two thoughts.
magblade is an assassin, they look stupid with two staffs. It just seems wrong.
two thoughts.
magblade is an assassin, they look stupid with two staffs. It just seems wrong.
lol thats what I was thinking myself, problem is what I would like to do (which is trials and vet dungeons) probably wouldnt allow me to play something that isnt going to be able to pull the numbers due to sustain issues, but I am with you, doesnt seem right to me.
https://www.youtube.com/watch?v=hjlYy2JOSA4&index=6&list=PLpLLa0Ytu1i9i8msWd8Y788AkXJTwTNuQLightspeedflashb14_ESO wrote: »two thoughts.
magblade is an assassin, they look stupid with two staffs. It just seems wrong.
lol thats what I was thinking myself, problem is what I would like to do (which is trials and vet dungeons) probably wouldnt allow me to play something that isnt going to be able to pull the numbers due to sustain issues, but I am with you, doesnt seem right to me.
My magblade is a healer who happens to kill things while healing his teammates. Not sure why you put all nightblades in the same box.
Bladerunner1 wrote: »In addition to all the other things already mentioned about sets, a Magblade could use the same meta traits as stamina builds with the dual wield weapons to jack spell damage up, nirnhorned mainhand + infused offhand. You also get an extra glyph, I tested with a shock glyph on the main hand, weapon damage glyph offhand and infused flame glyph on the back bar staff.
Even with all the extra damage added it was still about 5% weaker on average for me than staff/staff following the same rotation, but it matched my typical DPS on one test. It felt exactly like playing a stamblade with soul harvest thrown in, but weaker.
I'm sure it's viable for melee, but I still go with double staff because the ranged playstyle for me is too good to pass up. I already have a Stamblade for up-close fighting.