Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What's the deal with "storage chests"??

  • firedrgn
    firedrgn
    ✭✭✭✭✭
    kargen27 wrote: »
    It's not crown store exclusive, you can use TVs or Vouchers

    right so they implemented into into a system that guarantees it's going to cost dozens if not hundreds of thousands per item. and distinctly on purpose to drive up $$ sales from casual players : ]

    Casual players probably do not need the extra storage?

    Oh yay im not a causal. I thought i was but i guess im just a pack rat. I need more storage.
  • AndyTGD
    AndyTGD
    ✭✭✭
    Slurg wrote: »
    At least you can also buy them with other types of in-game currency.

    Oh, I'm positively a-tingle with anticipation for the moment Uncle Zeni reveals how much they're going to cost. If they're offering them in the Crown Store, you just know they're going to be exorbitantly priced in terms of grinding and/or in-game currency.
    Edited by AndyTGD on February 5, 2018 4:09PM
  • AndyTGD
    AndyTGD
    ✭✭✭
    -ignore the double-post.
    Edited by AndyTGD on February 5, 2018 4:11PM
  • Jemcrystal
    Jemcrystal
    ✭✭✭✭✭
    Less likely to have coding error if you add new item rather than alter already out there in mass droves item. There is a thread up now asking zos to deal with lag issues. You want them to recreate something already in game in massive quantities and hope it does not lag/glitch? Or add a freshly coded new item. Zos devs are being lag conscience.

    I'm proud that they added housing storage that the community wanted when they did not really want to implement it.

    Zos did good here. Good Zos!

    u_HDzq2l.gif
  • Rouven
    Rouven
    ✭✭✭✭✭
    It would have been awesome if the "storage" would have not been an item in itself but more like an attribute to tag onto any furniture in certain categories. Could use my bed maybe, stuff stuff under the mattress etc - but not in a candle for example.

    (Edit: avesome? what is avesome? avesome caesar!)
    Edited by Rouven on February 5, 2018 5:02PM
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Sawzallz
    Sawzallz
    ✭✭✭
    They want to limit what you can store what's stopping someone from making 100 desk in their house to store alot of items.
  • Annalyse
    Annalyse
    ✭✭✭✭✭
    I honestly see nothing to complain about here. We have been asking for housing storage for ages and we finally get it! Not only that, but it is not restricted to crown store only or ESO plus! This was the best news I'd heard in some time.

    Okay, the chests aren't the most attractive things ever. So, hide them in a dark corner or basement or behind a screen, or just bring them out when necessary and then open the decorator interface and put them away. What's the issue? I wouldn't care if they were designed as a pile of garbage - I get housing storage! Yay!

  • Kuramas9tails
    Kuramas9tails
    ✭✭✭✭✭
    I like chests.

    Which one you will never know.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • idk
      idk
      ✭✭✭✭✭
      ✭✭✭✭✭
      Rouven wrote: »
      It would have been awesome if the "storage" would have not been an item in itself but more like an attribute to tag onto any furniture in certain categories. Could use my bed maybe, stuff stuff under the mattress etc - but not in a candle for example.

      (Edit: avesome? what is avesome? avesome caesar!)

      As the person who posted just before you stated, less of a chance to get a error with the code changed by creating a new item vs converting an existing item. Especially since the storage items will be moved to collectibles.

      Either way we would still be paying write, tel var or crowns all the same just to convert an existing item so does it really make much difference?
    • Rouven
      Rouven
      ✭✭✭✭✭
      idk wrote: »
      Rouven wrote: »
      It would have been awesome if the "storage" would have not been an item in itself but more like an attribute to tag onto any furniture in certain categories. Could use my bed maybe, stuff stuff under the mattress etc - but not in a candle for example.

      (Edit: avesome? what is avesome? avesome caesar!)

      As the person who posted just before you stated, less of a chance to get a error with the code changed by creating a new item vs converting an existing item. Especially since the storage items will be moved to collectibles.

      Either way we would still be paying write, tel var or crowns all the same just to convert an existing item so does it really make much difference?

      Wouldn't have to be an existing item, could be only new "crafted" items. Could be in conjunction with the chests, whichever.

      Regardless, I find the point moot to discuss technical limitations as we are all not aware of them. The complete housing system could have come with set furniture slots instead of a free placing system that allows every possible angle. Might have eliminated lag, caused less stress on the server etc.

      Allow yourself to dream big (in general, don't mean you personally) and have faith in ZOS ability to deliver exceptional results.

      Personally I think the main advantage for myself would be not forgetting what my "storage furniture" is, especially considering some might have more than one main place to live. I kinda like the look of the chests itself, but they don't necessarily fit into every environment.

      It would have allowed for more customization (while still limiting the total additional storage amount obtainable), that's all.

      Edit: I know I can be a bit of a dreamer at times :#
      Edited by Rouven on February 5, 2018 5:56PM
      Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      heaven13 wrote: »
      If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.

      Buy the upgrade, apply to dresser, get x number of slots in that item.

      In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.

      The middle ground here would be: It'd be nice if we could apply existing furniture templates over the collectables. So, you have a storage chest, but if you want it to look like a Breton Nightstand, or a High Elf Dresser, that would be an option.

      As is, the new chests look pretty snazzy, in my opinion. But, I can certainly understand why some players would be, legitimately, disappointed in their visuals.
    • jaye63
      jaye63
      ✭✭✭✭
      Danikat wrote: »
      1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.

      There are 4 free inn rooms (counting the one in Morrowind), 3 apartments, 10 small, 10 medium and 10 large houses and 3 manors available permanently. There's also several crown-store exclusive, limited-time houses but for simplicity I'm not counting those. With ESO+ those hold:
      Inn: 30 items
      Apartment: 100 items
      Small: 200 items
      Medium: 400
      Large: 600
      Manor: 700
      For a total of 14,520 containers. If each of those could hold just 10 items you'd be able to store 145,200 items. (And remember this is with ESO+ so you've got the craft bag in addition to this.)

      I'm not going to get into the pros and cons of limiting how much players can store in a multi-player game, but the end result is ZOS has chosen to limit what we can hold onto and this is the only way they can do that whilst allowing us home storage.

      2) It's crown-store exclusive, apart from the one freebie box you get as a level-up reward. Whereas using existing items would be free (or only cost gold). So that means more profits for ZOS. Again there's pros and cons to this (con: we have to pay, pro: hopefully that money goes towards further game development) and different people will have different views on whether it's a good idea or not, but it's the decision ZOS made.

      3) In a way this system will be more convenient. Because the chests work like the bank - they have the same contents no matter which house you're in when you view them - it's a lot harder to lose items. As someone who has to make (and update) lists of what I'm keeping in each house (and where in the house it is) for Morrowind, Oblivion and Skyrim I consider this a definite plus point, even though it limits the total storage. They couldn't do that with normal furnishings unless you were forced to duplicate them in every house you own before you could put items inside.

      Um- you forgot something... If you have 1 chest in 1 house you have 100 item storage. If you have 1 chest of each of the houses(assuming you own them all) you STILL only have 100 spaces. If you put a spriggan's ring in the chest in your apartment, you can access it in your mansion. You dont get 14000 spaces.
      Edited by jaye63 on February 5, 2018 6:17PM
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      Danikat wrote: »
      1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.

      Minor nitpick, but the free rooms only have two collectible slots (I assume only one without ESO+). Those get consumed by Undaunted Trophies and Busts, but they also compete with the chests now, for space. A player who only uses free apartments will only be able to have one chest out at any given moment.

      Now, to be fair, unless you're buying them with crowns, someone who doesn't have the gold for a larger home probably wouldn't have multiple chests to juggle. But, the basic limitation is there.

      EDIT: Also, like I said, the chests take up the collectible furnishing slots, and those are far harder to come by. I think it's 1/2, 5/10, 10/20, 20/40, and 40/80 (for the massive homes.) But, I only own, I think, six homes, and spend most of my time in Daggerfall Overlook. (That's 80 slots with ESO+.)
      Edited by starkerealm on February 5, 2018 8:50PM
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      jaye63 wrote: »
      Danikat wrote: »
      1) This drastically limits how much we can store. Under the current system the maximum anyone can store in their home is 360 items (and because the chests are duplicated that limit is the same regardless of whether you have 1 free inn room or every house in the game). If they turned existing furniture into containers we could (and some people would) fill every available house with the largest containers and fill all of those with items.

      There are 4 free inn rooms (counting the one in Morrowind), 3 apartments, 10 small, 10 medium and 10 large houses and 3 manors available permanently. There's also several crown-store exclusive, limited-time houses but for simplicity I'm not counting those. With ESO+ those hold:
      Inn: 30 items
      Apartment: 100 items
      Small: 200 items
      Medium: 400
      Large: 600
      Manor: 700
      For a total of 14,520 containers. If each of those could hold just 10 items you'd be able to store 145,200 items. (And remember this is with ESO+ so you've got the craft bag in addition to this.)

      I'm not going to get into the pros and cons of limiting how much players can store in a multi-player game, but the end result is ZOS has chosen to limit what we can hold onto and this is the only way they can do that whilst allowing us home storage.

      2) It's crown-store exclusive, apart from the one freebie box you get as a level-up reward. Whereas using existing items would be free (or only cost gold). So that means more profits for ZOS. Again there's pros and cons to this (con: we have to pay, pro: hopefully that money goes towards further game development) and different people will have different views on whether it's a good idea or not, but it's the decision ZOS made.

      3) In a way this system will be more convenient. Because the chests work like the bank - they have the same contents no matter which house you're in when you view them - it's a lot harder to lose items. As someone who has to make (and update) lists of what I'm keeping in each house (and where in the house it is) for Morrowind, Oblivion and Skyrim I consider this a definite plus point, even though it limits the total storage. They couldn't do that with normal furnishings unless you were forced to duplicate them in every house you own before you could put items inside.

      Um- you forgot something... If you have 1 chest in 1 house you have 100 item storage. If you have 1 chest of each of the houses(assuming you own them all) you STILL only have 100 spaces. If you put a spriggan's ring in the chest in your apartment, you can access it in your mansion. You dont get 14000 spaces.

      Not that it matters, but the large chests are 60 items, the small ones are 30. Also, that is the point Dani was making in the first paragraph.
    • Taleof2Cities
      Taleof2Cities
      ✭✭✭✭✭
      ✭✭✭✭✭
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...
    • heaven13
      heaven13
      ✭✭✭✭✭
      ✭✭✭✭
      heaven13 wrote: »
      If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.

      Buy the upgrade, apply to dresser, get x number of slots in that item.

      In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.

      The middle ground here would be: It'd be nice if we could apply existing furniture templates over the collectables. So, you have a storage chest, but if you want it to look like a Breton Nightstand, or a High Elf Dresser, that would be an option.

      As is, the new chests look pretty snazzy, in my opinion. But, I can certainly understand why some players would be, legitimately, disappointed in their visuals.

      That would totally work for me. 360 slots is far more than I thought we'd get so I was quite happy with that. My standpoint is strictly regarding design rather than storage limitations/complaints regarding the amount of slots. If I need to use those specific coffers to get my slots, better believe I will and be happy to have them too!

      The only issues I have with the system are that they count as collectibles and the fact that they don't use a different inventory check than the bank. (If I can only access from home, why does it matter if I want to put in stolen goods or, more importantly, the dozen or so extra new life runeboxes I have spread around?)
      PC/NA
      Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
      Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

      vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
      Meet my characters :
      IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
    • Slurg
      Slurg
      ✭✭✭✭✭
      ✭✭
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...
      I’ve been for ages, except for my newest alt who is still visiting the horse trainer.

      I suppose you could argue when they add the 15th slot no one will be, unless they buy crown riding lessons.

      Still, I’d rather have my monster sets in a chest than on a bank alt.
      Edited by Slurg on February 5, 2018 9:12PM
      Happy All the Holidays To You and Yours!
      Remembering better days of less RNG in all the things.
    • majulook
      majulook
      ✭✭✭✭✭
      Are not chests classified as collectable, and you as such can just keep them in you collectables listing, and place them in your home only when you want to access them?

      I thought i read this in one of the forums here maybe in PTS?
      Si vis pacem, para bellum
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      heaven13 wrote: »
      heaven13 wrote: »
      If they wanted to make them purchasable to create another voucher/telvar sink (or crown purchase), I''d have been really, really pleased if it had been some kind of upgrade that could be applied to existing models. There could be different varieties of upgrades, like the coffers: some would have 15 slots, or 20, or 60, or whatever.

      Buy the upgrade, apply to dresser, get x number of slots in that item.

      In this way, the storage would be more immersive and allow for more customization. Not sure how it would work regarding being able to pull from coffer in house a when you're in house b. However, the upgrade way would have allowed slots to be set by house size (as their own) rather than the coffers counting as a collectible and taking up one of the already too-few slots currently given.

      The middle ground here would be: It'd be nice if we could apply existing furniture templates over the collectables. So, you have a storage chest, but if you want it to look like a Breton Nightstand, or a High Elf Dresser, that would be an option.

      As is, the new chests look pretty snazzy, in my opinion. But, I can certainly understand why some players would be, legitimately, disappointed in their visuals.

      That would totally work for me. 360 slots is far more than I thought we'd get so I was quite happy with that. My standpoint is strictly regarding design rather than storage limitations/complaints regarding the amount of slots. If I need to use those specific coffers to get my slots, better believe I will and be happy to have them too!

      The only issues I have with the system are that they count as collectibles and the fact that they don't use a different inventory check than the bank. (If I can only access from home, why does it matter if I want to put in stolen goods or, more importantly, the dozen or so extra new life runeboxes I have spread around?)

      Not being able to bank containers still irks the snot out of me. I get it with some containers, like quest rewards, where you'd be able to move them around between characters... except, the restriction goes back to launch, when the only reward containers were PvP. Maybe the intent was to keep players from taking Blackwater Blade reward cashes, and opening them on their V10s, but those days are long gone.

      Also, the handful of items that are explicitly flagged to be unbankable, like the Signets of Retreat or the CWC XP scrolls. But, not being able to shove those runeboxes into my bank still bugs me.

      Stolen items, I get. It would be way too easy to just keep stealing, and hoard that stuff, then trickle it back out when your fencing alotment would allow, or, worse, power level alts and make a substantial chunk of change at the same time, by letting them fence pickpocketed goods (since pickpocketing and murder have way better drop tables than poking around in backpacks and desks.)

      Still annoyed at the change with the trophies. Those used to be a lot more user friendly, where you could move them around to whomever you wanted, rather than needing to grind everything on specific characters.
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      majulook wrote: »
      Are not chests classified as collectable, and you as such can just keep them in you collectables listing, and place them in your home only when you want to access them?

      I thought i read this in one of the forums here maybe in PTS?

      You can. It's just obnoxious. Because you need to go into edit mode, place the chest, rifle through it, go into edit mode, put the chest away, and then you're done. As opposed to just rifling through your chest, and taking the stuff you wanted.
    • cyclonus11
      cyclonus11
      ✭✭✭✭✭
      ✭✭
      Every new feature that they will implement, from now until the servers are unplugged, will be a gold/$$$/etc sink.
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      cyclonus11 wrote: »
      Every new feature that they will implement, from now until the servers are unplugged, will be a gold/$$$/etc sink.

      Having actually played an MMO that went that route... not really. Though, I get it, housing, storage, and outfitting are all gold/cash sinks.
    • NewBlacksmurf
      NewBlacksmurf
      ✭✭✭✭✭
      ✭✭✭✭✭
      DoctorESO wrote: »
      The storage chests function differently than all the existing furniture. Why change the functionality of items people already have and have used as such when you can just create new items?

      @DoctorESO
      Maybe.....what they are saying its something like this.

      WOULD IT NOT HAVE MADE MORE SENSE TO OFFER "X" amount of storage from
      1. existing furniture
      2. box to check if unlocked in housing UI

      Meaning if you have furniture in any home that is X, Y or Z its considered an inventory furniture item.....KISS

      Since its shared among all homes, the actual furniture item make it more cumbersome rather than user friendly.
      An would show up in the same way we currently add and remove housing items in the UI.

      IMO the only feature that should involve interacting with furniture is the other request to use manekins.
      Edited by NewBlacksmurf on February 5, 2018 9:47PM
      -PC (PTS)/Xbox One: NewBlacksmurf
      ~<{[50]}>~ looks better than *501
    • Oreyn_Bearclaw
      Oreyn_Bearclaw
      ✭✭✭✭✭
      ✭✭✭✭✭
      My complaint about the proposed storage is the item limit on the chests and the item limits on collectibles. I like that they can be shared across homes, and I like that there are multiple ways to acquire them.

      I think the size of them is frankly laughable, and I worry that I am going to have to make some asthetic changes that I dont like to my home in order to make them fit. I havent tested them on PTS, but if they are treated as collectibles, then the collectible limit in a home needs an increase.
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...

      @Taleof2Cities

      I am on all 14 characters.

      Here is the problem. It might seem like a lot of storage to have 14 characters with 200 slots each, but in reality, you cant treat your storage like that. If you have say 185/200 slots full on a character, you can play for about 5 minutes before you run into inventory problems.

      I basically divide all my gear by type and designate each toon to carry something. I divide gear as follows: Light armor, medium armor, heavy armor, light, medium and heavy Monster sets, Jewelry, One hand weapons, two hand weapons, Shields, Staffs, Furniture items, Siege/pvp items, unique weapons (VMA, Master Asylum). So basically, that is 14 different types of things that you will have in abundance if you are a hoarder, and that does not even come close to getting into consumables. I try to keep my more active characters with some of the smaller pools of items, but other things like light armor or jewelry dont even fit on one toon. At least half of my characters are only playable if i begin by dumping half of their inventory into my bank at the start.

      If I were in charge, I would have different types of chests for different types of items. A Light armor chest, for example, would be able to hold as much bound light armor as you want to put in it. I say bound because then nobody can complain that the chests would impact the economy. It would then allow you to neatly organize all your gear, that you could quickly access from any character.
      Edited by Oreyn_Bearclaw on February 5, 2018 9:59PM
    • Annalyse
      Annalyse
      ✭✭✭✭✭
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...

      I am, on every one of my characters.
    • Sevalaricgirl
      Sevalaricgirl
      ✭✭✭✭✭
      For those thinking it's not an issue because you have a crafting bag, totally disagree I have two mules carrying all my furniture items. I want to get rid of my mules so I can make characters that can be leveled.
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...

      I can still buy... I think, 100, maybe 150 inventory slots on my account. My Bank is maxed, but I've got a few characters where I never got around to maxing out their inventories. All 14 have maxed horses though.
    • Colecovision
      Colecovision
      ✭✭✭✭✭
      Who here is already maxed in their bank, bag, and mount capacity space?

      Didn’t think so ...

      Do you mean on every alt? If so why? I am maxed my bank, my main and even a few alts. The log in and out thing isn't gaming, it's work and waste of real world time. It's terrible entertainment. E.T. for the Atari 2600 is way more entertaining than ESO storage mule. I was about to quit a few weeks ago. I'd simply had enough of enduring the awful in order to get all the great stuff the game has to offer.

      Instead, they broke the news that they have some chests on the way and I'm sitting on more than 1100 vouchers and a toon at level 17.99999! The cliff racers on the way from vivec to the amaya lake lodge are in trouble on the 12th. I'm literally going to get the chest on the way from the toons parking space to the house. Yes, the chests bling like the crown store instead of blending into a house. But we’ll figure it out. Hide them behind trees. Cover them in seaweed. Whatever. We have storage!
    • Twenty0zTsunami
      Twenty0zTsunami
      ✭✭✭✭
      AndyTGD wrote: »
      Slurg wrote: »
      At least you can also buy them with other types of in-game currency.

      Oh, I'm positively a-tingle with anticipation for the moment Uncle Zeni reveals how much they're going to cost. If they're offering them in the Crown Store, you just know they're going to be exorbitantly priced in terms of grinding and/or in-game currency.

      all you have to do is take alook at the cost of things like the dye station, crafting stations etc.

      The prices will, I can almost guarantee, be through the roof. If they didnt cost hundreds of thousands of gold worth of vouchers to obtain, they'd make squat as far as crown sales.
    • G1Countdown
      G1Countdown
      ✭✭✭✭✭
      I've been waiting for more storage. I have my writ vouchers waiting. And, I've already planned out where I'm going to put them in my primary. This will make inventory management easy enough for me! And this is coming from someone who's maxed out the horse upgrade storage, bank space, and bag space. I'm excited.
    Sign In or Register to comment.