Ninja nerf status: oh yes.
It has been nerfed and CP only make up for it. We have come to the conclusion, that the damage nerf might come from the way the Atronach scales now, rather than being an actually set up nerf. Which is more CP and stat friendly than before. But without them, significantly weaker than before and being even weaker, is the last thing the Atronach needs.
I do not play non CP, or at least rarely. So I could just ignore all of this and be happy about a slight buff.
However, non CP pvp is very popular and battle grounds are popular as well. So why destroy this ult even more for such a big part of the player base ? Obviously you think that's cool or fair, wrong.
I don't care whether it's fair or unfair, though I admit to not being upset about a performance drop in a game mode I don't play. Your thread is selling the idea that the skill is now weak and not worth using, that the patchnotes implying it could be better to pure specs than before were misinformation, and that isn't the case.
It IS stronger now, and not by a little. 30% buffs are the stuff new builds are made of.
Do you even read?
What you said only applies to players with >300CP in PVE, dueling, and some AvA instances.
What part did you not understand about; new players, vet trials, battlegrounds, non-CP campaigns?
Stop making everything about you.
Other people play this game too.
That statement is the point being made, too bad it had to be blatantly said when it already was obvious.
The best I was able to achieve, was an increase of 10-20%
Do you even read?
What you said only applies to players with >300CP in PVE, dueling, and some AvA instances.
What part did you not understand about; new players, vet trials, battlegrounds, non-CP campaigns?
Stop making everything about you.
Other people play this game too.
That statement is the point being made, too bad it had to be blatantly said when it already was obvious.
A nerf is where the entire curve of an ability's usefulness is changed to be below the previous level. That is not the case here.
A ninja nerf is where this happens without information being given on the subject. That is not the case here.
The OP's premise is false and the screenshots used were misleading; it displays, without divulging full CP/ gearing, a non-critical damage tick comparison. The ultimate now responds to spellcrit damage modifiers (Elfborn, Shadow, Force buffs) when it did not before. That fact accounts for much of its newfound potential. The OP also only displayed a 10% increase in base strength at what is implied to be an endgame gearing/ CP, which misrepresents the new math the ability uses. This quote is partially accurate:The best I was able to achieve, was an increase of 10-20%
My own testing only showed a 21% increase of power, base noncrit tick to base noncrit tick, in the Necropotence + Prey setup. However, in Live the crits are locked to 150% base power. PTS crit ticks can be realistically buffed past 180% in common situations (Just Elfborn + Warhorn) and to not mention that difference makes me wonder if the true point of this thread was to get Zenimax to mistakenly buff the skill even further. If it were given even another 15% base strength, to make up for the No-CP to No-CP comparison difference at endgame mage stats, the fully buffed skill on its current PTS curve would be scary. It wouldn't be balanced in the slightest in any CP-enabled situation. It'd be the sort of thing that people would have fun wrecking face with for two weeks, before it gets nerfed into the ground until 2021 when classes are removed.
I'd like to be able to get some use out of the skill this year, and in its current form I will. It doesn't need a buff.... Maybe the curve could be looked at though? If it had a higher strength gain at low stat totals which then petered off approaching endgame, I think more people would be satisfied with the changes.
Do you even read?
What you said only applies to players with >300CP in PVE, dueling, and some AvA instances.
What part did you not understand about; new players, vet trials, battlegrounds, non-CP campaigns?
Stop making everything about you.
Other people play this game too.
That statement is the point being made, too bad it had to be blatantly said when it already was obvious.
A nerf is where the entire curve of an ability's usefulness is changed to be below the previous level. That is not the case here.
A ninja nerf is where this happens without information being given on the subject. That is not the case here.
The OP's premise is false and the screenshots used were misleading; it displays, without divulging full CP/ gearing, a non-critical damage tick comparison. The ultimate now responds to spellcrit damage modifiers (Elfborn, Shadow, Force buffs) when it did not before. That fact accounts for much of its newfound potential. The OP also only displayed a 10% increase in base strength at what is implied to be an endgame gearing/ CP, which misrepresents the new math the ability uses. This quote is partially accurate:The best I was able to achieve, was an increase of 10-20%
My own testing only showed a 21% increase of power, base noncrit tick to base noncrit tick, in the Necropotence + Prey setup. However, in Live the crits are locked to 150% base power. PTS crit ticks can be realistically buffed past 180% in common situations (Just Elfborn + Warhorn) and to not mention that difference makes me wonder if the true point of this thread was to get Zenimax to mistakenly buff the skill even further. If it were given even another 15% base strength, to make up for the No-CP to No-CP comparison difference at endgame mage stats, the fully buffed skill on its current PTS curve would be scary. It wouldn't be balanced in the slightest in any CP-enabled situation. It'd be the sort of thing that people would have fun wrecking face with for two weeks, before it gets nerfed into the ground until 2021 when classes are removed.
I'd like to be able to get some use out of the skill this year, and in its current form I will. It doesn't need a buff.... Maybe the curve could be looked at though? If it had a higher strength gain at low stat totals which then petered off approaching endgame, I think more people would be satisfied with the changes.
And still you continue being selfish and continue speaking about veteran trials, where your mates buff you. How can you claim, that this represents anything ? Few people will tap into these scenarios.
How can you keep on twisting the truth like this ? It's a stealth nerf, because it has been made significantly weaker for a big part of the player base (WITHOUT being mentioned= Steath nerf) Just after days of pushing, we received an official statement and even that didn't really mention, that the Atronach will be much weaker for everyone who is not perfectly optimized or carried by mates like you. But surely you will keep on denying.
So, can someone give me a quick TL;DR? Like does atro get buffed? Which morph will be better? What actually changed? Or do we still have no clue yet?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
So, can someone give me a quick TL;DR? Like does atro get buffed? Which morph will be better? What actually changed? Or do we still have no clue yet?
So, can someone give me a quick TL;DR? Like does atro get buffed? Which morph will be better? What actually changed? Or do we still have no clue yet?
TLDR, they made it scale better with CP and player stats, but lowered the base damage too. It's now weaker in nonvet and low CP, equal to live strength at c250-300, better at 300+. It still uses spellcrit damage modifiers for its damage checks, so it's not the best for Stamina setups. It still has all the old casting problems from live, like being killable, avoidable, etc. The Synergy wasn't improved but should be easier to activate now. Jorvuld's Guidance does NOT buff the Major Berserk timer unless the Synergizer is wearing the set, not the Atro caster. That's consistent with other synergy effects, though lame.
In a situation where it'll stay alive and shoot the target the whole time, the Greater Atro morph is now clearly the best single-target ulti an endgame magsorc can cast. Even more so than on Live currently. You need to be smart about using it when the moment is right, though. Casting a Destro ulti remains an easier and more broadly effective option.
So, can someone give me a quick TL;DR? Like does atro get buffed? Which morph will be better? What actually changed? Or do we still have no clue yet?
Basically, it’ll do less damage in battlegrounds (which will be no CP), where a buffed version might have been useful to drop on top of a capture point crawling with enemies or something.
I know some of you don’t NO-CP PVP or queue for BG’s. But for those of us who do, it’s a nerf. A nasty one. And really unnecessary.
PS: BG’s are fun, I’d recommend them to anyone.
Now, what are you using the skill for that the loss of 15% beam damage on targets in Non-CP is so terrible? I was under the impression it was mostly used as a moderate form of area denial or distraction against players, do you have some sort of max-damage summoner spec which loses all utility as a result of this? Why seven pages of misdirection?
Thank you so much for the definition,A nerf is where the entire curve of an ability's usefulness is changed to be below the previous level.
Okay, so what is it?That is not the case here.
That is a definition, you're implying I am confused.A ninja nerf is where this happens without information being given on the subject.
...Yes, you've said that.That is not the case here.
Okay, now you are giving me a reason, however, there is nothing backing up that statement nor anyone whom "agree" (as of this time) to your case. Telling me the OP is a false positive is not a reason.The OP's premise is false and the screenshots used were misleading; it displays, without divulging full CP/ gearing, a non-critical damage tick comparison.
So this is what we aren't understanding?The ultimate now responds to spellcrit damage modifiers (Elfborn, Shadow, Force buffs) when it did not before.
That however, was not a fact.That fact accounts for much of its newfound potential. The OP also only displayed a 10% increase in base strength at what is implied to be an endgame gearing/ CP, which misrepresents the new math the ability uses. This quote is partially accurate: