Twenty0zTsunami wrote: »Waffennacht wrote: »It's not crown store exclusive, you can use TVs or Vouchers
right so they implemented into into a system that guarantees it's going to cost dozens if not hundreds of thousands per item. and distinctly on purpose to drive up $$ sales from casual players : ]
Casual players probably do not need the extra storage?
At least you can also buy them with other types of in-game currency.

It would have been awesome if the "storage" would have not been an item in itself but more like an attribute to tag onto any furniture in certain categories. Could use my bed maybe, stuff stuff under the mattress etc - but not in a candle for example.
(Edit: avesome? what is avesome? avesome caesar!)
It would have been awesome if the "storage" would have not been an item in itself but more like an attribute to tag onto any furniture in certain categories. Could use my bed maybe, stuff stuff under the mattress etc - but not in a candle for example.
(Edit: avesome? what is avesome? avesome caesar!)
As the person who posted just before you stated, less of a chance to get a error with the code changed by creating a new item vs converting an existing item. Especially since the storage items will be moved to collectibles.
Either way we would still be paying write, tel var or crowns all the same just to convert an existing item so does it really make much difference?
If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.
Buy the upgrade, apply to dresser, get x number of slots in that item.
In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.
1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.
There are 4 free inn rooms (counting the one in Morrowind), 3 apartments, 10 small, 10 medium and 10 large houses and 3 manors available permanently. There's also several crown-store exclusive, limited-time houses but for simplicity I'm not counting those. With ESO+ those hold:
Inn: 30 items
Apartment: 100 items
Small: 200 items
Medium: 400
Large: 600
Manor: 700
For a total of 14,520 containers. If each of those could hold just 10 items you'd be able to store 145,200 items. (And remember this is with ESO+ so you've got the craft bag in addition to this.)
I'm not going to get into the pros and cons of limiting how much players can store in a multi-player game, but the end result is ZOS has chosen to limit what we can hold onto and this is the only way they can do that whilst allowing us home storage.
2) It's crown-store exclusive, apart from the one freebie box you get as a level-up reward. Whereas using existing items would be free (or only cost gold). So that means more profits for ZOS. Again there's pros and cons to this (con: we have to pay, pro: hopefully that money goes towards further game development) and different people will have different views on whether it's a good idea or not, but it's the decision ZOS made.
3) In a way this system will be more convenient. Because the chests work like the bank - they have the same contents no matter which house you're in when you view them - it's a lot harder to lose items. As someone who has to make (and update) lists of what I'm keeping in each house (and where in the house it is) for Morrowind, Oblivion and Skyrim I consider this a definite plus point, even though it limits the total storage. They couldn't do that with normal furnishings unless you were forced to duplicate them in every house you own before you could put items inside.
1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.
1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.
There are 4 free inn rooms (counting the one in Morrowind), 3 apartments, 10 small, 10 medium and 10 large houses and 3 manors available permanently. There's also several crown-store exclusive, limited-time houses but for simplicity I'm not counting those. With ESO+ those hold:
Inn: 30 items
Apartment: 100 items
Small: 200 items
Medium: 400
Large: 600
Manor: 700
For a total of 14,520 containers. If each of those could hold just 10 items you'd be able to store 145,200 items. (And remember this is with ESO+ so you've got the craft bag in addition to this.)
I'm not going to get into the pros and cons of limiting how much players can store in a multi-player game, but the end result is ZOS has chosen to limit what we can hold onto and this is the only way they can do that whilst allowing us home storage.
2) It's crown-store exclusive, apart from the one freebie box you get as a level-up reward. Whereas using existing items would be free (or only cost gold). So that means more profits for ZOS. Again there's pros and cons to this (con: we have to pay, pro: hopefully that money goes towards further game development) and different people will have different views on whether it's a good idea or not, but it's the decision ZOS made.
3) In a way this system will be more convenient. Because the chests work like the bank - they have the same contents no matter which house you're in when you view them - it's a lot harder to lose items. As someone who has to make (and update) lists of what I'm keeping in each house (and where in the house it is) for Morrowind, Oblivion and Skyrim I consider this a definite plus point, even though it limits the total storage. They couldn't do that with normal furnishings unless you were forced to duplicate them in every house you own before you could put items inside.
Um- you forgot something... If you have 1 chest in 1 house you have 100 item storage. If you have 1 chest of each of the houses(assuming you own them all) you STILL only have 100 spaces. If you put a spriggan's ring in the chest in your apartment, you can access it in your mansion. You dont get 14000 spaces.
starkerealm wrote: »If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.
Buy the upgrade, apply to dresser, get x number of slots in that item.
In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.
The middle ground here would be: It'd be nice if we could apply existing furniture templates over the collectables. So, you have a storage chest, but if you want it to look like a Breton Nightstand, or a High Elf Dresser, that would be an option.
As is, the new chests look pretty snazzy, in my opinion. But, I can certainly understand why some players would be, legitimately, disappointed in their visuals.
I’ve been for ages, except for my newest alt who is still visiting the horse trainer.Taleof2Cities wrote: »Who here is already maxed in their bank, bag, and mount capacity space?
Didn’t think so ...
starkerealm wrote: »If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.
Buy the upgrade, apply to dresser, get x number of slots in that item.
In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.
The middle ground here would be: It'd be nice if we could apply existing furniture templates over the collectables. So, you have a storage chest, but if you want it to look like a Breton Nightstand, or a High Elf Dresser, that would be an option.
As is, the new chests look pretty snazzy, in my opinion. But, I can certainly understand why some players would be, legitimately, disappointed in their visuals.
That would totally work for me. 360 slots is far more than I thought we'd get so I was quite happy with that. My standpoint is strictly regarding design rather than storage limitations/complaints regarding the amount of slots. If I need to use those specific coffers to get my slots, better believe I will and be happy to have them too!
The only issues I have with the system are that they count as collectibles and the fact that they don't use a different inventory check than the bank. (If I can only access from home, why does it matter if I want to put in stolen goods or, more importantly, the dozen or so extra new life runeboxes I have spread around?)
Are not chests classified as collectable, and you as such can just keep them in you collectables listing, and place them in your home only when you want to access them?
I thought i read this in one of the forums here maybe in PTS?
cyclonus11 wrote: »Every new feature that they will implement, from now until the servers are unplugged, will be a gold/$$$/etc sink.
The storage chests function differently than all the existing furniture. Why change the functionality of items people already have and have used as such when you can just create new items?
Taleof2Cities wrote: »Who here is already maxed in their bank, bag, and mount capacity space?
Didn’t think so ...
Taleof2Cities wrote: »Who here is already maxed in their bank, bag, and mount capacity space?
Didn’t think so ...
Taleof2Cities wrote: »Who here is already maxed in their bank, bag, and mount capacity space?
Didn’t think so ...
Taleof2Cities wrote: »Who here is already maxed in their bank, bag, and mount capacity space?
Didn’t think so ...
At least you can also buy them with other types of in-game currency.
Oh, I'm positively a-tingle with anticipation for the moment Uncle Zeni reveals how much they're going to cost. If they're offering them in the Crown Store, you just know they're going to be exorbitantly priced in terms of grinding and/or in-game currency.