So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.
I thought it was nirn main hand?
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
I'm pretty sure it is a bug, bc there are two types of weapon trais:
"global": effect everything (overall stats like crit and pen) and their value is cut in halve.
"local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
I'm pretty sure it is a bug, bc there are two types of weapon trais:
"global": effect everything (overall stats like crit and pen) and their value is cut in halve.
"local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
This is kinda what I'm afraid of. I don't want to waste transmutation stones changing my precise dagger to nirnhoned and swapping the encantments only to have the bug fixed and have to go back to what I originally had.
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
I'm pretty sure it is a bug, bc there are two types of weapon trais:
"global": effect everything (overall stats like crit and pen) and their value is cut in halve.
"local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
This is kinda what I'm afraid of. I don't want to waste transmutation stones changing my precise dagger to nirnhoned and swapping the encantments only to have the bug fixed and have to go back to what I originally had.
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
I'm pretty sure it is a bug, bc there are two types of weapon trais:
"global": effect everything (overall stats like crit and pen) and their value is cut in halve (edit: for one-handed weapons obv.)
"local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
I'm pretty sure it is a bug, bc there are two types of weapon trais:
"global": effect everything (overall stats like crit and pen) and their value is cut in halve (edit: for one-handed weapons obv.)
"local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
Ehm. Nirn weapon increases your weapon damage, and thus affect the damage of everything you do.
In fact, every weapon trait used on offhand weapon will affect your whole character, not just the offhand weapon:
- charged (increased chance of status effect - global)
- defending(increases armor - global)
- nirnhoned(increases weapon damage stat - global)
- powered(increases healing done - global)
- precise(increases crit - global)
- sharpened(increases penetration - global)
- decisive(increases ult gain - global)
There simply is no precedent for this "local" weapon trait type that would only benefit the weapon it is placed on. Thus it is reasonable to assume infused is also supposed to be this way.
On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...
On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...
Yea. And, by doing so, it increases the overall weapon power of your character. Which, in turn, causes every damage you deal to be higher - including the damage you do with your mainhand weapon.
There simply is no example of a weapon trait that, when put on the offhand weapon, will only affect performance of the offhand weapon, and nothing else. Thus, it is reasonable to assume infused also behaving this way is working as intended.
On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...
Yea. And, by doing so, it increases the overall weapon power of your character. Which, in turn, causes every damage you deal to be higher - including the damage you do with your mainhand weapon.
There simply is no example of a weapon trait that, when put on the offhand weapon, will only affect performance of the offhand weapon, and nothing else. Thus, it is reasonable to assume infused also behaving this way is working as intended.
And why does only 50% of the weapontrait effects both enchants?
Sorry to semi-necro this post and for the tags, but does Nirnhoned mainhand/Infused offhand still work and is still BiS?
@Lightspeedflashb14_ESO @Sharee @Ep1kMalware @Liofa @Destruent
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Ep1kMalware wrote: »So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.
Infused mainhand / nirn off hand
Nirn finally gets a chance.
Zagnut123Zagnut123 wrote: »Ep1kMalware wrote: »So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.
Infused mainhand / nirn off hand
Nirn finally gets a chance.
U have that backwards nirn main infused offhand.
Lightspeedflashb14_ESO wrote: »Zagnut123Zagnut123 wrote: »Ep1kMalware wrote: »So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.
Infused mainhand / nirn off hand
Nirn finally gets a chance.
U have that backwards nirn main infused offhand.
Yes they have it backward, something that has been corrected at least 3 times now in this thread, thank you for reiterating the facts though.