it is. No way am I going to regrind gear for 13 characters every 6 months
CP system isn't killing the game.
Constant whining by entitled crybabies is killing the game
Juju_beans wrote: »Well hybrids by default are "Jack of all trades but master of none".
You should play a hybrid knowing they will not be chart toppers.
And hybrids should not be "Jack of all trades, master of all trades too".
CP/gear/skills are just fine for hybrids.
I’ve played my fair share of MMOs where character progression stops at max level, and becomes tied solely to gear progression. I wasn’t a fan of that. It’s just a sneaky way to funnel players into specific content types, like raiding.
I like the continuous character progression from CPs. I think it adds more to theory crafting. Not less. It equates to more numbers to work with and opens more opportunities for hybrid builds by filling in the gaps left by the weapon/resource system.
I’d rather not see the game get dumbed down by removing the CP system.
CP is the worst enemy of the hybrid builds. If the damage increase nodes werent separated in Physical/Magickal....
That is straight forward incorrect. If CP's are the worst enemie of hybrid builds why then hybrid builds in non CP campaigns are not existing ? Actually diminishing returns present in CP's system is something that should help hybrid idea.
The real enemies of hybrid builds and the reasons why we dont have hybrids are the way how damage , shields and heals are scaling and lack of soft caps on statistics values. That makes pointless to split between magicka and stamina connected statistics over investing into one group.
I’ve played my fair share of MMOs where character progression stops at max level, and becomes tied solely to gear progression. I wasn’t a fan of that. It’s just a sneaky way to funnel players into specific content types, like raiding.
I like the continuous character progression from CPs. I think it adds more to theory crafting. Not less. It equates to more numbers to work with and opens more opportunities for hybrid builds by filling in the gaps left by the weapon/resource system.
I’d rather not see the game get dumbed down by removing the CP system.
Waffennacht wrote: »
Why did you necro this? Why do people necro this?
And usually a responding to a question or comment over a year old
Yolokin_Swagonborn wrote: »I'm glad someone has resurected this discussion. CP is still killing the game. Nerfs to block when the points into Shadow Ward still remain. Nerfs to gap closers when damage boosts from CP still remain.