I’ve played my fair share of MMOs where character progression stops at max level, and becomes tied solely to gear progression. I wasn’t a fan of that. It’s just a sneaky way to funnel players into specific content types, like raiding.
I like the continuous character progression from CPs. I think it adds more to theory crafting. Not less. It equates to more numbers to work with and opens more opportunities for hybrid builds by filling in the gaps left by the weapon/resource system.
I’d rather not see the game get dumbed down by removing the CP system.
CP is the worst enemy of the hybrid builds. If the damage increase nodes werent separated in Physical/Magickal....
That is straight forward incorrect. If CP's are the worst enemie of hybrid builds why then hybrid builds in non CP campaigns are not existing ? Actually diminishing returns present in CP's system is something that should help hybrid idea.
The real enemies of hybrid builds and the reasons why we dont have hybrids are the way how damage , shields and heals are scaling and lack of soft caps on statistics values. That makes pointless to split between magicka and stamina connected statistics over investing into one group.
Everyone has an opinion. But in non CP I can use whatever ultimate I want and my damage will not be reduced because i didnt put points in specific CP nodes.
@pandoraderomanus
see I don't really think ESO is the progression style of game (gear or CP that is)
I mean other then hitting 160 so you can get the best stuff nobody *really* cares.
how many people have you heard say "well I hate ESO but they just increased the CP cap by 30 so I should go grind that out"
nobody
its all about the content and the gameplay, not the grind.
I'm against cps In PvP because it gives players an advantage in PvP in that not everyone has capped cp and thus capped players are able to farm lower cp players with less effort because they spent more time playing. Which is why I like no cp because only gear and skill separate players. If zos gave everyone the same amount of cps to use in PvP then I'd like cp pvp.
Then there is pve elitism, many trial guilds won't even look at you if you are below cp 500s... some even kick in vet dungeons for being below 300s...
Cps should be capped and balanced around the 300s and every 50 cps after should reward players with mystery boxes, a crown crate, and transmutation stones so that the player can still have incentive to level
I'm against cps In PvP because it gives players an advantage in PvP in that not everyone has capped cp and thus capped players are able to farm lower cp players with less effort because they spent more time playing. Which is why I like no cp because only gear and skill separate players. If zos gave everyone the same amount of cps to use in PvP then I'd like cp pvp.
Then there is pve elitism, many trial guilds won't even look at you if you are below cp 500s... some even kick in vet dungeons for being below 300s...
Cps should be capped and balanced around the 300s and every 50 cps after should reward players with mystery boxes, a crown crate, and transmutation stones so that the player can still have incentive to level
pandoraderomanus wrote: »As I have already said in some another thread, CP system gives fake feeling of progression, dmg basically stays the same and gets nerfed every time because ZOS makes content around some amount of dmg so that you don't oneshot let's say Valkyn Skoria. So I'd vote for CP removal and rebalancing the game around some flat level (50/100/160 if you like, whatever). It will be a lot of work and will not be done today or tomorrow or next week, but they will have to do it eventually (at 1000 cp cap I suppose). ZOS worries about newbie players more and make the game easier for them every patch. But almost every new player who will find out that there are 1000 levels more after 50 will leave the game immediately. How much time does it take to get 690 without tryharding? 6 months?12? I know that it takes a lot of time. How much time will it take to level 1000? 'Aint nobody have time for that'
As for progression, I'd rather farm new gear every 6 months than get stuck in the same old gear with the same dmg output for years.
@wing
I entirely disagree with your premise, which relies on you taking your personal opinions and stating them as absolutes we all have to accept. Because you don’t like CP play doesn’t mean it’s “proven” it’s bad for the game. My counter-arguments would be:
- non-cp has been an abysmal PvP failure on most every server. Non-cp campaigns are empty, and cp campaigns are full. That is all the player feedback they need, really. On my server, when they flipped the cp and non-cp campaigns...which was a stupid stunt...the entire player base moved campaigns, and within 48 hrs everyone was in the new cp campaign. Whether cp is fun or not is moot...there’s no point playing in empty campaigns.
- I originally thought battlegrounds flopped because of non-cp. However, I revise that to say they are so flawed that they stink either way. We won’t know which players prefer until Zos fixes other flaws, like the rng queue, etc.
- you’re not wrong to consider the power creep and how the game has changed. And CPs are partially responsible, for sure. But they aren’t the only element in the equation. Sets and abilities have slowly evolved along with the CP system in order to take into consideration those buffs. When you yank CPs away but leave sets and abilities as-is, all you’re doing is upending the current balance. Some classes benefit hugely, while others suffer. A lot of the fandom behind non-cp are players who know (or suspect) they benefit when it is removed. For example, in non-cp resource management is more crucial, so classes with strong resource return abilities benefit disproportionately to those without. Resistance and tackiness goes down, so builds with strong dps sets benefit disproportionately. Etc.
I’m not opposed to major changes in the game. We eliminated vet ranks, and that was an improvement. We could get along without CPs. But we couldn’t do so without rebalancing every set and ability along with it. And we would need to find something else for lower level players to work toward - the CP system offers a way to get stronger as an end game character. Players probably want something like this so they feel there’s a point to playing.
I don’t personally see Zos wanting to rebalance the game to the extent that removing CPs would require. And it’d be disappointing to me, not because I care that much about CPs, but because it would represent thousands of development hours spent on something that won’t have much of an impact, where they could be spent creating new content.
repost from pts:
the core gameplay, classes, armor, weapons, etc. are all so much weaker then they were years ago, and hybrids are still non existent despite having access to better sets then ever before
skills are far less fun, classes far less unique, lines of skills and passives, racials, ults, everything has been nerfed patch after patch.
why?
because of CP, power has shifted from classes and core skills into the CP system, and as it gets stronger and more broken (as it does update after update) ZOS has to nerf something in response, and that something has always been and continues to be, classes, races, weapons and armor lines, sets, etc. everything except the precious CP system it loves so much.
ZOS
CP is NOT FUN, it is boring numbers on a page, its a spreadsheet, nothing else.
and yet skills that were interesting or could be fun, that do have cool animations or gameplay changing mechanics have continually been beat into the ground patch after patch.
if you removed the CP system characters would be in a substantially weaker state then they were a year ago let alone years ago because so much of the uniqueness and strength of characters has been nerfed and moved into a soulless, uninteresting, boring, power creep of a system known as the champion system.
and until CP is changed or removed, it wont stop, CP caps will increase, and classes, races, weapon lines, armor lines, passives, etc. will continue to be nerfed as a result.
its really quite sad, I rue the day this system was ever implemented T_T
quotes from the thread:Yolokin_Swagonborn wrote: »I don't think your everyday casual gamer understands how much damage the CP system is doing to this game. Damage to class uniqueness, to build uniqueness, to the very way your character feels powerful charging into battle. The champion system has been slowly ruining all those things.nolangrady wrote: »Yet another post ZOS will not read or consider as feedback.ZOS. Please just listen to the players for once. Pause your crown crate ideas, pause anything that involves milking the cash from our wallets and just listen to what we, the players are saying. CP is problem, we all know it, you know it, so please swallow your pride and just admit it isn't working. The very fact that your nerf skills then raise the CP is proof in itself that you literally are ruining the ''diversity'' that you want, because it forces players to compensate by going for the thing that somewhat replaces what was lost.

Take CP away from PvP, balance the game 100% around PvP, and then use CP to cover weaknesses/enhance strengths/add unique effects/etc for PvE.
PvP players end up with a more ''balanced'' game and PvE players keep their ''progression''.