Maintenance for the week of May 6:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.3 is available.
The gapcloser damage nerf is a band-aid fix that does not adress the main issue.
The gap-closer damage nerf does not make sense. The main issue of gap-closers is the perma-snare.
Many top-tier PVPers are not using gap-closers anymore because having a gap-closer in their bar is a DPS loss and there are so many more important skills when playing a stam bluid. They don´t have problems in chasing ranged builds by only using snare immunity and major expedition buffs. Using a gap-closer is not something required to do as a stamina player anymore on PVP.
The only gap-closer in the game that is spamable is ambush. Just set a minimum distance for ambush like for every gap-closer and problem fixed.
The damage output of gap-closers was never the problem. The issue is the snare that comes with it that is almost unbearable and make ppl die while they are being hit by other players in without having a way to escape or clean the snare. Furthermore, even if someone spams maximum distance critical rush (by the way, something like that is impossible) the DPS will be lower than spaming dizzying swing, surprise attack or jabs.
Gapclosers are very important for niches builds that do not use Dizzying Swing or Surprise Attack (check out Jackdaniell´s playstyle and stam builds). This nerf will make gapclosers completely unusable, thus hitting build diversity. Couple more patches like this one and everyone will be using the same set and same skills.
I apologize if I a committed some grammar error. English is not my main language