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Bounties should have a cap, and this is a BIG problem!

  • f047ys3v3n
    f047ys3v3n
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    I think I'm happy that all the reds that did the instanced AFK grind in Reapers with the civilian murder probably still don't have bounty free access to the toons they did it on. They had a massive advantage back when CP wasn't capped and they were able to get it so quickly. That was really the perfect exploit at the perfect time in the game.

    Of course, in few months Cheat engine was more widely publicized and utilized and those CP didn't seem to matter so much anymore.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • seaef
    seaef
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    Bax wrote: »
    postlarval wrote: »
    Bax wrote: »
    coop500 wrote: »
    Hey I'm a millennial too~ (I think, I was born in 1998... is that Millennial age?)

    Millennials are (according to William Strauss and Neil Howe - authors of the term) kids born in early 1980s up to early 2000s. And irony of that is that people born in 1980s broadly use the term to complain about "millenials" while in fact they are millenials themselves :D

    Anyway, the term is obviously huge marketing BS. Someone once succeeded and made a huge money with a book where he names previous generation (was it generation X?) based on some BS stereotypes and very unreliable assumptions and connections to the historical events and that started whole the boom about how to name certain generations. It's mostly BS not worth of anyones time.

    Triggered...and deflect shields deployed.

    No idea why you would be, but sure, by all means, do whatever you like :)

    That one sailed over your head so high it violated commercial airspace.
    Edited by seaef on February 6, 2018 5:43AM
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • wolfxspice
    wolfxspice
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    i have a friend who has a 141mil bounty, he tries to get it higher every day, he brags about it sometimes, so i assume he would be against this "bounty cap" thing you want, he worked hard for that bounty.
    I'm a casual now
  • Grimm13
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    Yes the JS needs an overhaul but not in the way most would think.

    Keep the Bounty as unlimited, the game gives you the means to reduce and do things by stealth, use them.

    At what point should a high bounty start to have posies coming after them? You become one of Tamriel's most wanted, they track you down. Have a daily available to pick up a bounty writ to be able to track down one of these high bounty criminals, get rewarded for killing them with 10k gold and their bounty is reduced by the same. That will take some time yet give a means to reduce them a little faster, btw if the criminal wins the fight they get more bounty as they become more notorious.

    At some point even the criminal elements don't want after thing to do with such high bounty peeps. They are attracting too much attention and besides they also want to cash in. The stakes get high enough the honor among thieves goes out the door.

    Most that are getting this high levels of bounties are doing so to repeatably gather items that are meant to be more scarce in the game. Be they bot, or player uncaring of the JS both find that the JS has no bite to limit their actions as it's intended.

    The levels I am suggesting should start at 1 million and higher in bounty. That gives some room for players to get things corrected but is also high enough to warrant extreme measures to combat.
    Edited by Grimm13 on February 6, 2018 10:19PM
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  • Elsonso
    Elsonso
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    Grimm13 wrote: »
    Yes the JS needs an overhaul but not in the way most would think.

    Keep the Bounty as unlimited, the game gives you the means to reduce and do things by stealth, use them.

    At what point should a high bounty start to have posies coming after them? You become one of Tamriel's most wanted, they track you down. Have a daily available to pick up a bounty writ to be able to track down one of these high bounty criminals, get rewarded for killing them with 10k gold and their bounty is reduced by the same. That will take some time yet give a means to reduce them a little faster, btw if the criminal wins the fight they get more bounty as they become more notorious.

    At some point even the criminal elements don't want after thing to do with such high bounty peeps. They are attracting too much attention and besides they also want to cash in. The stakes get high enough the honor among thieves goes out the door.

    Most that are getting this high levels of bounties are doing so to repeatably gather items that are meant to be more scarce in the game. Be they bot, or player uncaring of the JS both find that the JS has no bite to limit their actions as it's intended.

    The levels I am suggesting should start at 1 million and higher in bounty. That gives some room for players to get things corrected but is also high enough to warrant extreme measures to combat.

    No PVP in the Justice System. If there is a posse, it should be NPC only.
    XBox EU/NA:@ElsonsoJannus
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  • VaranisArano
    VaranisArano
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    Grimm13 wrote: »
    Yes the JS needs an overhaul but not in the way most would think.

    Keep the Bounty as unlimited, the game gives you the means to reduce and do things by stealth, use them.

    At what point should a high bounty start to have posies coming after them? You become one of Tamriel's most wanted, they track you down. Have a daily available to pick up a bounty writ to be able to track down one of these high bounty criminals, get rewarded for killing them with 10k gold and their bounty is reduced by the same. That will take some time yet give a means to reduce them a little faster, btw if the criminal wins the fight they get more bounty as they become more notorious.

    At some point even the criminal elements don't want after thing to do with such high bounty peeps. They are attracting too much attention and besides they also want to cash in. The stakes get high enough the honor among thieves goes out the door.

    Most that are getting this high levels of bounties are doing so to repeatably gather items that are meant to be more scarce in the game. Be they bot, or player uncaring of the JS both find that the JS has no bite to limit their actions as it's intended.

    The levels I am suggesting should start at 1 million and higher in bounty. That gives some room for players to get things corrected but is also high enough to warrant extreme measures to combat.

    No PVP in the Justice System. If there is a posse, it should be NPC only.

    Agreed. PVP in the Justice System got the NOPE!!! from the community before Thieves Guild came out and ZOS adjusted accordingly. Plus they couldn't figure out how to prevent it from being used for griefing. Nothing's changed, except that ZOS keeps encouraging players to steal and murder in order to get furnishings and motifs.

    NPC guards swarming certain players (that aggro only on that player so they can't be used to grief other thieves, obviously) would be fine by me.
  • opaj
    opaj
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    The OP has inspired me. If we don't get a new class with the next chapter (or maybe even if we do), my next character will intentionally get their bounty impossibly high and play through the game as a fugitive.
  • kyle.wilson
    kyle.wilson
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    runagate wrote: »
    There should be no limit on bounties in this game.

    The only people I know that have gotten bounties that high exploited for it.
    Such as this.
    https://www.youtube.com/watch?v=niulZPNOsTo
    After the CP system was introduced there was a lot of similar npc instant respawns, where some people gained over 1k cp when most had <100.
    Considering I still see several of those players from time to time, they obviously weren't punished. Other than the insanely high bounties they accumulated.

    I guess PC/NA players didn't do that one. If there's 1-second spawn exploits I wonder why in hell PC/NA bots are always doing idiotic things like forming a 15 person bot train to kill incredibly sparse alligators in Shadowfen?

    I certainly agree with the OP that this game is mysteriously opaque for new players when it comes to Justice system "surprises" out of nowhere. Such as... trying to talk to a guild trader or undaunted npc and stealing and getting beaten down and have your tiny pile of gold taken. I wouldn't even notice but had a whole PTS cycle and months of acclimation and a year of in-game experience. This is not true for new players.

    Also, in addition to Cyrodiil and Coldharbour there's Eyevvea as a full all-services city without Justice and you can use this addon to port directly there via a Wayshrine rather than having to go to some specific zone's mage's guild hall.

    http://www.esoui.com/downloads/info1649-GuildShrines.html

    pvw5405_thumb.png


    Just remember you have to go to Eyevea once and fast travel via the wayshrine there to anywhere else, just once, to allow this addon to work. Which ever character except my main, oldest and most played character had already done so. So when my main tried to use it I was pretty confused. Invaluable time-saver, though.

    Also, there's essentially never anyone in Eyevea except for some reason there's always one person afk at the set crafting table by the ocean). No lag. It's beautiful, and unlike most towns has portals to conveniently port you around to the different areas.

    While the video I found was console, I was directly referring to PC/NA. Every npc I know that was like that has been fixed a while now, but their is always the likelihood of more that haven't been broadcasted.
  • Ch4mpTW
    Ch4mpTW
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    Feanor wrote: »
    Feanor wrote: »
    Common misunderstanding in this game: 100k is not a lot of gold. It’s hardly change.

    Perspective, i say.

    It’s not perspective. 100k is some hours of questing and selling all the loot, or farming for some hours and sell the mats, or ironically stealing 4 days to the fencing limit. It’s really easy to get.

    @Feanor Oh? 100k worth of gold isn’t a big deal, and is barely change? Is that right? Well look, I’d surely appreciate it if you would be so kind as to slide me about a quarter mill. What do you say?
  • Feanor
    Feanor
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    Ch4mpTW wrote: »
    Feanor wrote: »
    Feanor wrote: »
    Common misunderstanding in this game: 100k is not a lot of gold. It’s hardly change.

    Perspective, i say.

    It’s not perspective. 100k is some hours of questing and selling all the loot, or farming for some hours and sell the mats, or ironically stealing 4 days to the fencing limit. It’s really easy to get.

    @Feanor Oh? 100k worth of gold isn’t a big deal, and is barely change? Is that right? Well look, I’d surely appreciate it if you would be so kind as to slide me about a quarter mill. What do you say?

    I’d say you stop being lazy and do the work yourself. :)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Asardes
    Asardes
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    IRL people who murder hundreds or even thousands of civilians are classified as war criminals or terrorists, 6-7 digit bounties are offered for them and they are hunted down to be caught or brought to justice or simply killed outright. The game is pretty realistic in this regard.

    IMO the justice system in this game is not harsh enough. Characters with bounties over 100K should face additional consequences:
    - teams of bounty hunters come after them and hunt them down, should be about as strong as a world/dungeon boss
    - bank account and assets are confiscated or simply frozen while the bounty is active
    - even criminal factions shun them because they would bring too much heat upon themselves so they will be unable to interact with fences and many other NPCs in those lairs
    - they are kicked from respectable guilds, losing the use of the respective skill lines until the bounty is lowered and have to do a readmission quest afterwards; also this should happen if you kill an NPC member of that faction - this was the case in previous TES games.
    Edited by Asardes on February 7, 2018 9:31AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Beardimus
    Beardimus
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    LordGavus wrote: »
    Wow, how many people did you murder?

    I dunno, I spent half the night killing maybe 50-60 civies each rotation, I would guess... 1000-1500ish.

    Pretty fun hearing all the possible crime witnessing lines at once in such short amount of time.

    Sorry dude, no remorse, that's a fair few people. Bounty is apt.
    Xbox One | EU | EP
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  • kyle.wilson
    kyle.wilson
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    Asardes wrote: »
    IRL people who murder hundreds or even thousands of civilians are classified as war criminals or terrorists, 6-7 digit bounties are offered for them and they are hunted down to be caught or brought to justice or simply killed outright. The game is pretty realistic in this regard.

    IMO the justice system in this game is not harsh enough. Characters with bounties over 100K should face additional consequences:
    - teams of bounty hunters come after them and hunt them down, should be about as strong as a world/dungeon boss
    - bank account and assets are confiscated or simply frozen while the bounty is active
    - even criminal factions shun them because they would bring too much heat upon themselves so they will be unable to interact with fences and many other NPCs in those lairs
    - they are kicked from respectable guilds, losing the use of the respective skill lines until the bounty is lowered and have to do a readmission quest afterwards; also this should happen if you kill an NPC member of that faction - this was the case in previous TES games.

    Maybe after a certain bounty, the guards should empty the bank account, and permanently dismember the char.
  • DoctorESO
    DoctorESO
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    Would you prefer a caning to paying that million gold fine?

    caning1.png?w=640
  • Asardes
    Asardes
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    Asardes wrote: »
    IRL people who murder hundreds or even thousands of civilians are classified as war criminals or terrorists, 6-7 digit bounties are offered for them and they are hunted down to be caught or brought to justice or simply killed outright. The game is pretty realistic in this regard.

    IMO the justice system in this game is not harsh enough. Characters with bounties over 100K should face additional consequences:
    - teams of bounty hunters come after them and hunt them down, should be about as strong as a world/dungeon boss
    - bank account and assets are confiscated or simply frozen while the bounty is active
    - even criminal factions shun them because they would bring too much heat upon themselves so they will be unable to interact with fences and many other NPCs in those lairs
    - they are kicked from respectable guilds, losing the use of the respective skill lines until the bounty is lowered and have to do a readmission quest afterwards; also this should happen if you kill an NPC member of that faction - this was the case in previous TES games.

    Maybe after a certain bounty, the guards should empty the bank account, and permanently dismember the char.

    Pretty consistent with medieval practices actually, albeit for offenses against the State, such as treason. Also treasonous nobles had their properties confiscated by the Crown and their heirs lost the right to inherit the lands and title.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Member of:
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    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Stinkyremy
    Stinkyremy
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    One day I'm gonna run around naked in tamriel and rack up a 100k bounty just so I can finally use that bound unbankable grand amnesty edict you get from finishing the thieves guild
  • Olen_Mikko
    Olen_Mikko
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    You know what helps?

    Go play skyrim, write "TGM" in console and steal / murder stuff as much as you like, if you don't like consequenses.
    NB enthusiastic:
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    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • iiYuki
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    Wouldn't people reach 100k or the cap and realise they can commit any crime and have no additional consequences.
    Personally i dont think you should be able to kill npcs in cities and the only ones you should be able to is specific quest targets but thats my opinion as someone that hates seeing cities littered with corpses.
    Really if you do the crime you should pay the penalty and if dying reset your bounty wouldn't people commit crimes, die and then repeat infinitely again with no consequence.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
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  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    How is this a "BIG problem"? If you don't want the bounty either deal with it before it gets to that point or just don't get caught or don't commit crimes at all. It's that simple.
  • idk
    idk
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    iiYuki wrote: »
    Wouldn't people reach 100k or the cap and realise they can commit any crime and have no additional consequences.

    Very true. The players with high bounties made a choice. It is unreasonable that they make that choice then ask to be saved from their own behavior because it was inconvenient for them.
  • Pennylong
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    Can't do the time then don't do the crime. :smile:
  • Exeter411
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    Might be entertaining to set it so when your bounty exceeds a certain (very high) level, your character gets transferred into a special faction hostile to all the other factions, then confined to a PVP zone until they clear their bounty.
  • Datolite
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    I think you done screwed yourself into a life of outside of the law.

    What did you honestly think would happen?
  • Heka Cain
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    Please pipe down TY!
  • Gorgoneus
    Gorgoneus
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    There is shouldnt be any bounty cap, it must be increased instead for thouse people who stupid enough to get so hight bounty, because they want to play Skyrim here and screwed up all ingame rules.
    L2p
    Edited by Gorgoneus on February 14, 2018 3:22PM
  • oMrRust
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    lol. noo. nothing needs to be changed about it at all.

    It takes a while just to get that much & you definitely got that high of a bounty on purpose, you willingly tried to go for the highest bounty. lol
  • Moglijuana
    Moglijuana
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    lol that's nothing. Try hitting 10+ million B)
    Edited by Moglijuana on February 14, 2018 3:25PM
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  • Wrathmane
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    Agreed. PVP in the Justice System got the NOPE!!! from the community before Thieves Guild came out and ZOS adjusted accordingly. Plus they couldn't figure out how to prevent it from being used for griefing. Nothing's changed, except that ZOS keeps encouraging players to steal and murder in order to get furnishings and motifs.

    NPC guards swarming certain players (that aggro only on that player so they can't be used to grief other thieves, obviously) would be fine by me.

    I've always loved this argument against using PVP as a deterrent to breaking the law in ESO. Please explain to me how it can be used to grief other players? There is a choice here for the player to make, they can choose to, maybe not break the law and get a bounty... then magically there is no possibility of grief from other players......... Or alternatively, they can break the law and ensure they do so using stealth so there are no witnesses (so that means being a good thief/assassin)..... magically again... no bounty and no griefing from other players.

    Implementing a system where players can't just openly start attacking people with bounties would not work either..... but some kind of bounty board where players can get an actual quest to hunt someone down thus making them attackable (sort of like the dueling system), some kind of indicator to the thief that someone has accepted their bounty. Introduce some sort of tracking skill line that helps people hunt their quarry, people in taverns that can give tips as to their location. Make the Outlaw refuges no go area for people who actively have bounty quests.

    If the thief clears his bounty, the quest goes away...... if the bounty hunter catches his quarry he gets a percentage of the bounty and the bounty goes away. Problem solved.

    Do you really think people will try to go after you if you have a 1000 gp bounty... no... your not worth their time or the hunt.... however someone who has a 80 million bounty.......

    And to reiterate, no one is forcing anyone to participate in PVP..... every player actually has two choices to avoid PVP..... a) Don't break the law..... or b) break the law and be sneaky about it.

    Besides... I think it would be fun to be hunted.... imagine trying to escape across Tamriel, while someone is trying to find you .... like a giant digital game of hide and seek.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
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  • Rhoswyn
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    What about counterfeit pardons you can buy with crowns?
    On your way up to such a high bounty did you ever think to stop doing crimes until it cleared?
    Edited by Rhoswyn on February 14, 2018 4:25PM
  • Doctordarkspawn
    Doctordarkspawn
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    Cant do the time, dont do the crime. Deal with it.
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