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Precise or Infused on off hand?

xRichh94
xRichh94
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So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.
  • Ep1kMalware
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    xRichh94 wrote: »
    So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.

    Infused mainhand / nirn off hand

    Nirn finally gets a chance.
  • xRichh94
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    I thought it was nirn main hand?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    xRichh94 wrote: »
    I thought it was nirn main hand?

    It is 100% nirn poison enchant main,/infused berserk enchant off hand. If you did what @Ep1kMalware, who I would think simply made a mistake, said would only get 12 more weapon damage from the nirn off hand instead of ~450 weapon Damage from an infused off hand.

    The reason you use infused is because your main hand enchant gets the cool down reduction as well. So the poison enchant goes off every 2 seconds instead of every 4. And you get 30% more weapon Damage from the berserk enchant when it does proc, both of these facts lead to more dps then just 3.5% crit.
    Edited by Lightspeedflashb14_ESO on February 4, 2018 9:52AM
  • xRichh94
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    Ah ok, was there an update that changed the fact that only main hand effects the cool down of both hands then? And is this still true for a stamblade with the passives for crit? Thanks.
  • Asmael
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    NIrn main hand / Infused offhand.

    Infused currently reduces the CD of both enchants, thus outclassing NIrn / precise and Infused / precise.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Illurian
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    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?
    Kiss the chaos.
  • Sharee
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    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.
  • Destruent
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    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve (edit: for one-handed weapons obv.)
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused
    Edited by Destruent on February 4, 2018 1:21PM
    Noobplar
  • Illurian
    Illurian
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    Destruent wrote: »
    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve.
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused

    This is kinda what I'm afraid of. I don't want to waste transmutation stones changing my precise dagger to nirnhoned and swapping the encantments only to have the bug fixed and have to go back to what I originally had.
    Kiss the chaos.
  • Destruent
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    Illurian wrote: »
    Destruent wrote: »
    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve.
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused

    This is kinda what I'm afraid of. I don't want to waste transmutation stones changing my precise dagger to nirnhoned and swapping the encantments only to have the bug fixed and have to go back to what I originally had.

    The bug is present since last big update, so judging from eso-history it will safely last some more updates.Chances ZOS is fixing a bug within 3 months are pretty low.
    Noobplar
  • Lightspeedflashb14_ESO
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    Illurian wrote: »
    Destruent wrote: »
    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve.
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused

    This is kinda what I'm afraid of. I don't want to waste transmutation stones changing my precise dagger to nirnhoned and swapping the encantments only to have the bug fixed and have to go back to what I originally had.

    It is totally worth it. Even if you have batter dps for the next two weeks, getting 50 trans stones and 2 kutas is nothing compared to how much better you feeling with your dps.
  • Ep1kMalware
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    I also have to say it's more of a feature than a bug. It's been in the game a long time, and recently only came to light now that sharpened isn't overperforming. And honestly, it adds fair diversity. Why revert to the old meta?
  • Liofa
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    Just want to add that using Infused Main and Precise Off is still good but only if you are using Prismatic enchant for certain bosses . Difference is minimal but still highest parses I've seen that includes Prismatic enchant used Infused/Precise .
  • Sharee
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    Destruent wrote: »
    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve (edit: for one-handed weapons obv.)
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused

    Ehm. Nirn weapon increases your weapon damage, and thus affect the damage of everything you do.

    In fact, every weapon trait used on offhand weapon will affect your whole character, not just the offhand weapon:

    - charged (increased chance of status effect - global)
    - defending(increases armor - global)
    - nirnhoned(increases weapon damage stat - global)
    - powered(increases healing done - global)
    - precise(increases crit - global)
    - sharpened(increases penetration - global)
    - decisive(increases ult gain - global)

    There simply is no precedent for this "local" weapon trait type that would only benefit the weapon it is placed on. Thus it is reasonable to assume infused is also supposed to be this way.
  • Destruent
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    Sharee wrote: »
    Destruent wrote: »
    Sharee wrote: »
    Illurian wrote: »
    Is the mechanic of offhand infused benefiting both mainhand and offhand weps a bug or feature? Will it get fixed in the future?

    I'd say it is a feature. Because if you put precise on the offhand, your mainhand will crit more because if it, too. If you put nirhnoned there, mainhand will do more damage. Etc. etc.

    I'm pretty sure it is a bug, bc there are two types of weapon trais:

    "global": effect everything (overall stats like crit and pen) and their value is cut in halve (edit: for one-handed weapons obv.)
    "local": only effect the weapn or its enchantment. have full value even on one-handed weapons. Examples are nirn and infused

    Ehm. Nirn weapon increases your weapon damage, and thus affect the damage of everything you do.

    In fact, every weapon trait used on offhand weapon will affect your whole character, not just the offhand weapon:

    - charged (increased chance of status effect - global)
    - defending(increases armor - global)
    - nirnhoned(increases weapon damage stat - global)
    - powered(increases healing done - global)
    - precise(increases crit - global)
    - sharpened(increases penetration - global)
    - decisive(increases ult gain - global)

    There simply is no precedent for this "local" weapon trait type that would only benefit the weapon it is placed on. Thus it is reasonable to assume infused is also supposed to be this way.

    you didn't get anything i explained. global effect a characterstat directly and are halved if they are on a onehanded weapon:
    - charged, defending, powered, precise, sharpened, decisive

    local ones increase the stat of the weapon/its enchanted (and therefore also boost overall character performance):
    - nirn, infused

    I mean just look at the numbers:
    2x global effect one-handed = value on 2handed weapon
    1x local effect one-handed = value on 2handed

    On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...
    IF infused is supposed to buff both enchantements of dw, it should not onlydecrease cooldown, but also increase potency, isn't it? double infused should then give you a 1sec cooldown with like twice the strength of a non-infused glyph (while also buffing two of them). Does this really sound balanced for you? On top of this, nirn will have to buff the wep-dmg of main AND offhand to work consistently...but appearentely it doesn't ....
    Edited by Destruent on February 4, 2018 9:38PM
    Noobplar
  • Sharee
    Sharee
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    Destruent wrote: »

    On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...

    Yea. And, by doing so, it increases the overall weapon power of your character. Which, in turn, causes every damage you deal to be higher - including the damage you do with your mainhand weapon.

    There simply is no example of a weapon trait that, when put on the offhand weapon, will only affect performance of the offhand weapon, and nothing else. Thus, it is reasonable to assume infused also behaving this way is working as intended.
  • Destruent
    Destruent
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    Sharee wrote: »
    Destruent wrote: »

    On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...

    Yea. And, by doing so, it increases the overall weapon power of your character. Which, in turn, causes every damage you deal to be higher - including the damage you do with your mainhand weapon.

    There simply is no example of a weapon trait that, when put on the offhand weapon, will only affect performance of the offhand weapon, and nothing else. Thus, it is reasonable to assume infused also behaving this way is working as intended.

    And why does only 50% of the weapontrait effects both enchants?

    And in the end...your first sentence can be said about everything gear/statwise...so it's kinda pointless to mention, isn't it?
    Noobplar
  • Sharee
    Sharee
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    Destruent wrote: »
    Sharee wrote: »
    Destruent wrote: »

    On a sidenote: If you read the tooltip for nirn carefully, it explicitely states, that it effects the damage of the weapon...

    Yea. And, by doing so, it increases the overall weapon power of your character. Which, in turn, causes every damage you deal to be higher - including the damage you do with your mainhand weapon.

    There simply is no example of a weapon trait that, when put on the offhand weapon, will only affect performance of the offhand weapon, and nothing else. Thus, it is reasonable to assume infused also behaving this way is working as intended.

    And why does only 50% of the weapontrait effects both enchants?

    Because ZOS designed it that way?
  • bbafett
    bbafett
    Soul Shriven
    So definitely for a stamblade I would need nirnhoned main hand with weapon damage enchant and infused offhand with poison enchant?

    Don’t have Maelsteom now and not sure if getting it.
  • JobooAGS
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    bbafett wrote: »
    So definitely for a stamblade I would need nirnhoned main hand with weapon damage enchant and infused offhand with poison enchant?

    Don’t have Maelsteom now and not sure if getting it.

    Nirn with poison main infused with weapon damage off
  • Lightspeedflashb14_ESO
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    bbafett wrote: »
    So definitely for a stamblade I would need nirnhoned main hand with weapon damage enchant and infused offhand with poison enchant?

    Don’t have Maelsteom now and not sure if getting it.

    Swap the enchants. But yes.
  • Illurian
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    Sorry to semi-necro this post and for the tags, but does Nirnhoned mainhand/Infused offhand still work and is still BiS?

    @Lightspeedflashb14_ESO @Sharee @Ep1kMalware @Liofa @Destruent
    Kiss the chaos.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Illurian wrote: »
    Sorry to semi-necro this post and for the tags, but does Nirnhoned mainhand/Infused offhand still work and is still BiS?

    @Lightspeedflashb14_ESO @Sharee @Ep1kMalware @Liofa @Destruent

    yes, there has been no change relevant to this topic.
  • Zer0oo
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    It is a feature that is working as intended till zos will fix it(eta ~1y) and maybe break infused triat while doing so.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Illurian
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    Cheers!
    Kiss the chaos.
  • Ep1kMalware
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    Yes, bis is either acuity axes (potential for 1 sword), or 2 tfs daggers.
  • Zagnut123Zagnut123
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    xRichh94 wrote: »
    So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.

    Infused mainhand / nirn off hand

    Nirn finally gets a chance.

    U have that backwards nirn main infused offhand.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    xRichh94 wrote: »
    So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.

    Infused mainhand / nirn off hand

    Nirn finally gets a chance.

    U have that backwards nirn main infused offhand.

    Yes they have it backward, something that has been corrected at least 3 times now in this thread, thank you for reiterating the facts though.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    xRichh94 wrote: »
    So.. I'm a PVE stamblade and I've always thought that a precise off hand is the way to go when full penetration is reached. However I am often seeing people recommending infused off hand, can anyone clear this up please? Thanks.

    Infused mainhand / nirn off hand

    Nirn finally gets a chance.

    U have that backwards nirn main infused offhand.

    Yes they have it backward, something that has been corrected at least 3 times now in this thread, thank you for reiterating the facts though.

    Oh lol I should of read everything my bad.
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