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Deep Fissure - Intended???

Emphatic_Static
Emphatic_Static
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So, it has been this way since warden release, and I don't understand why it is this way. I haven't seen any posts discussing it to know whether it is intended or not.

Any CC, that would knock you back before your Fissure erupts, shoots them out your.... backside. This doesn't make any sense to me, as I am still facing forward. This skill is supposed to be aimed.

For example, if I get feared before they erupt, they end up shooting away from my enemy - but this makes sense to me, as I am physically turning and running in fear, thus facing in the direction the fissure erupts.

But! If I get a javelin, dawnbreaker, leap, etc. to my face before they erupt, they end up shooting out my butt, even though I am facing the enemy still. This does NOT make any sense whatsoever, and I can't see the devs intending this.

I would bet they either don't know this is occurring or don't know how to fix it, both seem much more plausible than this being intended.

This is frustrating, because if the shalks were to still erupt in the direction I am facing, it would stun the attacker, providing a second to ward up or heal. Instead, the shalks are a complete waste.

You may think this wouldn't occur often, but trust me, it happens ALL the time. It is a constant woe of anyone who mains a Warden in pvp, and I would like someone to let me know if this is intended or not.

Thanks for your time!

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Wrobel @ZOS_RichLambert
Static

Stamina sORCerer
  • SodanTok
    SodanTok
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    Happens with velidreth too. Even during self knockback (like reflected knockback or Magnum Shot)

    Reported it in May link
    but I think it is both low priority and kinda just how the mechanics work
    Edited by SodanTok on February 4, 2018 9:08PM
  • Emphatic_Static
    Emphatic_Static
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    SodanTok wrote: »
    Happens with velidreth too. Even during self knockback (like reflected knockback or Magnum Shot)

    Reported it in May link
    but I think it is both low priority and kinda just how the mechanics work

    Well I think it is broken, I don't doubt it's low priority, but I can't imagine it is intended. Didn't know Veli did the same thing - doesn't surprise me :-(
    Static

    Stamina sORCerer
  • ArtOfShred
    ArtOfShred
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    I can only guess that your facing direction changes momentarily when you are knocked back during the animation (or perhaps the knockback is actually moving your character forward in that direction causing facing for the purpose of ability direction to temporarily change). That's a huge issue if you ask me - because you're exactly right, having shalks hit the attacker could cause them to either die, get stunned and give you time to recover, etc. As a result this could have a massive impact on the outcome of a fight.
  • Emphatic_Static
    Emphatic_Static
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    ArtOfShred wrote: »
    I can only guess that your facing direction changes momentarily when you are knocked back during the animation (or perhaps the knockback is actually moving your character forward in that direction causing facing for the purpose of ability direction to temporarily change). That's a huge issue if you ask me - because you're exactly right, having shalks hit the attacker could cause them to either die, get stunned and give you time to recover, etc. As a result this could have a massive impact on the outcome of a fight.

    It happens constantly and is a huge detriment to how the class plays. It seriously needs looked at...
    Static

    Stamina sORCerer
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