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Bounties should have a cap, and this is a BIG problem!

  • TheShadowScout
    TheShadowScout
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    Your post was a nice read, feel like you're someone I can actually properly discuss.
    That is always nice to read, especially when others have loudly proclaimed the opposite when I did not agree with their pet views ;)
    First, maybe instead of a "IT SHOULD HAVE A CAP" I could've been more clear that that was the first suggestion that came to my mind, which contributes to your own idea of improving and giving substance to a currently shallow and simple justice system. Things to do while you have a high bounty, perks, context. Not just "welp, you ran this town over and over killing civies, now wait for X months while the bounty you can never pay drops to 0".
    But also not "yipee, there is a cap, I can do millions worth of crime on my character and then clear the bounty on the cheap..."

    But while it -is- true that consequences, harsh consequences even are a must... merely making people wait an age and a half until the bounty goes down while playing other characters may not be the optimal solution, I fully agree with that.
    You see... I'm not complaining about my char, that's a fairly known method of getting a passive income on chars you create sorely to kill and loot, my main character is all fine on a 800hrs game time, I daily fill her bag of stolen stuff to sell. My problem is: The system is just too simple to be this harsh, maybe you din't accumulate 1.7KK bounty like in the pic, but maybe you, as a naive new player joined the killing just because you seen people doing it and later found out you were locked from cities for idk, 2-3 weeks, there's lots of ways you can polish that, many of which was suggested in this thread.
    I have very little sympathy for any newbie who thinks killing sprees of innocent NPCs are "harmless fun" you just join in when you see others do it without having any inclination it might have averse consequences... Especially with the bounty counter in their screen flashing red to remind them they are doing baaaad things... ;)

    I mean, not like they can get the same killing fun by driving into the various hostile mobs, right?

    And yes, I know some people make characters for the sole purpose of pickpocketing and then killing NPCs, to farm good stuff and money, then to be transferred to their lawful main. I do not see why they should have it even easier...

    Still, sometimes people rack up a bounty before they fully realize what is going on (especially newbies), and as has been stated on the forums many times, there are means and ways to deal with it. More ways now that we have the thieves guild and dark brotherhood, which not only are a place to get profitable daily missions, but also often have rewards that can help a bit with the bounty situation...
    - Explicitly explaining in-game how the cooldown works.
    - Having the "swiftly forgotten" passive function while offline.
    - Like you said, having some sort of missions and stuff to do related to high bounties.
    - Having a virtual cap of, like 100K gold for it to sill be harsh, but not character-breaking.
    - Having ways to gain larger pardon letters.
    - And so on...
    Problem is, the cooldown is pretty easy to figure out, if one pays attention, and the offline waiting (or hiding in cyrodil/coldharbour while farming gold to pay your bounty) is not an fun option that ought to be supported anyhow... and a cap of 100K would be laughable considering what people can earn in endgame when they really put their minds to it and are members of a decent trading guild.

    One option that struck my mind was making it a cap, but not a monetary "100K pays off all crime" one. Having a certain bounty limit (at least 500K, better 1 million), if you hit that, your bounty changes automatically from a gold value to permanent "outlaw" status - and as such does never decline, and you never ever can pay it off again - but it also never adds for any further crimes, and keeps you at a permanent "kill on sight" status... (and prime candidate for the proactive guard teams from my "Great Justice" idea coming after you)
    And to get rid of your "outlaw" status you would need a super-duper-rare "royal pardon", which cannot just be bought or forged... but -must- be earned, which in turn might take a LOT of effort spread over various activities, enough to make people really, really never want to go through that again, and be very careful about their outlaw status... but is available as "final resort" for people who racked up insane bounties of an "Akk, I can never earn enough to pay off THAT with my available online time" value...
    I just have to hardly disagree on your "crimes have consequences, like in real world huuuuur"
    It's a game, specifically, an MMO, it should be well designed to be balanced and fun, committing crimes against NPCs doesn't affect anyone in the game (apart from the poor ***... i guess), and the risk-reward thing weighs more on the "lore" and "role play" side of things more than anything, It's something to keep players from staining beautiful cities with blood and maybe ruining other people's immersion. I don't understand people going "oooh ***, that's what you get for being an ass and killing innocent people, now suffffer with that cooldown time" And I'm like: Who tha f*ck did you think I killed, your mother?
    So?
    Lore and roleplay crimes get lore and roleplay punishments.
    Real crimes get real world punishments.

    Yes, some people want games to be a consequence free space where they can act like Rocket Racoon in GoG. Others want it to be immersion central, as they see a role-playing game less as a game and more as a well-crafted story they can play through.
    The truth lies somewhere in between...
    There are a lot of highly immersionary features that would be detracting to the enjoyment of the game. Like your character having to spend a week on the loo from drinking that water in shadowfen, or an "itchy bugbites" debuff from resting (logging out) in the stables... like having to carry water bottles to sip from all the time, or stop mid-dungeon to collow a call of nature or having to take a nine month break after ERP on your priestess character... like getting your characters hand cut off for unskilled stealing or being able to only carry what would be reasonable instead of what your inventory can hold... like dying when slipping off that stone and falling into the lava instead of hopping out and casting some heals...

    But for a justice system to have any meaning, there must be consequences for in-world crimes. If you play the criminal in action, you gotta put up with playing the criminal in reaction as well.
    Anything else would not be reasonable in this setting.
    It would be different if we had a "lawless" setting - but then we would also have to have world PvP, and get ganked like in imperial city whenever we went to craft a sharp stick or whatever... there are other games which go that way (I remember the Age of Conan PvP servers... -shudders-)

    Obvously I don't agree that an ever increasing and automatically declining bounty is the right way (duh) - but there must be consequences to make the people -care- about the punishments instead of just ignore the law six ways to sunday because they feel it fun, and have everyone else feel vexed when they wade knee-deep through the corpses... consequences to make the people comitt their crimes in the shadows, taking care not to be found out rather then blatantly slaughter townsfolk in everyones sight...
    Another point is: Maybe THIS place I farm is the problem, you would never get this much bounty from another place in the game, and that's a danger to people who pass by. Might consider submitting a ticket later.
    The answer is to crime smarter, not harder! ;)
    Yes, it takes more time to assassiate your marks if you wait until noone is watching. You may have to -gasp- study their habitual path, find the best way to slip a woeful blade between their ribs. And it takes -way- longer to get that "mass murderer" achievement if you do it the hard way rather then just murderdeathkill everyone in a certain lawless caravan over and over...
    So what?
    Its not a race... ;)
    (and yes, my main is a very criminal character at times. Earned that achievement. But never got much over a thousand gold in bounty yet at worst, because I usually do take that care...)
    Anyway, back to civie farming, knowing that if any poor unaware player does a fraction of it, he's screwed for more time that he realizes.
    That happens. Choices, consequences.
    Doing it smarter can often avoid them tho. If noone sees you backstab that civie... ;)

    And in any case, its not like the price for your crimes doesn't appear on your UI. In bright red unfriendly letters. Keeping a running total. People can stop any time they start thinking "oh, boy, this is going to get expensive..."
    It's always good discussing with people besides the point of "you did it, now deal with it".
    I kinda agree with that "did it, deal with it" point.
    I just think there should be more options as to how one -can- deal with it...
    (but options annoying enough that they will never want to have to deal with it again, and start doing crime the right way - with care as to not get seen! ;) )
  • Feanor
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    How about players that exceed a certain threshold can be killed by other players and you get to pick one item from their inventory if you manage the kill? After all, they looted their victims as well :lol:
    Edited by Feanor on February 5, 2018 11:22AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • VaranisArano
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    Feanor wrote: »
    Common misunderstanding in this game: 100k is not a lot of gold. It’s hardly change.

    Interestingly, the 90th percentile of players on PC had around 890K gold. That's accounting for people who practically never play, of course, but still interesting in terms of what 100K means for most players.
    https://forums.elderscrollsonline.com/en/discussion/364244/how-much-gold-to-become-1-ter/p2
  • Alcest
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    bounty is a problem yeah.. i cant increase my bag capacity because of it - no bag vendors in cyrodiil or outlaw bunkers.. my bounty is about 12m on one toon and 6m on another one. another services(stations, stables, repair) available though
  • Merlin13KAGL
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    I suppose they could just permakill your character and consider your debt to society paid in full?

    They could do like the standalone games, let you serve jailtime and lose abilities / skills...?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • VaranisArano
    VaranisArano
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    I confess I'm very confused as to how a new player would supposedly decide to leap into stealing and murdering wholesale in a location where they could do so without guards attacking them without having some level of understanding that bounties must be paid off eventually.

    I'm pretty sure a little informational tip shows up the first time they scroll over a stolen item too. So its not like ZOS doesn't explain how the bounty system works. Not to mention the in game help menu which I assume goes into greater detail.

    "But who reads the in game menu?"

    How much hand-holding do we need here? Common sense alone should suggest that ZOS isn't going to let you wipe out an enormous bounty for the cost of a soul gem by dying.
  • Epona222
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    Seems to me, from this thread, that a few people think that they ought to be able to kill non-hostile NPCs and make a shedload of gold from it with absolutely no hindrance - NO, that is not the purpose of the game.

    Stop murdering NPCs, that is not what ESO is supposed to be about (or if you are going to, do so stealthily so you don't get a bounty). The very fact you have a 12m bounty is an indication that you are not playing as intended. You are running into a mechanism that is designed to deter you from doing that. (I think my highest bounty has been about 1.5k, if your bounty is 12 million, why on earth should you be able to carry on the same as anyone else? Ridiculous).
    Edited by Epona222 on February 5, 2018 12:28PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Everstorm
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    I love all the people in this thread that are obviously ignorant of the Caravan location calling people with big bounties bad thieves, as if they actually failed stealing undetected that many times consecutively through normal means.

    Educate yourselves, people. Hadran's Caravan. Look it up.

    It's completely irrelevant how someone got the bounty. The game doesn't force you to kill innocent npcs in plain view. You choose to do so and the bounty is the consequence. Personally I think it lame the bounty goes down over time anyway and not because I play goody two shoes. Being caught murdering should have dire consequences, but at the same time there shouldn't be a global justice system. If I kill all witnesses I should be clean.
  • Epona222
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    And also yes we are all aware of the Hadran's Caravan thing, but the bounty mechanism exists to make it difficult for you to farm areas like that and make more money than people who play a thief and sneakily pickpocket and steal stuff, taking longer to do so. Your massive bounty preventing you from going into town and talking to NPCs is Working As Intended.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Niobium
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    I love all the people in this thread that are obviously ignorant of the Caravan location calling people with big bounties bad thieves, as if they actually failed stealing undetected that many times consecutively through normal means.

    Educate yourselves, people. Hadran's Caravan. Look it up.

    Just because you can go to a location and kill everyone there to get your achievements (mass murder) and money doesn't mean you can't do so without any consequences.

    If you choose to kill everyone in plain sight of others then yes, you're a terrible murderer and you got caught doing it, repeatedly, and the bounty represents this.

    No one forces anyone to go to Hadran's to kill.
  • Elsonso
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    On PTS, I argued that the bounty decayed too fast. :smile:

    Anyway, I think that if someone wants to run their bounty up into the tens, or hundreds, of millions, and play the game that way, they should be allowed.

    While they might investigate in-game ways to bring large bounties down faster, my guess is that Marketing will step in with Crown Pardons. For a few thousand Crowns, you can just use that and wipe the bounty entirely.
    aeowulf wrote: »
    Death should probably clear your bounty, like in real life. I had rather assumed this was the case, I now see how some people manage to get such high 'scores'.

    By that measure, you should roll a new character when you die. Right? :smile:

    It is right for the bounty to extend past "death", since you don't really die.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ToRelax
    ToRelax
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    I'm pretty sure someone who figured out how to rack up a huge bounty in a short period of time without getting killed by guards (in which case they would be very well aware the bounty doesn't get removed that way) would both want to find out how the justice system works before getting that bounty and be able to farm gold to pay it back if they really wanted to.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Epona222
    Epona222
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    ToRelax wrote: »
    I'm pretty sure someone who figured out how to rack up a huge bounty in a short period of time without getting killed by guards (in which case they would be very well aware the bounty doesn't get removed that way) would both want to find out how the justice system works before getting that bounty and be able to farm gold to pay it back if they really wanted to.

    The intent of the OP of this thread is not to support people who came new to the game and didn't know - the people complaining about this are going to a certain area, aggroing every NPC and mowing them down quickly using AoEs without bothering to sneak or avoid detection, then laundering the loot to make cash.

    There is absolutely no way on this earth (or Nirn) that the bounties should be changed - if they were capped it would result in these farmers being able to earn way more cash than thieves who sneak and pickpocket or raid containers without detection - it would be massively unbalancing to the game, and possibly render some questing areas unplayable for questing due to the mass NPC killing in progress.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Radinyn
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    You killed, you pay.
  • Elvent
    Elvent
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    What's the purpose of letting the bounty build so high?
  • monktoasty
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    Stop equating this to real life. Get off your high horses with all this do the crime do the time crap.

    The decay rate is clearly way to slow even with the thieves guild perk. I don't care if you have 900 million bounty..even 1 month is too long.


    Either work on the decay rate or makeep the rewards for stealing and murdering 50.times more than it is now




  • AhPook_Is_Here
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    I don't get it, can't you just deposit your gold in the bank? What do you really need in a town other than a few crafting stations you can sneak to pretty easily?

    If you are just trying to get the killing achievements there are a lot of places you can do that without being seen out of the cities.
    “Whatever.”
    -Unknown American
  • Samadhi
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    Samadhi wrote: »
    So what would happen upon reaching the bounty cap?
    Automatically takes 100 000 from your bank?
    Stops tallying bounty and your crimes no longer generate bounty?

    Maybe keep it increasing for show but have the time and gold necessary to end it capped at 100K, it's still a lot of gold to clear a bounty.
    Edit: Let's say the gold cost gets capped at 100K but not the time, the higher the bounty gets, the more you'll be inclined to pay the 100K since the time to clear would be absurd.

    But that's just an idea, world is full of ideas, that's how cool systems are created and polished.

    That would be a fairly solid compromise on the system,
    recognize that not everyone may make gold as easily as myself
    to consider 100k relatively minor to deal with
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • jaye63
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    Easiest fix? Get good and dont get caught. Seriously. Your lack of talent in the thieving and assassination arts is the problem... not the game. And Im neither trolling nor harassing you. Im stating a clear fact.

    Side note... a 200k bounty took 10 days to go away with all of the passives maxed... you're gonna be stuck with that for 3 months!
  • coop500
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    Uhh no, be more careful when breaking the law. Crime is not a free for all, make a effort to not get caught.
    Hoping for more playable races
  • coop500
    coop500
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    Or just pay the bounty
    Hoping for more playable races
  • Jemcrystal
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    Just on the topic of ES games and TESO being "mysteriously opaque." This is old school. Not the hold my hand new age do my quest for me. But yeah, it is frustrating. Until you understand the reason. It is to promote player communication. You need to talk to other players to understand the game dynamics. Gaming is a social recreation.
  • OmniDo
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    Vostorn wrote: »
    The shadowy supplier sometimes gives you a monk disguise that you can wear for 5 minutes. This disguise allows you to act as if you had no bounty.
    Yep, problem is, they come in non-stackable "Unmarked Sacks".
    Even the Masks themselves cant stack, and you cant have more than one in your inventory at a time.
    Let us stack the masks, then I'll justify keeping a 200 stack of said masks in my inventory for when I want to go on a killing spree with bajillions of gold bounty.
  • makreth
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    monktoasty wrote: »
    Yea that's excessive..shold be a way to athe least reduce the time somehow.

    The problem is..bounties are cleared after dieing but at a certain point that is no longer true. The game never tells you this..so.it truly is easy to ruin your character

    There is a way to reduce the timer ergo the bounty itself. The so called EDICTS. If you are an outlaw and want your place back to society then...."work" your way back by completing jobs for thieves guild and dark brotherhood.
  • LordSemaj
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    There's a perfectly viable method of eliminating your bounty already available in the game at literally every major city.

    Pay it.

    A few million gold is nothing too hard to obtain in this game. Some people make four times that per week.

    Start trading.
    Edited by LordSemaj on February 5, 2018 4:00PM
  • Bax
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    LordSemaj wrote: »
    There's a perfectly viable method of eliminating your bounty already available in the game at literally every major city.

    Pay it.

    A few million gold is nothing too hard to obtain in this game. Some people make four times that per week.

    Start trading.

    Actually there is even easier solution. Die to guard. Afaik that removes bounty completely while not removing any gold from account.
  • coop500
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    LordSemaj wrote: »
    There's a perfectly viable method of eliminating your bounty already available in the game at literally every major city.

    Pay it.

    A few million gold is nothing too hard to obtain in this game. Some people make four times that per week.

    Start trading.

    He probably made a bunch of gold doing the crimes anyway, right?... ?
    Hoping for more playable races
  • Everstorm
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    monktoasty wrote: »
    Stop equating this to real life. Get off your high horses with all this do the crime do the time crap.

    The decay rate is clearly way to slow even with the thieves guild perk. I don't care if you have 900 million bounty..even 1 month is too long.


    Either work on the decay rate or makeep the rewards for stealing and murdering 50.times more than it is now




    Nonsense, you don't get these sort of insurmountable bounties by accident, you choose to do so.
  • Agobi
    Agobi
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    No cap,thank you very much :D

    Imo the bounty shouldnt go down on its own either...kinda sorta defeats the purpose when I can just log out and be bountyfree the next time I login o.O
    Edited by Agobi on February 5, 2018 4:08PM
  • LordSemaj
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    Bax wrote: »
    LordSemaj wrote: »
    There's a perfectly viable method of eliminating your bounty already available in the game at literally every major city.

    Pay it.

    A few million gold is nothing too hard to obtain in this game. Some people make four times that per week.

    Start trading.

    Actually there is even easier solution. Die to guard. Afaik that removes bounty completely while not removing any gold from account.

    No, it doesn't. Dying to a guard only lowers your bounty by the amount the guard takes off your corpse. If you ever died to a guard and your bounty went away, YOU LOST MONEY. If you die to a guard while having 0 gold or not enough gold to pay your bounty, the guards will keep killing you until you can afford to pay off the debt.

    Money in the bank is safe from guards.
    Edited by LordSemaj on February 5, 2018 4:11PM
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