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With block cost changes, idea to add build diversity.

Osubaker33
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Why not increase the mitigation cap from 50% to 60% with the same cost per % point. So to get to 60% damage reduction would be roughly 40k resistances. You would have to forego something in order to achieve this (no sturdy, less health, etc) and I think it would add a neat build alternative to perma blocking (ie just trying to tank with mitigation).

Would not effect PVP because at a minimum pvpers have 10k penetration so you would need 50k resistances to still have 60% mitigation. To get 50k resistance you would have to sacrafice everything including monster helm to get that much resistance and you would still die faster than the permablocker.

  • Ragnarock41
    Ragnarock41
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    I really don't see how this adds diversity to pvp or pve. maybe I'm too dumb, or maybe the idea is too dumb.
    Edited by Ragnarock41 on February 7, 2018 8:16AM
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